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LonewandererD
07-08-2011, 12:21 PM
Okay, actually going to try to finish something that I start this month. I'm sure I'm not the only one who's going to try and do something else besides the immediate idea of islands and so I'm going to next idea and make the black the water and white the land, and so Mas the Land of Flooded Plains was born. Still hammering out the ideas but basically I'm going for a beautiful verdant green paradise criss-crossed with lakes and waterways with the black shapes serving as the lakes. More to come soon, and I actually mean that this time.

-D-

P.S: Sorry to the admins for doing this again but could you please change my title to July Challenge Entry: Mas. Don't add the "The Land of Flooded Plains" bit because that what make it too long.

Ascension
07-08-2011, 04:48 PM
No prob, man. Changed. Only takes a few seconds.

LonewandererD
07-09-2011, 05:07 AM
If moving the shapes breaks the rules of the comp stop me now, this is my first draft of the lake placements, I'm going to do some rotating and maybe some resizing. The shaps will still be there and completely intact, they just won't be anywhere near where they were in the original pic. Basically the idea is that two mighty rivers run close by each other in a flat low land area where seasonal floods and soft soil turns the area in vast exspanse (I can't spell) of lush marshes, deep lakes and fertile flood plains, perfect for growing the number one crop in the Dal Lands, rice. To take full advantage of the trade going up and downt two rivers the Mai Clan dug a great canal between two of the lakes and built a large city in the centre, reaping in a nice proft from all the new trade passing through.

-D-

P.S. I also hate to impose on the Powers That Be again but could you please change the "S" in the title to "I", it's just easier to pronounce.

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Steel General
07-09-2011, 07:33 AM
I think this is the first time something like this has come up. I think your OK, the shapes are still there and recognizable.

If the majority of the rest of CL's find issue with it I'm good with that as well.

Ascension
07-09-2011, 10:09 AM
The shapes have to stay as originally presented, sorry man. You can add more shapes to get the look you want but these shapes have to remain intact and together.

LonewandererD
07-09-2011, 10:10 AM
Okay, thanks for clearing that up, will put them back the way they were. That actually adds an extra challenge in that I now have to draw my own lakes to help balance the map and get what I was aiming for.

-D-

LonewandererD
07-09-2011, 11:02 AM
Okay, scrap the lakes idea, that's not working. Back to the island idea but with a twist. I need to keep the shapes as they are but the comp rules didn't say they had to be on land or water, so up up and away we go. My new idea is Mas, the Temples in the sky, while still keeping the shapes as they are and where they are I plan to distort the perspective of the map so that we are looking at them from an angle so I can create islands floating in the sky. The shapes will remain as they are and where they are but sinse they are floating and in the sky I can open up the map a bit and change how high they sit in relation to each other, that will count right?

-D-

Ascension
07-09-2011, 11:08 AM
I think perspective is okay. Also, you don't have to keep them oriented as they are, you can twist the whole thing around (not twist each shape). I twisted mine around and I'm making my shapes into either a forest or parks (depends on if I go hand-drawn or rand-mcnally atlas).

LonewandererD
07-11-2011, 06:55 AM
Okay, some progress on my maps, warped the perspective to get more of a 3/4 bird's eye view of the shapes. I did have to move some of th objects up and down because the perspective turn them into a single long blob. From a top down view all of the islands are still in the right place but I will still be moving them up and down to move them closer to their original position.

-D-

LonewandererD
07-16-2011, 05:15 AM
Sorry for the slow updates, it's been a busy week at work with several comps and tourneys and plenty of large tour groups keeping us busy. Anyway done the base work for the floating islands and now moving onto the sketching for the details and buildings on the islands.

-D-

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vman3force
07-16-2011, 01:16 PM
always dig floating islands. keep it up!

LonewandererD
07-24-2011, 09:01 AM
Okay, so the floating islands won't be closed in time for entry, I will complete it at a later date but for now I put in another back up entry for this comp, I said I wouldn't withdraw and I won't.

Without any other more creative ideas I've gone back to the base island concept and here is the completed base map, don't have a lot of time to talk right now as I'm doing this between other projects but will have more info next update probably tommorow. Will fiddle with the water some more too.

-D-

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arsheesh
07-24-2011, 01:01 PM
Well I really like the forest texture that you are using (matter of fact I'd be curious to know how you did it!), but I think the mountains look a bit too flat. My one recommendation would be to try and add some height variation to the mountains (are you using fractal clouds or just a pattern?).

Cheers,
-Arsheesh

LonewandererD
07-25-2011, 12:11 AM
The mountains were actually made in wilbur with a colour overlay thrown over them, they're small mountains so I wasn't going for anything spectacular. The forests are a simple technique but require a few patterns I made myself, may post something on it later.

-D-

LonewandererD
07-25-2011, 01:56 AM
Okay, I've tweaked the water and the mountains and started adding post map details. Basically what I'm going for is more of a tactical map, the underwater people from my previous maps believe they have found a way of detecting which of the thousands alien ruins (also from a previous map) might still have working technology. One such site had been previously marked as useless and so it was no decided to be no loss when the surfacers pushed them back into the sea. Now there back to reclaim the islands, extensive intelligence reports show the ruins to still be intact and the surfacers seemed to have dismissed it as worthless, probably becuase most of their information on such sites comes from the sea race's research from before the war.

I've added a hex grid and place holders. The white dots show the locations of sea-race units while the black dots show thier objectives, the single grey dot is going to be an environmental notice. The three rectangles connected to the dots are going to be zoomed in images of certain points of interest. I will be adding more as I go along.

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LonewandererD
07-26-2011, 08:41 AM
Okay, I've pretty much done all of the details for the main parts of the map and am now working on the three smaller pictures that will go into the three vacant frames on this map. Hopefully they will be done by tommorow and then I just need to do a border, add some more text to the empty rectangles on the left and add my watermark and all will be done.

-D-

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LonewandererD
07-27-2011, 08:44 AM
And I'm calling it done. It's not my best work but i was able to complete it in time for the comp and hopefully someone finds it interesting.

-D-

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Moe
07-27-2011, 09:46 AM
To me it is more than interesting - cool setting, feels fresh somehow!

>Moe

Ascension
07-27-2011, 02:58 PM
Pretty cool, man.

Jaxilon
07-28-2011, 12:52 AM
I'm digging the sci-fi feel.