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View Full Version : June/July Lite Challenge Entry: The Life Beneath



Master TMO
06-27-2011, 03:12 PM
Looking at that starter image, what came to mind was those side-view maps of dungeons (I saw a name for them somewhere recently, but can't remember now what it was). I tried briefly to re-image it as a side view of some clouds, with sky beings living upon them, but couldn't make it stick, so we're going back underground. Currently it's all being done in PS, although I imagine I will probably run it through Inkscape at the end for some labels, since you mortals insist on having your maps labelled for you. :P

Just a quick description of the work, this is a side-map of a series of caverns. All of them are inhabited by some sort of underground denizens, although at this point I'm not entirely sure what. Could be dwarves, drow, slime creatures, Cthulhoids, insects, or any or all of the above.

The red lines indicate constructed tunnels that connect the different caverns. Figuring out how to add light sources is what I'm working on right now. After that will be showing buildings and bridges and water.

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Master TMO
06-27-2011, 03:41 PM
I think this will be a decent effect for the lighting, but I need to decide on a scale for the map. If these are single lights, they're either really flipping big, or the caverns aren't that large. If they represent entire communities then the caverns are extremely large.

Decisions, decisions.....

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Oh, and yes, right now the image is very dark. With lights only partially done, it's pretty much inevitable. Either I don't worry about lighting (as in map #1), or it has to be in full effect, which means that it's really dark without a full light suite in place. It is a bunch of caverns, after all. Not a lot of natural lighting down there... ;) Although that does remind me...

Note to self: Figure out how to do luminescent mold and put some on some walls.

Master TMO
06-27-2011, 04:49 PM
Or... I could use PS's Lighting Effects filter, which I know nothing about... :D

More decisions!

Steel General
06-28-2011, 01:18 PM
Neat idea, looking forward to seeing what you come up with...

Master TMO
06-28-2011, 11:27 PM
It's occurred to me that I don't know that I can do my original idea justice. Then it occurred to me that a map does not have to show an inhabited area. A map of a cavern system of an inactive volcano might be just as valid. And, as an added bonus, I don't have to label it!!! :P

I'll have to think about this for a while though, see what I might want to do to improve it further.

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Jaxilon
06-29-2011, 01:05 AM
cool idea there.

Master TMO
06-29-2011, 10:32 AM
On a semi-random note, I was wondering what I should do with my old challenge entries. Should I leave them in the Challenge Archive folders, or should I post new folders with them in the Finished Projects section? I've seen a few folks re-post it in Finished, but not everyone.

Ascension
06-29-2011, 05:27 PM
I don't waste server space with posting up new threads with the same image in them. Instead I just use the links in my sig. Of course, I think that I use the most server space anyway so this problem only really applies to me and a handful of others. :) You could create link thingies like mine for every subforum here at The Guild but then your sig gets full of stuff and most folks don't look at 'em anyway. But it helps to keep your stuff organized and it's easier to post links than lots of images.

Hai-Etlik
06-29-2011, 06:02 PM
I don't waste server space with posting up new threads with the same image in them.

It doesn't require an additional upload, you can just re-use an attachment in a new post.

Master TMO
07-10-2011, 10:05 PM
Is this level of participation normal, or is it that everyone is participating just because I am? :P I mean, I know I'm one of the cool popular kids, but this seems a bit overkill. ;)

waldronate
07-10-2011, 10:26 PM
The squiggle challenges are always well attended. People are usually more interested when there are some constraints to the problem.

Jaxilon
07-10-2011, 10:55 PM
The good thing is people get to vote for more than one.