View Full Version : Tomb of the King

04-05-2011, 10:22 AM
I wanted to take a break from my shadowfell map, but still wanted to create something. I diden't want to try and remake another published map, so I started searching for idea's when I stumbled upon egypian tombs. I found one that I liked and this map is losely based on it. The layout is almost as the real tomb, but the interior is something I make up as I go along...

The tomb this map is based on is The Tomb Of Tausert And Setnakht (http://www.thebanmappingproject.com/sites/browse_tomb_828.html)

I have gotten pretty far, but I still want to add alot of things, before I can consider this one done.
The colors are brownish and dark and I do find them fitting for this map, even if they arent my favorit colors.
The map is done on a 50 pixel grid, so the map has ended up pretty large..

Anyway, just wanted to show it now :)

04-05-2011, 11:40 AM
Very Nice. The webbing looks great. Are they objects, brush or hand painted?

04-05-2011, 01:42 PM
The webbing is a brush.. for now..
Because now that you mentioned it, I have tried doing some by hand. And once I found the right settings it was actually pretty easy to do nice looking webs.

04-05-2011, 04:06 PM
I have experimented with hand drawn spider web. And I found out it is really easy to do.. Some white lines and some added blur and you got yourself some webbing :)

So I went back and redid all the webs with my own hand painted ones. I think they turned out OK. I still find it amazing what you can do, when you set your mind to it. And Greywolf's question made me realise that maybe I should try to do my own and it turned out it really wasnt that hard :)

04-05-2011, 07:15 PM
Those look pretty good. I think the ones with the web pattern pull it off the best.

I see you are a filterforge user, a friend of mine does some filters over there. Totte's filters (http://www.filterforge.com/filters/author9953-page1.html) Early on he had taken a few of my objects and rebuilt them in filter forge. It was definitely cool to see his interpretations. One of these days I will dig into it. I see the value but I have yet to figure it into my workflow. :)

04-09-2011, 07:06 AM
I love the way this map twists/bends slightly because it really strengthens the feeling that time and the land have taken their toll on the place. Also the brown palette is nice.

04-11-2011, 05:14 PM
I agree with Larb. Looks great!

I'd tone down the blue of the pool, though.

04-12-2011, 11:14 PM
I really like this map! It's a perfect centerpiece for a tomb coming up in my Dark Sun campaign :D

04-13-2011, 04:42 PM
Thanks for the replies :) Good to hear that people like it. And about the pool.. You might be right that I should tone the blue down alittle. Just hard to get it too look like water without the blue :) But I will try.

04-17-2011, 04:37 PM
I have updated the map some..
Added some objects and cracks and other things.
I might remove the cracks in later versions.. But for now they are in.. I do think they are alittle much, but I want something like it in.

04-17-2011, 04:46 PM
Looks Great. :)

Steel General
04-18-2011, 07:00 AM
This thread appears to be stuck, but this should take care of it... just ignore this :)

05-10-2011, 03:01 AM
Looks great man.