PDA

View Full Version : Jrgar Map of the Week #6 - Mlgur's Lair Lower Levels



Mark Oliva
04-11-2011, 05:40 AM
35017 35018 35019

The sixth and seventh Map-of-the-Week releases are dungeon plans for the lair of the dark draug Mlgur. In the Jrgar (TM) campaign setting, a dark draug is very similar to a high-powered lich in such OGL 3.5 games as the Pathfinder (R) RPG, the True20 (TM) system or Dungeons & Dragons (R) 3.5.

Mlgur's small dungeon consists of a tower for the draug magi and a shabbily restored mill building that's the lair of the orcs who serve Mlgur and his subservient reds draugs. This week's release includes an outdoor, top down view of the dungeon complex and the two lower levels of the dungeon. Next week's release will offer the three upper levels.

This week, the floor plans for the tower show the cellar, which is a hunger tower with a victim's skeleton, and the ground floor, with the entrance door, an orc guard, a trapdoor to the hunger tower and the stairway to the upper levels. The floor plans for the main building show the orcs' storage area in the cellar and their sleeping area and kitchen on the ground floor.

The graphics above are reduced size samples. You can get these plans in any either of two versions:

1. As JPG flat maps, each 1360 x 1020 pixels (3 MB), availableabove.

2. The original FM8 map in FMP format, fully editable. Because the various dungeon levels are layers of a single FM8 map file, this version includes both this week's and next week's dungeon levels. Download it from our Jrgar web page (26 MB). This version includes a PDF pamphlet that tells you how to use the layers that are built into the map.

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jrgar web site.

To get the original FM8 map, go to the Jrgar web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next Week: Dungeon - Mlgur's Lair - the upper levels

torstan
04-20-2011, 01:25 PM
Nice maps. The textures are good, and it's a clear layout for a dungeon. The part that throws me off is the trees. The texture on the southern one doesn't seem to fit with the shape of the outine. The compass and logo seem a bit basic for the nice textures of the rest of the piece too.

Is this to be used with VTTs? Is that the reason there's no grid? Looking forward to seeing the next installments in the series!