View Full Version : Mapping it All Wrong
04-08-2011, 01:00 AM
Basically, make the best bad you can. Break all the 'rules', with river violations galore, climatic impossibility, inconsistent scales and people who wear hats on their feet. Rivers can flow upstream (without any of that silly tidal boare nonsense), rain shadows occuring on the winward sides of mountains... Just make it all so terribly wrong, and the wronger it is, the better the outcome! Turn all the conventions and rules on their heads, and make the best awful map ever!
Let me know what you reckon!
04-08-2011, 04:08 AM
It might be quite instructive and it will be fun trying to spot all the errors. A Yay from me!
04-08-2011, 06:40 PM
LOL! This might be my chance!
04-09-2011, 12:05 AM
Sure, why not?
07-01-2011, 05:06 PM
Should be the March challenge next year, to be judged on April 1.....
07-04-2011, 12:20 PM
Nice idea. Yay!, might be pretty funny. :)
07-10-2011, 03:12 AM
Reminds me of playing the absolute worst notes in music just to try and expand the paradigms. An interesting idea I think.
08-16-2011, 05:51 PM
There should be an addendum -
The point of this is not to make a bad looking map, but to make a logically impossible map.
I feel like a map contest like this is going to be flooded with MS paint and crayon scribblings, and the truly clever subversions of 'proper' mapmaking techniques will be lost among the clutter.
11-11-2011, 02:43 AM
I have no idea what you mean...
That is a good idea, to be honest :)
11-17-2011, 12:13 PM
I would second Mazrims addendum and voted 'no' on the suggestion, as per the same thought...
11-17-2011, 12:22 PM
If its for technically bad maps then yay, but if its for just badly drawn maps, nay. I would love to learn about what is 'impossible' so this would be a good learning experience.
12-27-2011, 10:06 PM
As has been stated before......A good looking map done as by someone with no clue of how geography works....much like the earlier maps from the Romans or even middle-ages
04-24-2012, 01:41 AM
Perhaps an interesting twist might be to start with something apparently impossible, then make a map based on justifying it somehow other than "magic did it."
Of course, that sounds like a completely different challenge. I think this is a good idea, but it has to be presented carefully to avoid a flood of no effort maps.
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