View Full Version : The city Itis

dr Jack
08-09-2011, 12:55 PM
Hey all.
I'm currently working to create a map a big city, and I could use your opinion. I'm not a professional, and I'm doing it myself since I can't find anyone. I like to make it. So, no problem, but it will be not so "perfect".
Some info.

I using this tutorial (http://www.cartographersguild.com/showthread.php?530-Award-Winner-Eneini-a-medieval-city-tutorial-%28in-Photoshop%29).
I took the ispiration rom this map of Moskow (http://historic-cities.huji.ac.il/russia/moscow/maps/blaeu_latin_1662_v2.html).

I plan to add some personal steps to insert "important buildings".

The numbers on the map indicate where I will add these important building, I'm currently some step behind.

Here's the map.

Here's some question I'd like to ask.
1) the tutorial explains how to create walls. I used a pattern for these walls and not only the color gray. But I also have another type of external wall. The palizade. Can I improve it in some way?
I also create a moat, is it improvable?
2) Gates and towers. I took gates and towers from here (http://www.vintyri.org/vintyri/vccindex_f.htm). Well, the towers were towers, but for the gates I used some "creativity", using some houses as "gate".
Have you other symbols I can use for gates?
I especially need also symbols for bridges and wooden gates. If you have any I'd really appreciate them.
3) is there any other way to make the bridges?
4) any suggestion for roads, can I improve them in some way?
5) any other opinion or feedback is welcome.

Len Wolff
08-09-2011, 05:19 PM
Hey, nice city map.

I'm new here, so I don't have the answers you are looking for. But I do like the layout of this map. The walls look really nice, and so does the river. Maybe you could try adding a texture to improve the roads.

One thing that slightly bothers me is the difference between the hard city lines and the smooth underground. In my opinion it clashes a bit. But overall: very nice.

08-10-2011, 05:50 AM
I did a map like this a bit back.. Don't have the psd file though anymore.
But what I did (I think anyway..). Is for the top (and maybe middle) elevation layer I put on alot of layer styles and such.. And played around with it. The end result was satisfying. And just roughed up a bit of the ground.

There's also a couple tutorials on the forums about walls and pallisades, Just gotta look :)
(If you can't find any for pallisades what you could do.. (I think it would work anyway.) Is a hard round brush (size depends on your scale) With a spacing of like.. 100 or something with layer styles added onto it and a color overlay of brown. That's all I can think of right now.

dr Jack
08-10-2011, 10:59 AM
One thing that slightly bothers me is the difference between the hard city lines and the smooth underground. In my opinion it clashes a bit.
This should be solved when I'll arrive at the final steps of the tutorial.
Thanks for the appreciation.

I'm reading your post to understand how did you make the "buldings effect" on your map.Since I didn't find it on the pyrandon's tutorial.
Do you remember what did you use?

08-10-2011, 01:48 PM
Its in there :) I've done that tut enough times to know it is. But I did my buildings slightly different and I think it was just a belevel so that they weren't as weirdy as the ones in the tutorial. You just gotta tweak a bit. You'll find what you like :)

dr Jack
08-13-2011, 01:19 PM
Here we go.


I added mosaic filter from gimp, to buildings and started to add the final layers.

For bridges I used the normal roads, is it good enough? Any other suggestions or opinions 'til now?.

Especially for buildings, how can I make them better?

I still need to adjust roads composition and numbers on the map.

dr Jack
08-15-2011, 12:27 PM
Here we go.
It's nearly finished, I only need to add names and maybe retouch a bit.


Any opinion, feedback?

dr Jack
09-25-2011, 04:25 AM
The final version of the city.


Creative Commons Attribution, ShareAlike

10-11-2011, 01:27 PM
Very nice!