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View Full Version : August/September challenge entry - Underdark Series: Abandoned Mushroom Garden



Vascant
08-18-2011, 08:48 PM
Everyone else will have an above ground entry again so I figure why not be different. Truth is as a DM my grounds tend to be underground quite a bit and there just isn't a huge source of maps, especially of any quality or uniqueness. So I design maps that I can use in a game as well as any other DM for that matter.

Under the ground things can go left and forgotten for quite a while, especially since most things hide their abodes. Once a person dies it can go decades before being disturbed. It is also important to point out that one of the most common underground plants would probably be fungi and it is a editable food source as well.

This morning I got the base of the map underway, then went out and took some pictures that I am going to use on the map. Found some pretty decent plant pictures which will make their way on on the map plus found an some interesting brood holes. I think given that the place is abandoned at this point could add nice feature to the small cavern.

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eViLe_eAgLe
08-19-2011, 02:39 AM
Hey now.. If we're talking about series your gonna make me put the Celestial Skayan Garden in this contest! ;)

Vascant
08-21-2011, 08:06 PM
Finished up with the mushrooms I am adding, also added an additional fungi specie just to give some flavor. Next are the brood holes and a natural crystal structure, then can start working on the shading of the fungi and actual ground of the chamber.


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tilt
08-22-2011, 01:25 PM
hehe.. great idea :)

eViLe_eAgLe
08-22-2011, 03:32 PM
I remember seeing a map that had amazing fungi that could help you.. But sadly I forgot.

Vascant
08-22-2011, 08:52 PM
I remember seeing a map that had amazing fungi that could help you.. But sadly I forgot.

Next spring I am going to take advantage of the ton of mushrooms that grow wild around here.. sadly in the middle of summer with the temps we have had I have a limited selection but still working with it. As I learned last time, shading will be just as important as the rest of the map.

Vascant
08-29-2011, 03:46 PM
Finally got a little time to put into this morning, still have some work to do though.


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Candacis
08-29-2011, 04:58 PM
Looks really good so far. I like the mushrooms. Maybe some in the way towards the cave, too? Or some vines or ooze on the walls?

Vascant
08-30-2011, 06:35 PM
Looks really good so far. I like the mushrooms. Maybe some in the way towards the cave, too? Or some vines or ooze on the walls?

I did plan on adding some more once I took a look at how the growth pattern seemed to be going, vines wouldn't fit in to what I had imagined drawing (depth of the cave itself) and I tried figuring out how to draw ooze or something similar and it all looked wrong. What can I say, I am learning :)

Took a bit of work but finally got the light coming from the natural crystals to finally get to what I had envisioned, also did a bit more work on the mushrooms.

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tilt
08-31-2011, 03:55 AM
maybe you should have the crystal light up some more... so brightening the corner some more and making some blue soft light on the nearby mushrooms. :)

Vascant
08-31-2011, 10:41 AM
maybe you should have the crystal light up some more... so brightening the corner some more and making some blue soft light on the nearby mushrooms. :)

Maybe I am missing what you are saying but think I just added that.. Not to sure how much I like it yet though

tilt
08-31-2011, 10:49 AM
ah... I can see when I compare to the map before... much bluer... I just thought that the blue was the ambient light of the deep dark cave :)