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rdanhenry
03-07-2011, 08:31 PM
Actually, I could post this as a finished map, since it's what I'm actually using, but I thought it might be a good exercise to work to pretty it up a little. I'm open to suggestions. All work in GIMP.

rdanhenry
03-08-2011, 03:15 AM
Okay, I've used some standard GIMP textures for the floor, stairs, doors, and tables.

ravells
03-08-2011, 09:02 AM
Quick suggestion on the labels. They're much easier to read if you have the letters following each other and rotate the whole word rather than rotating individual letters.

jtougas
03-08-2011, 07:31 PM
I like the "non pretty" version better IMO it makes for a very good map. If you were to fix your labels as Ravs suggested I think you'd be all set :)

rdanhenry
03-12-2011, 01:27 AM
Rotated the text. Added some more color and have attempted some representation of the light sources (a lantern on one table and a wall cabinet with a magical light inside left ajar). I still need to figure out how to "prettify" the barrels.

jtougas
03-12-2011, 01:59 PM
It looks pretty good. Your light source is a little"regular" Light doesn't usually come from its source in such a linear shape. Try drawing a irregular circle with the lasso tool that starts over the middle of your light source and extends out about half the way that your "triangle" does now. Fill it with your gradient and try different opacity settings until it looks like a pool of light. (obviously you'll want to do this on a new layer)

sambrookjm
03-13-2011, 09:17 PM
It looks pretty good. Your light source is a little"regular" Light doesn't usually come from its source in such a linear shape. Try drawing a irregular circle with the lasso tool that starts over the middle of your light source and extends out about half the way that your "triangle" does now. Fill it with your gradient and try different opacity settings until it looks like a pool of light. (obviously you'll want to do this on a new layer)

You could also try a Gaussian blur on the light sources. Blur the light level different amounts to see what looks good to you. The same might work for the light in the center of the room. As jtougas said, make sure the lights are on a different level than the rest of the map. (Even better, put each light on their own individual level!)

jtougas
03-14-2011, 02:17 PM
Good tip sambrookjm. Also I forgot to mention to try different layer styles on your light. I use overlay mostly but some others can produce interesting effects :)