View Full Version : Help with Road Tiles
06-07-2011, 03:40 PM
So I've been playing some old school Car Wars (http://en.wikipedia.org/wiki/Car_wars) and been making 6" tiles to use in the game. Attached are two tracks I made with only straight and 90 degree bend tiles. The large dotted grid represent the tiles. However, I'm looking to switch it up a bit with more tiles. I know there are cross tiles and T-intersections. What other tiles can you think of that would fit with what I have? I wouldn't object to having a particular shape extend over several tiles as long as the completed piece still fits with the others. My problem is designing shapes that are compatible.
06-07-2011, 04:02 PM
I'm thinking go full-on Speed Racer - tunnel, bridge, loop-de-loop, jump ramps, banked curves, rumble strips, oil-slide pit, spikes, orange cones, flags, maybe some pedestrians to run over...stuff like that.
06-07-2011, 04:21 PM
Oh, I agree! :) Right now, though, I'm thinking of road shapes. For example, how could one go about a bend that's less than 90 degrees and still have it work with the 6" tiles. Something like this (http://www.race2play.com/sim/show_track/90)... or does the 6" tile limitation make it impossible?
06-07-2011, 05:51 PM
Well, you could try making first 6x6 tiles for roads that looks similar to the 90 turn, but is straight instead (to give an angle), and make the occalsional 12 x 12 or 6 x 12 tile for other shapes (chicanes) or narrowings/bridges, water fords etc.
06-07-2011, 07:51 PM
You know, I'm sure this sounds silly, but I was so fixated on 6" tiles, I didn't think of just blowing up the size and working within that. :roll:
Thanks NeanKnight! :)
06-08-2011, 05:22 AM
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.