View Full Version : Dal Lands Mk ???

01-27-2011, 08:26 AM
I don't remember how many times I've had to restart this map but I'll get it done even if it's the death of me. I'm going to try and complete my "Dal lands" map, I can't post the entire map becuase it's way too big and will take a while too complete. In the meantime here is a test piece of the map showing several of the various terrain types I'll be using, I'll post more as I go and as I refine the style, this pic will change as personally I'm not a big fan of the colours, I'm going for something a little softer, any suggestions?

More to hopefully come soon.


01-27-2011, 03:16 PM
Looks very good. I like the colors personally. The only thing (and it might just be me) it looks like your rivers are floating above your landscape.

01-27-2011, 05:38 PM
I think the colors are good; the rivers may be a case of lower-right lighting messing with our minds :)

01-27-2011, 07:37 PM
So just curious, but with the mountains to get the ravines did you use wilbur or geocontrol??? or was it some process?? Thanks!

Oh and its pretty good, I think the rivers need the most work over everything else if you ask me...

01-27-2011, 10:08 PM
The mountains were made in wilbur, thnks go to Troedel for teaching how to do it. The rivers will be getting some work and yes Gidde was right, they are not floating it's just a different direction of light throwing of your perspective. I always use this perspective and they look fine to me, this is not the first time the floating river problem has come up. My main problem with this is that the forest don't seem to tie in with the land, too dark on top of brightly colour land; must relearn how i did the forests on my Adallis map, that map will forever haunt me I can't replicate what I did on it >:( .


01-27-2011, 10:38 PM
It looks like the mountains are lit from one (upper left) direction and the rivers from the opposite direction (lower right), which could account for that "floating" effect some folks are having.

01-27-2011, 10:41 PM
Yeah, that's a problem I had in wilbur, the lighting didn't come out the way I had hoped, will fiddle around with it and try and reach a compromise.


01-28-2011, 02:20 AM
In Wilbur, try Texture>>Shader Setup:Intensity page and set Azimuth to 135. It should have the same lighting as on your rivers. Human are preconditioned to see lights from above (that's where the sun is in most cases); putting the light from below will frequently result in the illusion of depth inversion. It's why the "traditional" lighting direction on maps is from the upper left (well, upper from lighting and shadows on the right because the right-handed scribe won't smudge the existing work by going from left to right).

01-28-2011, 02:32 AM
I put the light in the bottom right as this area in the northern continent of my world and therefore that is where the sun would be, as I said I'll fiddle with it.


01-28-2011, 06:30 PM
that map will forever haunt me I can't replicate what I did on it >:( .

I feel your pain. I don't think I'm ever going to make mountains again like the Belgariad map :(

02-05-2011, 05:19 AM
Okay, some changes. Different forests, different rivers, new colour on the mountains and now a marsh. Hopefully I got rid of the floating river effect, now I just need to apply this to the larger map. Will post some sections of the larger map to show progress as I go along.


02-05-2011, 06:43 PM

Your work is magnificent, but the rivers aren't working for me. Don't get me wrong, as I'm a new nobody here, but the non-forested rivers are very hard to see and the forested ones still seem to float above the trees like strings or aquaducts. I'm thinking there are two good solutions:

1. Represent them at their sources in the mountains and where they exit the forest, or
2. Cut the tree line back around them in spots so you get the effect and course of the rivers through the forests.

Hope this helps.

02-05-2011, 06:44 PM
Duplicate post

02-06-2011, 11:25 AM
seems like there is a drop shadow on the rivers making them look like theyre hovering over the forest. I think the shadow goes on the inside of the river to give it that " cut in" effect, but i never do this style so im not sure. the marsh land looks pretty cool.

02-06-2011, 09:06 PM
*Bangs head on keyboard. The shadow is on the inside of the river!!!

Sorry, I just get too many people saying that.


02-09-2011, 05:16 PM
I think it's an optical illusion caused by the forest texture, LW. I just spent a while staring at it, and it really does kinda look like there's a drop shadow outside the rivers in places, but if you look a long time you can tell that there really isn't, it's just the forest texture. I agree with a poster above that the whole issue could be fixed by breaking the forest around the rivers in places (and breaking the river in the rest because it's under the trees). Your map though :)

04-10-2011, 06:56 AM
Okay, one way or another I'm getting this map done and I'm getting it done right! Again as my map is too big I'm submitting snippets of my map, focusing on particular areas/features/problems I'm working on. I'm submitting the area and all layers that make up the thing I'm working just to give you some more insight in case you want to give some critique. With that being said, below are my land snippets

PIC1- The grey base land texture
PIC2- The base land colour and more texture
PIC3- First overlay to add variance to the greens
PIC4- Second overlay to add more variance and mute the brightness of the green a bit, Make it more earthy

Any critiques would be welcomed.


04-13-2011, 10:39 AM
Small update, added the water and mountain textures. Now going through the huge map and adding in all rivers. May take some time.