View Full Version : Un named regional map
04-06-2011, 05:34 PM
I started this a little while ago but I had a hard time figuring out how to make tree's and Mountain's to fit in with the land and water style (no tutorial's followed for this).
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Note: The brown smudges are were the mountain range's will be placed. They will most likely be moved and or changed or deleted entirely.
04-06-2011, 10:14 PM
I think this works well at the micro level as well. I looked and saw just a snapshot of a section of river with a handful of outcroppings. Smudges are marshes and with some different colors it works as an encounter map almost as is.
04-07-2011, 12:07 AM
Yeah.. That could work.
04-07-2011, 12:13 AM
Mountains can be done with standard triangle-shadowed-minimalistic slyle. Because of black lines in sea it must work nice.
04-07-2011, 12:38 AM
Oh I know I have used those Mountain's. I haven't just been able to make them work.
04-07-2011, 08:07 AM
Something like this doesn't work?
The "fuzzy caterpillar" style might work OK on this map, as well:
04-07-2011, 03:44 PM
The reason why I didn't pick the upside down V mountain's is that it is hard for me as I don't have a tablet and I have very shaky hands.
04-07-2011, 05:08 PM
Dude, don't worry about shaky hands - mine are almost as bad as Charles Schulz (Peanuts). Just draw things bigger than you need them and then shrink them down a bit...that's what I do.
04-07-2011, 07:52 PM
Okay! I will do that.
04-07-2011, 08:02 PM
I love the line shading for the water formations, but I think I am a little distracted by their appearance along the top and bottom of the rivers? It sort of gives the impression that there is land directly north and south of the water, just obscured by the border of the map.
04-07-2011, 09:57 PM
Well.. This isn't a river! But okay! I will try it out as both River and Regional.
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