PDA

View Full Version : Commision - Snowy Field Ambush



geamon
01-31-2011, 04:52 PM
I'm starting on a unpaid commission (http://www.cartographersguild.com/showthread.php?12742-Snowy-Field-and-Trees) I decided to take in Dec and been having trouble getting round to it. Start working on general texture layout and testing new ides and concepts I'm at the stage displayed bellow and am trying to learn how to add snow to objects that may or may not have it already have any. Seeing as it's unpaid I won't invest too much time creating objects and am therefore using regenerated png's. So far I've tried using masking with a plasma cloud rendered in it on top of a texture painted on and it isn't working as effectively as I would like. Any hints on how to accomplish it would be welcome.

jfrazierjr
01-31-2011, 05:23 PM
Well... what part are you having trouble with? I can see that the road is way to "clean" and needs some snow intermixed. I would put the road texture on the bottom layer and then add the snow on top setting a layer mask and painting out bits an pieces where the road is using a grunge brush. I think you are good on the colors as snow should generally be displayed as more of a blueish white rather than pure white in most cases and it looks like you have that here. You could probably signify some field "rows" with a bit of alternate dodge/burn on an overlay layer, though the dodge won't show up that much due to the underlying white of the base texture for the snow.

geamon
01-31-2011, 07:23 PM
So i decided to hurry and get all the elements on the map down first then work on tweaking also let's Aegeri the chance to see it. What I meant jfrazierjr was the trees and the scarecrow adding snow to them. The client requested a clean road except for ice pools where I put the difficult terrain symbols. Other thing I'm not sure of is how to create an effective looking large snow drift. Aside from that it's comming along nicely enough. Gonna come back to this one of the course of the next couple days to tighten it all together.

jfrazierjr
01-31-2011, 07:41 PM
Ah... ok on the road. For the trees, I would still do what I suggest and put the trees on a layer beneath the "snow" and use a grunge brush on the mask layer to let a bit of the snow texture bleed through... The snow drift should still be achievable via the same technique I mentioned above using the dodge/burn technique.

RobA
01-31-2011, 08:11 PM
So i decided to hurry and get all the elements on the map down first then work on tweaking also let's Aegeri the chance to see it. What I meant jfrazierjr was the trees and the scarecrow adding snow to them. The client requested a clean road except for ice pools where I put the difficult terrain symbols. Other thing I'm not sure of is how to create an effective looking large snow drift. Aside from that it's comming along nicely enough. Gonna come back to this one of the course of the next couple days to tighten it all together.

Rather than using plasma or something, it is better to use a variant of the image. Here I just used a thresholded inverted copy of the tree itself as a mask, to which I applied a bit of spread and 1/2 pixel blur. (The mask is on a white layer). I also applied a small bumpmap to give it edge, then added an overlay layer to dodge and burn tree shadows and highlights to match your overall l->r lighting.

-Rob A>

geamon
01-31-2011, 09:23 PM
Thanks very much RobA, you're the man! That technique woks wonders as shown below.

geamon
01-31-2011, 10:42 PM
So this is where I'm going to stop. The snow cover texture is a lot better now that it's more grainy. Added a fence I found on Dundjinni forums and added a test on the fields. Gonna wait for Aegeri to respond with what he is looking for in the map as far as the snow drifts and the field are concerned.

Ascension
01-31-2011, 11:13 PM
Looks good to me, man.

ravells
02-01-2011, 06:10 AM
Looks great! I like those little drift lines you have in the snow texture.

jfrazierjr
02-01-2011, 10:36 AM
Looks good. It still kind of erks me that the road texture has no snow on it, but hey it's still a nice looking work anyway.

Aegeri
02-02-2011, 11:25 PM
This is very good work and I am most pleased, it's exactly what I wanted. The road was requested not to have snow on it, because it is actually regularly cleared by the locals and is the main route towards the town. The PCs only really run afoul of creatures by some poor luck for the most part. There aren't the large snow drifts I wanted, but looking at the map I can easily work with it as it is without them (it actually looks better the way he has done it).

professorthunder
02-04-2011, 02:25 PM
I lived on a dirt road for 15 years here in AK. :) A dirt/gravel road not covered by snow would be reasonable, depending on the conditions of the area. If there's been lots of snow and it's been below freezing for several days, and the road is well traveled and regularly cleared then whatever snow was actually left on the road would be packed down into ice with bits of gravel poking out and a slight dirty tinge to the snow. If it's brutally cold enough with no new precipitation, and there is enough traffic on the road, eventually the ice sublimates and you get a clear road.

If there has been lots of snow but regular freeze/thaw cycles, then the ice-crust would first "break-up" on the heaviest tracked areas, turn the road to mud as it's over saturated, and then refreeze with tracks at night (assuming traffic isn't constant), eventually the road would be full of ruts but the snow would have melted off and all you're left with is snow piled on the sides of the road, no snow on the road, and intermittent mud and frozen spots. If traffic was constant 24/7 then the road would be nothing but mud unless it were paved or you got a cold-snap with no new snow for a few days.

Gidde
02-04-2011, 06:44 PM
I definitely recommend listening to the guy from AK on snowy roads. I gotta hand it to you, man; being from Michigan I laugh at people in the south when they close their states for a flurry, but you guys probably laugh at Michiganders for closing stuff during a howling blizzard.

professorthunder
02-04-2011, 07:58 PM
@Gidde: Closures are pretty rare, yeah. But while we're colder than Michigan temperature wise, I think the Michigan/Minnesota area gets some pretty big snow falls, especially the UP region. (Not to derail the thread!)

I think everything here is a pretty good, clean, representation of a snowy field and road. My only wish with a map like this would be a little elevation difference between the road and the snow, either higher or lower. A higher road would be more dry and less muddy, a low road would be a boggy cesspit. One way to get a quick elevation or slope is to use adjustment layers in Photoshop, especially the Expose tool, to lightly paint regions of shadow where you want them.

Aegeri
02-05-2011, 03:27 AM
The road could be slightly lower, but it's not ordinarily ever like this as the reason for the area being frozen is supernatural in origin. It's normally a grassy field with sunshine and such forth (in the middle of Eberrons Summer months). The road is still cleared though and hence it's maintained.

geamon
02-05-2011, 01:17 PM
Anything you wanted changed Aegeri? I can make modifications if any element you don't like.

Aegeri
02-08-2011, 10:23 PM
Nope, I am extremely happy with what you've done and it will be definitely used in my game. :D