View Full Version : WIP - Terra Nova

Len Wolff
08-12-2011, 02:34 PM
I started mapping out the worldmap of my fantasy world. I hope you guys (and girls) can take a look at this project and help me along a bit. Any input is welcome.

the first image is an overview of the world. The second image is a small part of the whole map, that I started to paint with textures. The watertexture is still a placeholder. I started with the land textures. (Is this the right way to do it, or should I start working on the water first?) I think they look alright, but I'm curious what I can do better.

Everything is drawn in GIMP.



08-12-2011, 03:24 PM
I like it allot so far. In fact, I'd be really curious to know what textures you are using for the forests: they look fantastic!


Len Wolff
08-12-2011, 03:55 PM
Thank you for your reply Arsheesh.

I'd be really curious to know what textures you are using for the forests

I used the texture Green43, from the forest&floors1.zip that Sonenfalke provided in the 'Land and Sea fill textures' topic (http://www.cartographersguild.com/showthread.php?724-Land-Sea-Fill-Textures&p=126491&viewfull=1#post126491). I used the multiply modus and I believe I also added a little contrast to the texture

08-12-2011, 05:18 PM
Looks pretty good to me, all I can really say is that you may want to smooth out some of the land as it looks bumpy...not all of the land just some smooth places.

08-12-2011, 06:50 PM
Thanks for the tip Len!


08-13-2011, 05:42 PM
ha. I opened the second view (closeup) in another window.. you surprised a "oh, that's pretty" out of me that startled me cat :)

08-14-2011, 03:36 PM
That's looking very nice. The snow on the mountains is particularly effective.

Len Wolff
08-14-2011, 04:55 PM
Thanks for all the nice replies and tips! I will be going on a two week vacation tomorrow. So it will be some time before I can update this WIP.

Len Wolff
08-25-2011, 03:39 PM
Back from vacation. I had some time to work on my map. I've 'painted' in most of the hills, mountains and forests and gave some thought to the location of the major rivers.

still a lot needs to be done. My first issues right now are how to make the water look good, both the rivers and the ocean. And I need a nice tallgrass prairie in the northwest. If anybody has ideas, tips or knows a good tutorial on these subjects; I'm open for ideas. And I could also use some critique on the flow of the rivers.


08-25-2011, 03:57 PM
I'm afraid that I haven't worked with textures enough to give you any directions regarding the water. But as for the landscape itself, it is looking just lovely!


08-25-2011, 09:20 PM
Rivers you can't do much with since they're just too narrow to do anything meaningful with textures and the like. The best you can hope for is to make them not blend in too much or stick out too much. If you go and do up a bunch of texturing on the ocean I think that will overpower the map and be distracting. We want to keep the eyes on the land and not the ocean. If you have access to it you might try watching something called The Color of War on the military channel, it's an American channel but you may be able to find it on the web. Particularly, look at the maps they use there...they're like this (to some extent) with a big empty light blue ocean and textured land.

Len Wolff
08-26-2011, 04:53 AM
Thanks for the replies.

Somehow I am experiencing a problem with the forum. It says that Ascension replied to this post yesterday, but if I want to read the comment it doesn't appear. I can read the first part of the reply if I look at Ascensions recent posts, but it doesnt appear in my post. strange... Does anybody know what's going on here?

Never mind. I can see it now. Somehow the second page of this thread magicly appeared where it wasn't before.

Thanks for the tips Ascension! But I think I will still do some light texturing on the water. This is a map for a civilisation based heavily on trade by ships. So the ocean is very important for them.

08-26-2011, 06:45 PM
Ah, well then the bathymetry, ocean currents, and wind currents would be important. Bathymetry is the lay of the land under the water - sunken islands, young volcanoes, deep trenches, continental shelf, and stuff like that.

Len Wolff
08-27-2011, 04:36 PM
@Ascension: I didn't plan to do that much work on the water now. I have got some ideas for a seamap of this continent, including bathymetry (as I now know it is called :) ) and traderoutes.

I had a rush of inspiration for the title yesterday and I worked on the water and some other minor adjustments. Still can't find a nice texture that I can use or modify for the prairie. Also a bit lost for inspiration with the map symbols. I like the style of Westeros by Tear (http://www.cartographersguild.com/showthread.php?6795-Westeros-by-Tear).

Here is my new WIP:


Len Wolff
08-30-2011, 04:00 PM
I think this is the Last WIP. I feel like this map is almost finished. But I was hoping to get some good last tips from all of you, before I add the last details. This is the same resolution as the finished map, so it's a pretty large file.


08-30-2011, 04:25 PM
looks really good Len Wolff, nice warm colors. The land is very lush, perhaps some more yellow patches here and there, unless of course the land is covered by grass all over :)

09-04-2011, 06:05 AM
I like your mountains and forests. They look really awesome! Are deserts also planned?