View Full Version : -~@ January 2011 Challenge Voting - Points of Light Theme @~-

01-31-2011, 11:36 PM
This month's challenge had a Points of Light theme. The rules are here (http://www.cartographersguild.com/showthread.php?12984-January-2011-Challenge-Points-of-Light-Theme) so check 'em if you need to update yourself or help you decide if the entries met the requirements.

Thumbnails are here (http://www.cartographersguild.com/utilities/Thumbs/Html/Challengers_Jan11.htm) so check them all and make your picks.

Vote for two (2)

02-01-2011, 09:09 AM
Ascension - No Title Yet The landscape looks like a satellite image, great work & love the detail in the map. Coastline is a bit too jagged looking, and overall a bit dark, but great entry.

Immolate - Deep in the Wood – Awesome entry. Those mountains and forests are great. And I like the faded look of the map itself. The one thing that sticks out to me are the drop-shadows on the castles & buildings. They are too smooth and make the buildings look sort of floating.

JDCt - Heroes' Path – lot of nice potential, but fizzled out.

Jaxilon - To Ravenkhor – this looks like piece of art. I know how much time you spent on this, and it shows. Well done Jax. Your sketches are cool and shows off your artistic talents. The colors of the map look like a van gogh painting. This would be a map to print and hang in a gallery. VOTE

LonewandererD - Escape the Estate – Love the way this started in daylight, but ended as a night map. Awesome concept and execution. Could be a great video game. Only negative for me is that when I look at the map at first, I see too many wavy unbalanced sidewalks – you know some real skinny and some fat. The houses are so symmetrical, you would think the builders would have taken time with the sidewalks as well ;)

Ravells - To Rivendell! – first side scrolling map I’ve seen. The map has very good scale and elements. The black silhouette was cool also. Although this is technically a map, it falls more into the “story book” category for me.

RjBeals - Ice Cream Run. Go Ice Cream! Not voting for myself this month, but still hoping I can snag a compass :)

Sapiento - From Highstone to Viewfort – I knew right off this was the map to beat. Beautiful style, colors and awesome monsters. This will be a great map to add to your portfolio Sap. Love it.

moutarde - The Coreroads of the Bergan Dwarves – Amazing how much story you added. Fungoid Spores and Bezeten are some serious obstacles! You could probably almost publish this. The map itself looks cool also - Nice work.

pindercarl - Mission on Mars – I love this piece. I wish there was a few more pictures / aliens to encounter, but the map itself is great. The soft out of focus on the photos to give depth is a nice touch. VOTE

02-01-2011, 02:21 PM
Here's my two votes: Sapiento & LonewandererD

Ascension: Wifey is mad I didn't vote for you. Awesome work wish you would have had time to finish it up completely.
Immolate: Love the concept and presentation. With use of pregenerated brushes(Ramah's Mountain Brushes?) it's sometimes hard to make sure all the elements work together 100%. Unfortunately it looks like it's a little stamped to me but not much. Excellent work.
JDCt: Good concept unfortunalty the execution isn't there or complete.
Jaxilon: Wonderful color scheme. In my mind the shorelines and terrain could have been cleaned up because it looks flakey. Nice art work.
LonewandererD: Awesome map love the night time darkness and lighting and the cartoonish drawing style. Nice and clean.
Ravells: Man I had high hopes for you!! Blasted font asylum!! Maybe some time in the future you can complete it.
RjBeals: Very nice and clean almost voted for you even though I can hear "Happy, Happy, Joy, Joy" being song.
Sapiento: I love the head to toe hand drawn look. Always keeping into mind a solid perspective that doesn't shift, well done. Also this map has just the right amount of decor on it.
moutarde: Love the story another close vote for me. Only thing I wish for is a little more color in the drawn insets.
pindercarl: Very cool idea unfortunatly I wish there was more to it seeing as it feels a bit empty to me.

As usual this months challenge has some redonculously good maps. Great job all around!

P.S. Unable to rep you pinder I'll get to you tomorrow.

02-01-2011, 07:42 PM
The entries were all so varied and unique that I could not find a rational guideline to rate them. As I usually do in this circumstance, I simply let my feelings reign and my feelings were delighted by RJBeal's piece and intrigued by Jax's. I do not discount any of the others and liked quite a few of them. As usual, I will give rep to all who made the time to participate in this month's challenge and helped to enrich us all with their inspired work. Way to go guys!

I was able to rep everyone without having to stop and reload. My blade of repping is now +10!!!

Yes Ascension, it is puny indeed compared to yours.

02-01-2011, 09:03 PM
absolutely loved the core roads map! great story!

Also voted for JDCt for the hide and stuff. looked pretty good, keep it up!

02-01-2011, 09:41 PM
This challenge was awesome. Period. Every single map completed (and even a couple that weren't completed) I absolutely *loved*. In the end I just had to go with the two that "sang" to me, I couldn't judge this objectively. Objectively, there was an 8-way tie for first place >.< So, I voted for Ascension and moutarde. Ascension's map was just so deep! The longer I looked at it, the more I noticed, and the more impressed I was. The place names were fantastic, the different labeling schemes for each region were spot-on, honestly I could go on and on. And the Coreroads was a model of fantastic mapping. From the color scheme, to the monster depictions, to the callout regional, to the text ... all was balanced, fit well together, and just ... well, sang.

02-02-2011, 02:46 AM
A lot of good entries, and I wish I had had more time to pour over each one in detail. I'm not surprised there is a lot of close voting. Sapiento and moutarde struck me as having reached the ideal blend of capturing the "points of light" concept and giving their maps enough originality to stand out. Or maybe I just like cool monsters.

02-02-2011, 11:57 AM
Fantastic work! Very inspiring! I agree it's difficult to choose!

When I think points of light, I think "what's light without dark?" and LonewandererD's night map really speaks to me on that point.

I also love the constilation feel of Jaxilon. I love how the Jax's whole map kinda feels line a nebula, even though it's a fantasy map! I'll need to do some research to see how that effect was achieved!

Jaw dropping stuff all! Was hard to pick!!

02-02-2011, 02:45 PM
wow.. neck and neck! Exciting !

02-02-2011, 03:14 PM
Hmm wish I had time to have done this. My first thought on this was of a hand drawn perspectivey map of DeathStar with Luke, Han, Leia, and Chewie going from the Detention Block, into the compactor room, to the split up and swing across bridge and meeting in the landing bay and finally on the MF. Also with Ben going from the Tractor beam room to the landing bay doors for the showdown with Vader. Oh well.. I can imagine it much better than I probably could have drawn it any way....

02-02-2011, 03:43 PM
I voted for Ravells because of the awesome, original concept. It's really a shame he didn't finish it further than that though.

Sapiento gets my second vote. There may be a few maps that look slightly better in the set, but his contains well executed original drawing, and the over-the-top pulp execution of the assignment scores with me as well.

02-02-2011, 08:25 PM
After an early lead vote leader Sapiento is neck and neck with moutarde who's coming up on the outside, it's electrifying down here ladies and gentleman. This commentary has been brought to you today by 3D Fudge, it's Fudge but in 3D!


02-02-2011, 10:57 PM
Heh. I got stuck in the gate then made a comeback but then my horse threw a shoe so I'm laggin back and eatin dust.

02-02-2011, 11:06 PM
yeah, the people have spoken. It'll be hard to make up those votes now.

There's always February !

02-02-2011, 11:15 PM
Is it bad that I'm checking the vote totals every hour or so? :P

My competetive nature is telling me it was a mistake to vote for Sapiento, but he deserves the vote - a really great map :) And really, if it ends up being a one vote finish, well then obviously my next map just needs to be that much better!

02-03-2011, 02:02 AM
Thank God we could vote for two or I might have had to abstain, because there's no way I could've chosen between my two favorites, Moutarde and Jax.

02-03-2011, 09:09 PM
Wow! This is one tricky one to choose. Two huh?
I've not looked in seriously for a month or so and so I haven't read any of the threads for these. I've read the Challenge and the guidelines.
Start, end, points in between and perils between those is how I read it.

Overall - and after careful study - there are some that are obvioulsy not finished, and some that (to my interpretation only!) don't quite meet the guidelines. So...
Well, my thoughts anyway

Ascension - As ever! A very beautiful and highly detailed map. It follows the literal "Points of Light" title but I couldn't perceive a start/end thing in there or the perils between? One strange thing about it that nagged me was that the mountains looked a bit like plastic reflecting the light - perhaps that's just me. I still wish I could do stuff half as good!

Immolate - Superb artwork with all the paraphenalia of desktop navigation! However, whilst there is a start, end and perils between here they are totally reliant on reading the story, not the map, which doesn't seem right. I'm still left wishing I could write that well!

JDCt - and unfinished enigma! It has all the promise of a really good game handout - I'd like to see that aspect of it finished. Perhaps with on-map annotations rather than what looks like a side bar story?

Jaxilon - wow - such intensity and - dare I say it? - chaos! I figured out most of the symbols but was stuck on one or two. No perceivable start or end, lots of peril tho! Gorgeous!

LonewanderedD - it makes me smile and ticks all the boxes! Even as a thumbnail it looks vibrant and, well... interesting! I don't entirely know the rules of the maze but actually that isn't part of the rules. VOTED

Ravells - crikey! Superb. Start and end, waypoints and perils - they're all there along with atmosphere, lights, humour! Love it! Sadly unfinished, don't let it stay that way Ravs. VOTED.

RjBeals - yup! Another maze that ticks all the boxes of the rules. Good fun, colourful but probably aimed at a higher age group than me? I especially love the Godzilla and perhaps more of that kind of silliness for Kids would be more to their taste?

Sapiento - without the title "Highstone to Viewfort" actually on the map it's a map with a start and end but which is which? The perils are there but only the perils! No waypoints of "light" just more Death!! Aaaaagh! "Stones and bones, burned" - ugh - what a simply brilliant description! I liked some of the monster illustrations, some not so much, but having them all at the same facing looks wrong somehow? Like police mugshots?

moutarde - astonishing detail both in mapping and descriptions! No noticeable start/end, but waypoints between and lots of generalized perils! Yuck! I'm wondering how it was done - all those sqiggly side tunnels! Which of the monsters eats their way like a maggot to make those, one wonders....

pindercarl - the Mars map itself is wonderful, albeit rather larger than the continent size map suggested in the challenge. A start and an end, but which? I'm unsure about the photographs and the post-it note - something about the mixture of technology! Needs more perils too!

So there you have it - some comments and critiques - and it was still very tricky to choose without being a stickler for the "rules"! If I missed anything that said "Start" or something I'm sorry. I hope it was useful anyway!

02-04-2011, 02:16 AM
Is it bad that I'm checking the vote totals every hour or so?

Lol Mou! I've been there. Being a contender is a thrill, especially in this crowd. To be neck and neck with Sapi is an honor.

02-04-2011, 08:10 AM
So ... what happens in case of a tie? Does Arcana come down from his tower to cast the tiebreaking vote?

02-04-2011, 08:41 AM
My nerves are on the edge! :)

02-04-2011, 10:00 AM
I'm going to bring LORD (http://www.cartographersguild.com/showthread.php?2715-Hello-from-Lord.) in to vote. He's the site creator/admin for MajorCommand.com

02-04-2011, 11:02 AM
I think we've had a tie before and both entrants got the golden compass.

Map Vandal
02-04-2011, 11:50 AM
I think we've had a tie before and both entrants got the golden compass.

I know we had a tie in the Lite Challenge where both winners got a compass.

02-04-2011, 11:55 AM
Ah that was probably what I was thinking of.

02-04-2011, 11:55 AM
Hmmm... I was reading that it looked like a tie, so I thought I'd better vote to try to break it. That didn't work.

02-04-2011, 12:18 PM
The Coreroads of the Bergan Dwarves was my favorite, but there were several I really liked.

02-05-2011, 03:01 PM
Ok, I finally cast my votes. It was not at all easy this month as there were a lot of great maps. I will attempt to explain my convoluted logic in making my choices. Not that it really matters.

Ascension - I felt this did the best in hitting my interpretation of the rules. It was dark, it had cool spooky lighting. Yeah, I know where the gate is but not the other point but I felt that was only a minor deal. Overall my favorite. Love the hilarious stuff too, "Diabolical Dachshunds" and "Plague of Earwigs", haha - VOTED

Immolate - I loved the look of this one but it's always harder for me to vote for maps that use brushes and stuff from other sources. Nothing wrong with this but if someone else has spent the time making the parts themselves I'm always going to feel a slight edge toward that. This would be my third place choice I think.

JDCt - Not finished and I think he even said so ahead of time. I thought it held some promise however and I hope you keep joining the challenges.

Jaxilon - I spent a lot of time and effort on this but I think the one thing missing is that the map just doesn't quite suck the viewer in. I hope to master that by learning from the likes of Ascension, Sapiento, DJ, Immolate and others who do such a great job of this. It was described as "Van Gogh, flakey, intense and chaotic" which leaves my head spinning a little but I think it all means good. I don't like voting for myself since I feel it's a little odd so I won't. One point was mentioned that said I didn't have a start and end, however the dead city of Ravenkhor is the end and you can start wherever your ship hits land. Evidently that was not made obvious enough so lesson learned.

LonewandererD - Great use light but I liked the daylight version better. Not much you could do about that however, given it was 'points of light' you were after.

Ravells - I like to reward thinking outside the box when I can and I felt this was a nice changeup from what we normally get. Well done and it had me going back through the story as I followed this. My wife now wants to sit down and do another LOTR marathon. VOTED!

RjBeals - Wonderful illustrated map here. I enjoyed it but had a bit of a hard time merging it with my interpretation of "Points of light" so for that reason I did not place a vote here. This style is really great for a map of an amusement park or something though. I'm sure it's a money maker.

Sapiento - Fantastic representation of the environment. I love the view you chose. This would work really well for a game session too. I think it could have stood to be a bit darker but that may just be me. The one nitpick I have with the illustrations is they lack a certain bloodthirstiness. The Harpyra is great but the rest need more hatred in their eyes or something if they are going to strike fear into your average adventures. A couple of them look like they are ready to sit down for Tea and have a nice conversation on Philosophy. It bums me out when it happens to me and it would have been nice if I had said this beforehand but it took me staring at this for a while to figure out what my issue was. I was just too busy with my own entry beforehand. Sorry about that. I totally see why this got a lot of votes though, it's well done.

moutarde - Excellent map as well. Not sure where the journey was from and too but as mentioned before not something I was overly worried about. I really like the twisty mines you have here. Maybe it's like wine appreciation but I'm just not a big fan of the faded colors. Perhaps as I learn more about ancient maps I will dig it better? A coupld of the illustrations could use a little evil-up still but otherwise great work.

pindercarl - Great look. A bit short but has neat special effects with the post-it's and the scotch tape. The illustrations came out a bit cute.

I sound like I'm hard core on illustrations which I don't think I am but I too have to work at it myself to try and gain a level of malevolence in them. Anyway, excellent jobs all around and it's no wonder it's been such a tightly packed race. Congrats to whoever wins. These challenges are becoming a thing of beauty without there even being a winner because there are so many interesting things to look at and learn from.

PS. Please do not be disheartened about anything I said about your work, these thoughts are not the only ones I had but I figured I owed it to everyone I did not vote for to explain what little **** ant reasons I had to use in order to skip yours.

02-05-2011, 06:05 PM
I don't tend to this but here is how I thought about the entries. I should preface by saying that I don't really care too much how entrants have followed the brief, the fact they've taken part and the internal 'umpf' the map gives me is how I go about voting.

Ascension: I just remain staggered at your ability to make the landscape look so big (something I've never managed to achieve). Ascension maps are now a CG staple since you wrote your tutorial so it may be that which has diluted the brand for me. Having said that, you keep pushing the envelope: the rift valleys in the oceans and the lighting were just quite brilliant. It's like you're Leonardo Da Vinci and everyone else is your pupil. You're always ahead pushing new boundaries in increasing levels of subtlety to make that Ascension style really sing.

Immolate: I don't know what happened, I've just looked again at your map to remind myself and I think I might have missed it when I voted. It's gorgeous. With apologies to moutarde, but if I'd paid more attention I might have taken yours instead for my second vote. I do chime with Jax that as the guild grows and there are more 'instant' resources available, one feels a bit chary about giving value to things that others have created, but for me, it's also how you put it all together. Anyone can grab a bunch of symbols and make a map, but all of your choices worked like good instruments in an orchestra, and the composition was spot on. Absolutely beautiful.

JDcT: Had promise, but incomplete, so we'll never know.

Jax: The colour choices were electric. That blue...wow! I loved your map in individual parts but as a whole it just didn't make it for me. I'm not sure why because every individual bit is beautiful. Maybe the border was too wide and there was so much in it it detracted from the map just a little too much? (I do think that borders win and lose comps and people should pay more attention to them - yours had so much good stuff in it, I think it might have gone too far)...but that blue, that blue!

Lonewanderer: Always one of the front runners for me, that perspective was just fantastic. I'm afraid that taking your map from daylight to nighttime ruined it for me. Sorry. I only found out after the comp closed or I would have mentioned it. I can appreciate why you did it with the whole 'points of light' thing.

Ravells: The idea was born when I did that little silhouette asylum pic for Jtougas. Looking back on it I think the concept was good but the execution was pretty poor. White matting around some of trees looked pretty horrid and I don't think it really held together too well, particularly as not much of it was hand drawn so the images were a bit pick 'n mix and not consistent. I'm surprised it received as many votes as it did, and I will try and finish it.

RjBeals: I loved this from the start. It had everything for me; it was original (in CG terms), touching, humorous, beautifully executed and told a really good story. I do think there's a predisposition for guildies to vote for fantasy maps and this might have suffered for that reason. VOTED.

Sapiento: Oh man, what skills you have. I always love perspective maps because I don't have the ability to make them, and the level of detail in yours was great.

moutarde: If Sap's map was beautifully detailed, yours was just insane. Stand out points for me: the forest texture in the top left inset. The zillion wiggly lines of the tunnels. The font choices. I'm afraid I didn't have the time to read all the text but it was enough. VOTED.

pindercarl: I loved the beautifully 'graphic' illustration quality of the Mars surface. Just my view but I think it would have worked much better if you'd labelled it to death rather than putting in the photos.

02-05-2011, 07:19 PM
I hear what you are saying about my border Ravells. I was constantly de-tuning it because it was too stand out. You should see it if I up the saturation..whoa nelly. I kept telling my wife I had to be careful because I was worried the map was going to be the lesser stand out. In the end, if I had to compare the two parts I would say they are about even. Not exactly what I wanted but I couldn't get the map to pop any further. Thanks for the critique, maybe one day I'll get all the cylinders to fire in the right order. At least I can still do the light challenges. It's looking too bad for moutarde though :)

02-05-2011, 11:05 PM
Guys I definitely hear you and very much respect your position on re-use. Even if I didn't have a policy of never voting for myself (as most of us do), I wouldn't have voted for my entry this time because the work was so derivative. It is an excellent-looking style... thanks to Ramah. I think I did a credible job of imitating that style but it is far simpler to imitate than create, so I agree that the accolades belong to those who really pushed their creativity and skill to create something original.

FYI, all of my golds came as the culmination of intense effort and enormous buckets of time spent. I am no Djekspek or Gamerprinter to let my artistic genius flow and naturally create a masterpiece or an Ascension, bubbling over with masterful technique and a natural talent for color. When I do something remarkable, it's because I used brute force to do it.

02-05-2011, 11:11 PM
Well, he's a pint for brute force then. Your brute force has some of the best looking outcomes I'm seeing around here.

02-05-2011, 11:42 PM
Let me be the first to say.... CONGRATULATIONS MOUTARDE!!!!!

02-05-2011, 11:44 PM
Thanks Immolate! :D The voting has been so close the whole time, I'm really just feeling more relieved to have come out ahead than anything! There were so many awesome entries this month, I'm also in a little bit of disbelief :)

02-05-2011, 11:47 PM
Have a cookie... err... a gold compass. Off to go add your entry to the Hall of Fame.

02-05-2011, 11:56 PM
Congrats moutarde! Nice looking bling there :)

02-06-2011, 12:07 AM
ohh yeah - nice win. that gold's looking sweet.

02-06-2011, 01:12 AM
Woot, hail to the moutarde!

02-06-2011, 04:47 AM
Congrats! This was a close race!

02-06-2011, 05:20 AM
Congrats Moutarde!

02-06-2011, 05:23 AM
gratz Moutarde and thanks for all who entered! cheers

02-06-2011, 08:16 AM
Congrats Moutarde!!!

(Oh, and raising a glass to Immolate, as a fellow brute-force mapper).

Steel General
02-06-2011, 08:31 AM
Congrats Moutarde!!!

02-06-2011, 09:30 AM
Thanks for giving out the award, Imm...I always mess that part up.

02-06-2011, 01:10 PM
Thanks everyone :)