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MadLetter
02-24-2008, 05:56 PM
Hi folks!


Right now im working on a map-collection for 4th edition D&D, with the concept points of light, wereas no big realms and kingdoms exist, but only villages and towns amidst the enroaching darkness of wilderness.

I will take this here a bit more serious and plan on the following:

* Wirte-Up of a very vague timeline to support my work
* Write-Up of the races, very vague as long as i have no PHB for 4th Edition
* Detailed Map of a stretch of land, I plan on beginning my campaign with my players as soon as 4th Ed. is out.
* More detailed local maps of smaller "baronies", "clan-lands" and such
* Maps of towns and cities with write-ups
* Maps of the dungeons we gonna play with write-ups


It will take a while to get things rolling and I dont know how much I can really do, but i gonna try my best! ;)

Greets,
Chris

NeonKnight
02-24-2008, 07:13 PM
Madletter, this is the same as I am doing, see my WIP maps for the Un-named wolrd, as well as my City of Deestan map WIP

Torq
02-25-2008, 04:04 AM
Madletter

You dont have to wait for 4e to use the "points if light" approach. For a d20 game system that uses this world view in a low-magic grungy setting take a look at Iron Heroes. It still has powerful magic but its dangerous and unpredictable (just the way it should be in my humble opinion). The IH Players Handbook is written by Mike Mearls who I understand will take a lead role in design for 4e. See the connections?

As far as campaign worlds are concerned the first real shot at this approach was the Wilderlands of High Fantasy Setting which was originally done by Judges Guild in the days of 1e. It seemed to get swamped by the glossy High Magic worlds of Greyhawk and FR. Recently re-released, its got a massively detailed world, with islands of civilization surrounded by badlands and anarchy. There are a few hokey, high-magic/sci-fi details that you can choose to ignore, but on the whole its great.

What I'm currently playing? Iron Heroes set in the Wilderlands of High Adventure, believe it or not.

I have been hearing "points of light" a great deal recently, as if its something new or unique to 4th Ed. I think the marketing guys at Wizards are doing a fantastic job talking up catch phrases like this, and its their job to do so. I just wanted to add some perspective and offer a few alternatives.

Torq

ravells
02-25-2008, 05:26 AM
Hey Torq, good to see you back!

Torq
02-25-2008, 08:46 AM
Hey Ravs

Yes, the real world kept me lying low for a bit, but I'm back.

Torq

MadLetter
02-25-2008, 11:41 AM
Madletter

You dont have to wait for 4e to use the "points if light" approach.

Hi Torq! I know I don't have to wait, but I choose so :)



For a d20 game system that uses this world view in a low-magic grungy setting take a look at Iron Heroes. It still has powerful magic but its dangerous and unpredictable (just the way it should be in my humble opinion). The IH Players Handbook is written by Mike Mearls who I understand will take a lead role in design for 4e. See the connections?

I know Iron Heroes, although I never delved into it or played/DM'd it myself. I like the approach they took as far as I saw (I even took some inspiration from the art for one of my random one-shot campaigns)


As far as campaign worlds are concerned the first real shot at this approach was the Wilderlands of High Fantasy Setting which was originally done by Judges Guild in the days of 1e. It seemed to get swamped by the glossy High Magic worlds of Greyhawk and FR. Recently re-released, its got a massively detailed world, with islands of civilization surrounded by badlands and anarchy. There are a few hokey, high-magic/sci-fi details that you can choose to ignore, but on the whole its great.

Sounds interesting...


What I'm currently playing? Iron Heroes set in the Wilderlands of High Adventure, believe it or not.

I am a little swamped in problems right now... im having a Shadowrun campaign on the run, as well as a World of Darkness Horror Campaign.


I have been hearing "points of light" a great deal recently, as if its something new or unique to 4th Ed. I think the marketing guys at Wizards are doing a fantastic job talking up catch phrases like this, and its their job to do so. I just wanted to add some perspective and offer a few alternatives.

Torq

Thanks for the perspective, I am mostly open to it :)

The deal for me is, that I take my time with the PoL setting (which is not a new idea by wizards, as you said) and flesh it out a little before my players get to sink their adventurer-teeth in it. I also want to use it fully with the new rule-set, which is the main reason I will wait.

I already played one or two PoL-Themed campaigns or short-campaigns and enjoyed them quite a bit. The difference here is, that I want it to be a full-fledged campaign. If possible from Level 1 to 30 in terms of 4th Edition, to which I am really looking forward.

All in all its a self-imposed waiting and preparation process... as it takes a bit of time to work the maps as I want them to be (look at Bannon's Crossing over in the town-forum), I have to have a little time before we start :)


Thanks for listening to the ramblings :D

Torq
02-25-2008, 03:25 PM
Hey Madletter

It sounds as if you have pretty full gaming calendar as it is. Having had a look at your maps I think your players are going to be in for a treat with your 4e campaign. Just hearing you speak of a campaign running levels 1 to 30 made me envious. I barely play enough to get my characters to level 10.

Dont get me wrong. I'm also looking forward to seeing 4e when its released. I think I'm just a little sensitive about the planned changes to the OGL which will mean Wizards can employ a guy like Mearls (with all his prior experience), advertise a "new" approach that has largely been brought about by 3rd party publishers working under the existing OGL, while at the same time changing the license so that things like Iron Heroes can no longer be made.

Anyway, enough ranting, got a spare seat?;)

Torq

MadLetter
02-25-2008, 05:43 PM
Hey Madletter

It sounds as if you have pretty full gaming calendar as it is.

*frantical nodding*

I play if possible every weekend and at that between two to six different RPGs.. all with the same folks, tho... aint got many good players here and my pals always said im a RPG-fascist (regarding to the standarts i demand).

Things we play right now: Shadowrun, World of Darkness (horror)

Things we played: Shadowrun, Exalted, D&D, a D&D setting that deviated highly from standart and had its own rules

Thing I want to play: Vampire, Mage, Hero, Earthdawn, Changeling, DeGenesis, More Exalted, D&D 4th

Problem is time :-/



Having had a look at your maps I think your players are going to be in for a treat with your 4e campaign.

Thanks! I only made my first steps in coloring and drawing maps is quite burdensome regarding my little time :( But it`s a thing i do with pleasure since the earliest RPG days (which now lie more than one decade back)... I hope I can make maps like Bannons Crossing on regular basis!


Just hearing you speak of a campaign running levels 1 to 30 made me envious. I barely play enough to get my characters to level 10.

It's my hope and dream! I wish to do it, although I don't know if we can pull it off, as our group is crumbling at its base...



Dont get me wrong. I'm also looking forward to seeing 4e when its released. I think I'm just a little sensitive about the planned changes to the OGL which will mean Wizards can employ a guy like Mearls (with all his prior experience), advertise a "new" approach that has largely been brought about by 3rd party publishers working under the existing OGL, while at the same time changing the license so that things like Iron Heroes can no longer be made.


Yes, the changes to the OGL are not so good... 3/3.5 was made so great by all 3rd parties and other developers... but hey.. this is the way it works now, folks need to adjust :-/



Anyway, enough ranting, got a spare seat?;)

Torq


If you live close to me, come over and play with us. I desperately seek good players! :D

MadLetter
03-02-2008, 05:26 PM
* * * Update * * *


Here I go, I present to you two regional maps and a town-map in the making.
The map I will use as the basis for play will be the uncoloured one, on which you can see Bannon's Crossing (a small thorp I finisehd and can be viewed in the appropirate board).

The town in progress shown will be to the north of Bannon`s Crossing and part of some kind of barony, Bannon`s Crossing also belongs to.

More info will follow as the maps progress.


I would like input about the regional map's composition and ideas to make it better :)

MadLetter
03-08-2008, 12:08 PM
*** Next Update is there ***

I've finished the towns drawing and am now about to colour it. Already began a little, have a look! :)

rwaluchow
03-08-2008, 01:06 PM
Looking Good; I can't wait to see it finished.

alucard339
03-08-2008, 02:06 PM
Sound like you are on the good road to sucess.

My only comment would be about this:
You and many other peoples who post handmade map should take about 10 minutes to just do some clean cut between sea and land.

I post here a fast example of your previous map. Sorry if I made some rough cut at the original map.

Than again, maybe it's just me that is too grumpy :?

anyway continue your good work,
Alu.

MadLetter
03-08-2008, 05:52 PM
Working on it still :) Just came back from cinema (Sweeny Todd rules!) ^_^

About the clean-cut tip from alucard, I thank you for it. When I begin my coloration I mostly go and make the water-parts first. Mostly handwork, as the wonder-selection or what it is called doesnt do the job as I would like it to.
You know any good tips for that tool? Anything might help! ;)

Also I found that I dislike the "cloud" effect a little in it'`s normal state. I am experimenting with it like in a tutorial i read here a week ago...

ALso a question for the real-world geography-guys/gals: Do rivers cross the flatland to another part of the ocean like in my regional map?

Thanks in advance, Thanks for the nice comments, more will come soon! *mwahaha*

Midgardsormr
03-08-2008, 06:19 PM
No, they won't do that unless there is something strange happening. If there is a place where the land is below sea level, you might wind up with a tidal island, but not a river.

MadLetter
03-08-2008, 09:18 PM
Okay, thanks Midgardsormr (sp?).

Then I will simply scrap that map and make a new one :)
Note to self: You should know your stuff when makin maps. /note

Midgardsormr
03-08-2008, 09:55 PM
If you're interested in gaining more knowledge on how terrain works, Expeditious Retreat Press released a very useful guide for free:

http://www.yourgamesnow.com/index.php?main_page=product_info&manufacturers_id=3&products_id=5

btw, yes, you spelled it right! If you prefer, though, just abbreviate the name to "Mid."

MadLetter
03-08-2008, 10:31 PM
Okay, Mid it is then! :P [although the only problem with the name is the ending, as Midgard is pretty easy to remember...]

Thanks for the guide, I will surely take a look! :D

Midgardsormr
03-09-2008, 10:03 PM
Trouble is, if you shorten it to Midgard it becomes a place-name rather than a mythical beast. I've not met too many people named after places that I wanted to spend a lot of time around. But "Mid" describes me perfectly: average in almost every respect.

XRP's other freebie, the City Guide, is very good, too. http://www.yourgamesnow.com/index.php?main_page=product_info&cPath=1&products_id=2

MadLetter
03-10-2008, 10:34 AM
Thanks again :)
I know that the name Midgard refers to a place, but not the part about Midgardsormr being a mythical beast (gotta look it up soon).
Gotta look at the city guide, too ;)