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jtougas
02-18-2011, 02:31 PM
I spent a few hours last night going through some of the tutorials and I came to this (http://www.cartographersguild.com/showthread.php?4780-Award-Winner-Mountain-Technique-using-Wilbur-and-the-Gimp) one. It seemed easy enough for even my procedurally challenged brain to follow and after an hour or so I came up with this. I have to admit that continent scaled maps are not my favorite but I think I'll stick to this one to see where it goes. :)

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33726 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

ravells
02-18-2011, 03:09 PM
Lookin' good so far, JT. The mountains could do with something more....another bevel layer on top of the first maybe?

jtougas
02-18-2011, 05:21 PM
Ok got some more done on this. Following Ravells advice I bumped the mountains again Let me know if that's better (looks better to me). Also I changed the ground texture. The original one was ok but was a little too large. Lastly I added some forests sprinkled around. I could use some feedback as to whether or not they look ok. Thanks :)

33649

This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33725 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jfrazierjr
02-18-2011, 05:38 PM
Better, but lot's of artifacts. Perhaps a bit of blur followed by some smudge with a soft brush..

jtougas
02-18-2011, 06:48 PM
Better, but lot's of artifacts. Perhaps a bit of blur followed by some smudge with a soft brush..

Following your suggestion I blurred both the mountains and the high ground layer. I'm finding it difficult to get rid of all the artifacts. If I smudge/blur TOO much it destroys the shapes of the mountains. I also went through and fixed some of the rivers so that they make sense :)
33650

This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33724 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

waldronate
02-19-2011, 01:32 AM
Try adding a little monochromatic noise to the mountain areas after you blur them. I'm not sure where those blocky artifacts came from - was it a scaling operation in GIMP?

geamon
02-19-2011, 02:09 AM
Bump mapping using a gradient created using the blend tool can sometimes create those artifacts. Usually I apply a Gaussian blur before bump mapping the texture in question, avoids it.

jtougas
02-19-2011, 03:04 PM
Try adding a little monochromatic noise to the mountain areas after you blur them. I'm not sure where those blocky artifacts came from - was it a scaling operation in GIMP?

I'm not sure how the artifacts were created I'm assuming during the bump mapping process. I'll try your suggestion :)

jtougas
02-19-2011, 07:10 PM
Following waldronates' suggestion I added a noise layer to the mountains. It helped but made the tops of the mountains lose some definition. If I try to bump map them again I get more artifacts so all in all I think I'll take them they way they are. I started to dot the cities also. :)

33679

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33723 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jtougas
02-20-2011, 07:52 PM
Here it is in a finished state (I think) I have never had need of a purely original continent before so this was a learning experience for me. All the names were randomly generated with the kingdom names being made up by me. :)
33709

This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33722 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jfrazierjr
02-20-2011, 08:30 PM
Looks quit a bit better. Don't forget, you can always utilize layer masks to bump map only certain parts(well.. you bump map all of it, but use the layer mask to filter out so only what you want is shown.... Anyway, even still it is much better than the original.

jtougas
02-20-2011, 09:20 PM
I was sitting in front of my computer playing with settings in GIMP that I have never used before and happened across the Threshold setting. This is what happens when I get bored. Although I have to say that I actually kind of like it :)
33715

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33727 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

Jaxilon
02-20-2011, 10:17 PM
In the last colorized version you had the only thing I think needs some love is the ocean blue. Everything else has such texture to it and then along comes this flat blue water.

You sound like me, I get to a point with something and don't know what I want to do so I start inverting colors and playing around with new filters I don't understand. Sometimes you get something good and learn a new trick.

jtougas
02-20-2011, 11:12 PM
In the last colorized version you had the only thing I think needs some love is the ocean blue. Everything else has such texture to it and then along comes this flat blue water.

Like he so often does Jax got me thinking. And of course he's right. So here is some water texture :)
33728

This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33729 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

moutarde
02-21-2011, 02:15 AM
This is coming along nicely JT :) One thing that occurs to me, that I find very useful when I'm working with textures, is to use multiple textures on each of the major features of a map - especially water. You've got a nice looking water texture there, but if you add a couple more water layers over top of it, and set the layer mode for those extra layers to multiply or overlay (try out different modes, and play around!). There's not really any formula that I use, but adding those extra layers can break up the 'simplicity' of a single texture and make the surfaces more interesting to look at. It might take some trail and error, but the results can definitely be worth it :)

jtougas
02-22-2011, 02:48 PM
This is coming along nicely JT :) One thing that occurs to me, that I find very useful when I'm working with textures, is to use multiple textures on each of the major features of a map - especially water. You've got a nice looking water texture there, but if you add a couple more water layers over top of it, and set the layer mode for those extra layers to multiply or overlay (try out different modes, and play around!). There's not really any formula that I use, but adding those extra layers can break up the 'simplicity' of a single texture and make the surfaces more interesting to look at. It might take some trail and error, but the results can definitely be worth it :)

That is a very good idea :) And Here is the result. One cool side effect of this is that I discovered that I didn't have very many water textures, a problem that I have now rectified. Another side effect is that I have been inspired to do a little writing about this. (a very little at the moment) ;) One other thing I would really like is a nice border for this map. I have read through a few of the tutorials on this matter but as they were made for Photoshop (and I use GIMP) I'm having a hard time porting them. Borders have been a bit of a "thorn" for me as I tend to use the same kind I'm thinking one of the nice "neatline" borders would be nice. Any suggestions would be much appreciated :)
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This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33794 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jtougas
02-22-2011, 03:34 PM
After looking at this some more with the idea of making smaller scale maps of the kingdoms I realized that it looked sort of "washed out" The ground texture was a touch too light for my tastes. I ran it through a couple of filters and adjusted the contrast a little and came up with this. :)
33798


This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence.They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33799 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jtougas
02-24-2011, 10:36 PM
I realized that the last version of this map was just plain ruined so I went back and started over again. I'm glad I had some time to look at it and realize that I had messed it up by bump mapping and over contrast.. :)
33883



This map and any others in this series are subject to a CC BY-NC-ND 3.0 Licence. (http://creativecommons.org/licenses/by-nc-nd/3.0/)They may be freely distributed but may not be altered or used for commercial gain in any way. All credit for these maps must be given.
33895 (http://creativecommons.org/licenses/by-nc-nd/3.0/)

jtougas
02-25-2011, 03:06 PM
Here it is in a mostly finished state. A couple of credits: diamond (I stole your scale bar off of your Kingdom of Gorian map (http://www.cartographersguild.com/showthread.php?13599-Kingdom-of-Gorian) because it fit this map so well.If it's a problem I'll gladly remove it :) )
And StarRaven for her awesome brush se (http://starraven.deviantart.com/art/Sketchy-Cartography-Brushes-198264358)t that the compass rose was in. I have really enjoyed this project. and it has given me some inspiration to write a bit. Here is a snippet

*Edit* Whoops.. I uploaded the wrong version Updated to correct version :)

The historian looked at his students with a measure of disdain,the young today did not care about history,they cared only for the games. He couldn't make them understand the importance of knowing the history of the Iron Kingdom, the last bastion of the Great Empire of Arlion. The arena filled their heads with false heroes and false glories. His history seemed dull and lifeless compared to that....
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jtougas
02-27-2011, 09:56 PM
Although I have already posted this in the finished map section I decided to try a few things as a way to take my mind off of my dismal failure at the Lite Challenge this month :). This is just a few grunge layers a border and a big ole something with lines coming out of it (it looked mappy to me after I did it) :)
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Ascension
02-27-2011, 11:18 PM
I'd try a new map and incorporate the things that you've learned, not this is bad or anything. A new map means a fresh start and the more you do it the more you learn the finesse needed to make a great map. I like how that big thick black thing makes that dark spot - kinda ominous looking place.