claudia vance
08-19-2011, 11:02 AM
Here’s a little project I’ve been working on this week. The photo below is the original model, which we're copying: a medieval building with a basic ground floor and a more detailed upper level.
37898
Goals:
Reproduce the ground floor with the arched doorway
Design a multi-level top with changing window types & positions
Randomize asset placement: sign, lamps, and roof deco
Blender render
Get it done in less than 3 days
irst step: creating textures and 3 meshes for this building – the lamps, the sign, and the pikes (Blender). All the geometry was created in the UP modeler. Asset creation took about 2 hours.
Here's yesterday's work:
37899
First piece: ground level + door. Time to complete: 2 hours.
If you look at the arch stone placement, you might be able to see that I randomized the extrusion to make it look more authentic. This randomization took very little time in the modeler.
Disclaimer: I work for the company that makes the modeler. These projects are a way for us to test design and features to see what sticks and what doesn’t.
37898
Goals:
Reproduce the ground floor with the arched doorway
Design a multi-level top with changing window types & positions
Randomize asset placement: sign, lamps, and roof deco
Blender render
Get it done in less than 3 days
irst step: creating textures and 3 meshes for this building – the lamps, the sign, and the pikes (Blender). All the geometry was created in the UP modeler. Asset creation took about 2 hours.
Here's yesterday's work:
37899
First piece: ground level + door. Time to complete: 2 hours.
If you look at the arch stone placement, you might be able to see that I randomized the extrusion to make it look more authentic. This randomization took very little time in the modeler.
Disclaimer: I work for the company that makes the modeler. These projects are a way for us to test design and features to see what sticks and what doesn’t.