View Full Version : Cliffside Adobe Mesa [unnamed]: Commission WIP

04-09-2011, 10:37 PM
I'm working on this as requested here (http://www.cartographersguild.com/showthread.php?13916-Adobe-city-seen-in-perspective-from-above) and the client agreed to have the WIP posted so here goes.

This is reduced by about 1/3 of it's size. I have to fill in more buildings next.

04-09-2011, 11:30 PM
It will be really cool to see your process, Jax!

04-10-2011, 01:58 AM
You should do more like this, you draw well.

04-10-2011, 03:52 AM
looks great jax... I just thought you had a little Escherness going there until I saw that it wasn't a platform but a downward slope from the plateau :) ... but I'm guessing that will show a lot better after you get around to shading it :)

Steel General
04-10-2011, 08:35 AM
Nicely done.... the cliff, etc. is fantastic, though at this early stage the buildings are a bit plain.

04-10-2011, 09:59 AM
nice job so far. I think it's a tough subject but you are showing it off well.

04-10-2011, 10:07 AM
Looks very cool!

04-10-2011, 09:01 PM
I am very happy with it :)


04-12-2011, 12:16 PM
Nice Work :)

04-15-2011, 06:13 PM
Good job on deciding to use a lightly colored paper. The detail on the cliff walls is well done.

06-05-2011, 01:46 AM
I've been worn out lately and combined with a soft deadline this has taken me longer to do than I feel it should. However, I am still making progress on it when I have the time and energy.

Here is an update. Pretty much everything is subject to change. I already plan to redo the one big building as I'm just not knocked out with how it looks. Too much like an apartment complex to me. I also plan to texture the buildings a tad. And finally I plan to do some more shading on the cliffs.

06-05-2011, 10:11 AM
I think that the building lines are too thick compared to the rest. Overall, looks pretty good, though.

06-05-2011, 10:31 AM
looking good, but I'm with Ascension on the building lines - they are a little heavy :)

06-05-2011, 11:11 AM
Yeah, I will be concentrating on the city area next so I will see how it goes. Hopefully, I'll get into this today.

06-05-2011, 12:31 PM
My only tweak is to have the ravine extend a bit farther out with the end being open enough for a mule or horse to get through.

I really like how the terrain has come alive.


06-07-2011, 11:02 PM
Added some texture to the buildings. Still might fiddle with the line thickness but I'm not sure if there is a lot I can do, that's just how my pencil came out.

I have to carry the canyon off the top of the page next but not sure if I'll get it done tonight or not, going to eat dinner in a second.

ps. Still have that pesky thumbnail issue :(

06-08-2011, 08:59 AM
One small tweak, perhaps a small lean to on the top of the front tall building? Thinking just goal post sort of poles with a blanket stretched out. Or a couple of them without the blanket for drying racks? Not sure if that is too small of a detail to add and still keep the great sparse look this has. That is why I rely on experts :)


06-08-2011, 05:53 PM
Latest update. One more saturated than the other, your choice.

Steel General
06-09-2011, 07:43 AM
Personally, I think the more saturated version looks better. But both are good.

06-09-2011, 11:20 AM
I like the more saturated also, to my (not quite normal ;0 ) eyes it looks more natural.


06-09-2011, 01:56 PM
This is beautiful work, Jax. The perspective is awesome.

06-09-2011, 05:16 PM
The more colorful version is better but the light colors get even brighter. I have the same problem all the time when putting a parchment on top and changing the blend mode. You have to go and manually edit the parchment layer to darken up the light spots so that they don't come out too bright. DJ does it the other way around and puts his parchment at the bottom and that's probably an easier method since you can tweak your hand-coloring easier than tweaking a parchment.

06-09-2011, 07:04 PM
Thanks everyone for the kind words. It encourages me to continue working in this direction.

@Ascension - My parchment layer is on the bottom however I have so many layers it's hard to know which one to modify in order to chill the brighter areas. Instead I just added in a new shadows layer and hand darkened the really bright spots. Let's see if this is a little better.

06-09-2011, 07:12 PM
This is coming together quite nicely Jax! Great work.


06-13-2011, 04:31 PM
And to make sure that Sir Jax gets his rightful notice here is the final image up on the web.


Thank you again for a great project, I heartily recommend Jax for all your artistic and mapping needs.


Blaidd Drwg
07-11-2011, 11:38 AM
That is absolutely stunning. Great work, Jax!