View Full Version : February Entry: The Old Tower
02-04-2008, 07:55 AM
My Entry will deal with the 'conversion' of the ruined tower. Players are always clearing out some old ruined tower or something outside of town. Yet, why don't they ever convert it?
02-19-2008, 03:42 PM
OK, So I am finished (as far as I am concerned) with the Feb Challenge
Here, in all its glory are the maps.
The story behind these maps are the adventuring group of Nigel, Garim and Zealhir have already cleansed the tower, and now they are making the plans as to how they are going to refurbish the tower.
02-19-2008, 06:18 PM
Very cute! I really like this entry - especially that cracked tome on the table and the handwriting!
02-19-2008, 07:56 PM
OK, so I redid the image of the maps, using the 'FOLDS and CREASES' tutorial recently posted. I think it looks a little better ;)
02-19-2008, 08:14 PM
mmm I think it looked better before!
02-19-2008, 08:21 PM
yeah, i'm with revells, there's really no reason for the folds and creases. it really doesn't add anything to the piece. but why i'm tell you this i don't know because it cannot possible profit me.
good looking maps BTW. :)
02-19-2008, 08:35 PM
Hmmmm.....I think you may be right. Without the Folds is definitely better. I'll fix it up later tonight.
02-19-2008, 09:39 PM
Nice looking job neo,
But for my part, I would keep the fold on the letter and not on the maps, cause most of the time we try to keep the map intact, but we always fold or notes in the book to make sure we donít lose it.
In any case, itís just my own opinion.
02-19-2008, 11:04 PM
Great job, Neon. I think the folds would look fine except the grey/white portion is too pronounced (I had this same criticism of the original in the tutorial); I say tone that down and keep it! :)
02-20-2008, 04:31 AM
OK, SO I removed the folds from the Maps, and changed them up a bit on the letter of Charter. I also added some shadow effects to the items on the desks, and added a few other items to the desk.
Otherwise, I am done.
02-20-2008, 07:14 AM
Now that's a great looking desk.
It's great because it's simple and it has a feeling of reality. It's a room the players would like to stumble on and search.
Good work neo and maybe I'll worknap your month challenge: if like last week I add to improvise a small side quest since 2 of my 4 players were missing.
Sea u a-round,
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