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BaronHarkonnen
03-02-2011, 05:38 PM
hi there,

started a new map today... I need a fortress for a future campaign

step 1: looked for a real flourplan of a medieval fortress (they always look better and more realistic than the floorplans I can imagine ;) )
- cleaned it up, binarized it and croped (cropped?) it in Photoshop

BaronHarkonnen
03-02-2011, 05:41 PM
step 2: create the photoshop layer to give it a 'wall' look

BaronHarkonnen
03-02-2011, 05:45 PM
step 3: added the roofs in a new layer (using csuac)
Now it begins to look a little like a fortress ;)

Next step tomorrow...

Gidde
03-02-2011, 07:18 PM
Looking good so far!

jtougas
03-02-2011, 07:25 PM
Very Cool So Far :)

BaronHarkonnen
03-08-2011, 02:03 AM
... good morning! (6am in Berlin... ;) )

After haven't had time on the weekend, I finished the fortress yesterday. Here it is.
Hopy you like it! If there is something to criticize/improve, please let me know.

Tim

rdanhenry
03-08-2011, 04:10 AM
Is there anyway to improve the water. Right now it looks very much like a texture. In a real lake, the ripples in the water would be influenced by the nearby shoreline, they wouldn't have the same orientation no matter where they were. Other than that, I quite like it, and I'm not really big on the "aerial photo" style.

Sapiento
03-08-2011, 05:13 AM
I concur with rdanhenry. Otherwise it looks very, very good.

Tigon
03-08-2011, 07:14 AM
Nice finish to the land stuff. As rdanhenry says, the shoreline water would have an almost contour-like effect around it rather than the hessian-weave effect that you've got (at least when thumbnailed down that is). Have you tried using the rocks as a continuation into the water with a transparency fade to simulate moving into deeper water?

Cracking fortress though, very transposable to any setting.

Steel General
03-08-2011, 08:13 AM
Nice job overall.