View Full Version : Torchio

01-27-2011, 06:06 PM
A commission I am currently working on.

Realism doesn't play a real part in this world, so I'm trying to reflect that in the mapping.


I used the process I outlined in the inkscape mountain tut to make these.

-Rob A>

01-27-2011, 06:14 PM
love the copperplate tooling effect on the mountains, Rob!

01-27-2011, 07:02 PM
That looks great, Rob! I think the CG goes through fashions like anything else. Right now unrealistic must be hot.

01-28-2011, 02:05 AM
Looks great!

01-30-2011, 04:40 PM
Small update on the area label style and adding forests.


-Rob A>

01-30-2011, 05:32 PM
Still looking great, and I love the font -- but there's not really any differentiation between terrain labels and city labels, so it's kind of confusing. Just a tiny nitpick, really.

01-30-2011, 05:35 PM
Very Nice :)

02-28-2011, 10:23 PM
Another update to this.

-Rob A>

03-01-2011, 03:06 AM
That's quite beautiful, Rob!

03-01-2011, 05:52 AM
looking really great Rob, good work :)

03-01-2011, 07:19 AM

I'm thinking I need to change all the fonts except the big labels away from that to something clearer though...

Time to browse through the fonts...

PS I'm now using Nexus font, which has a nice feature to find duplicate fonts in any specified folder(s). I found I had a good 1000+ duplicates, as I had one font set that came on CD where they were all named TTNumbers.ttf and a later set that had file names that matched the font name.... That's ben taking a while to clean up!

-Rob A>

03-01-2011, 03:23 PM
That's awesome, especially Everto. I can imagine little black bat demons spiralling around those buildings...

03-07-2011, 10:29 PM
One more update. I've sent it off for comment.

Any good critical suggestions from the peanut gallery here?

Personally, I still don't like:
- the main font
- the legend (I just want to get rid of it)
- the clash of styles with the Caves of Everto, but I couldn't get anything decent looking in a iso/caves/cross section.

-Rob A>

03-07-2011, 11:48 PM
The Caves has a pattern and a shadow while the rest doesn't. Instead of that why not increase the size by making each of the courts within it's own circle within the larger Caves circle. That way you will have more space and the cramped lines of the buildings can be spaced out more by being larger. The legend...probably needs some embellishment like those clouds around the heaven part or something like the little spikey thing between circles - make a crown like that on top. As to the font, well, you've used that for a long time so why change? Plus it fits the style.

03-08-2011, 12:32 AM
I think it looks fantastic! The caves do clash a bit, but isn't that fitting? That's basically Hell, isn't it?

03-08-2011, 04:55 AM
Everything works for me apart from the legend. Is there some way you can integrate it into the main body of the map? I just can't see where you would put it unless you put more decoration outside the hemispheres.

03-08-2011, 06:00 AM
Regarding the legend: have you tried it within a vertically held scroll, akin to the horizontal ones used elsewhere (and within the current legend)?

As Ravells says, you probably need an ornament in each quadrant if the legend is going to be outwith the main map.

Very neat stuff though.

03-24-2011, 10:27 PM
Here is what I came up with for the legend - duplicate banners to maintain symmetry.

I plan to mirror them below in the quadrants larger with the same of the world on one side and some information on the other.


Still thinking of redoing the caves in a more iso style, but not sure yet how to do it....

-Rob A>

03-25-2011, 02:37 PM
I think that's really cool Rob!

03-25-2011, 02:58 PM
OK - I found the time to redo the caves in a more consistent style (I think).

Also moved the legend down to the bottom and added dual titles.

Just waiting from the client.

-Rob A>