View Full Version : libnoise heightmap generator
03-24-2011, 10:58 AM
May be useful for someone?
Link here (http://libnoise.sourceforge.net/index.html)
03-24-2011, 02:25 PM
Very cool. I don't do much programming anymore but always like seeing available libraries...makes me wish I had some time to explore. The planet example looks pretty good.
03-24-2011, 11:59 PM
Pretty cool and it's open source. I like creating a greyscale for heightmap, so it follows what I want or need.
03-25-2011, 09:07 AM
We have had several posts about libnoise in the past with some people using it to make worlds. I remember Su_Liam mentioning it a lot but I cant find that link. Heres some others tho.
06-16-2013, 12:22 PM
By the way, anyone know any good software for opening the .raw file generated? I could only open it correctly with landserf. It's a 16 bit big-endian, or something. I think...
06-20-2013, 07:26 AM
Fractal World Software -- Neverwinter Nights 2 Vault (http://nwvault.ign.com/View.php?view=NWN2Tools.Detail&id=63) there's also this program for generating heightmaps, although posted here for nwn2. It's a standalone program, pity the author's site is gone, there were some nice examples of an entire world generated with the previous version.
06-21-2013, 10:21 PM
UFRaw - Home (http://ufraw.sourceforge.net/) you might try this? It says it's for raw image formats.
08-10-2014, 01:19 AM
this is a year old thread but ....
seeing as the image is a apple/IBM ppc big endian 16 but SIGNED image
The terminal version of G'Mic will open it just fine
G'MIC - GREYC's Magic for Image Computing: An Open and Full-Featured Framework for Image Processing (http://gmic.sourceforge.net/)
gmic -type short terrain.raw,2048,1024 -endian
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