View Full Version : Commission: Horougrim

08-19-2011, 08:22 PM
Unpaid commission for Telenor.
Any comments, criticism, etc.. Is welcome.
Especially the layout of the islands and such.

My idea is partially based on Might&Magic concept – long time ago there was a seedship of unknown powerful race. It supposed to travel for colossal distances in search for a good place for a new planet. After such place is found systems of control unleashes bounded elementals to create and form a new land for living. In this process seedshep is disassembled and materials are used to create a gateway to the Web of the Worlds.
The difference of my world is that during the planet creation process something happened and ship was torn into pieces forming some kind of asteroid field around the star. Still, elemental powers were unleashed and lots of “asteroids” started to accrete with landmass and water. On some of them an atmosphere is held with still working systems. Seeds of various life forms were thrown into the space and some of them found their place on newly created micro planets giving life to my story.

I’m interested in only one “asteroid” now.
The story for players will be approximately like this:
Once, the most powerful king of all time, Chronos, who ruled almost the whole world(still just one asteroid, but people do not know it), and only gods(some primal elementals) was equal in strength to his armies, ordered to build a huge battle ship for battle with the god of the sea. 7 years of subdued spirits of forests grew best wood for the ship, then 7 years old spirits of fire smelted metal for nails, connecting board, and cannons, which will kill the god. It is said that Chronos gave his daughter in as a maid to the god of winds, so that only the best winds will fill the sails of the ship. Thus, after 15 years from the decree of the king, Horougrim - Conqueror of the Worlds was ready for battle.
Many stories tell about the battle between Horougrim and the God of the Sea, all in different ways, but almost certainly known that when Chronos beheaded wet god - the water that served as god’s blood flooded all land. When Chronos traveled back he found his kingdom sunk under the water, but enormous size of Horougrim became his curse: he aground on the place that before was one of the highest mountains and for many years crew of the ship had to live on it. Since then, water level lowered and new islands raised, some people from Horougrim moved to the land, but colossal ship is still serves as home for thousands of man, seekers of non-existent borders.
So my main concern is the map of so called “Free sea”. It should show ap


Playing with color:

08-19-2011, 11:04 PM
Lines are a bit too small ill go back (eventually) And maybe fix that.

08-20-2011, 12:54 PM
I think the line thickness is fine, it's the line length that kinda bugs me. I'd bring them in closer to the land and when you do that they won't look so thin.

08-30-2011, 05:20 PM
Decided to completely re-do the style!


09-01-2011, 02:57 AM
love the new style more :) ... now, the map is small - but it looks like your hills are lot heavier than your mountains :)

09-01-2011, 03:19 AM
Yeah... Should I fix that?

09-01-2011, 04:40 AM
assuming your hills are all on a single layer, I did that to the mountains on my latest piece.. basically ctrl-click the layer thumbnail so you select all the hills, contract your selection by 1 (or 2 if the size lets you) and copy the selection to a new layer, hide the original (in case you need it again). Voila, thinner lines with minimal effort.

09-01-2011, 05:20 AM
Sadly I am should get used to making layers for EVERYTHING, and my computers a 'tad' slow so I minmize layers alot. So I guess ill just have to lasso me some hills!

09-01-2011, 07:09 AM
round em up cowboy!!

09-01-2011, 07:39 AM
hehe... lasso away ... I always try to keep stuff on separate layers for ease of selection :) ... if your computer can't handle it - try flattening your map when your satisfied and start the next type of elements in a new document with the flattened layer as background :) ... remember to save the old doc before flattening though ;)

09-06-2011, 11:00 PM

I (yet again) Re-made the landmasses. Hopefully much more natural looking. Under the circumstances of the Map. I personally have to have this map Perfect. As this be my 2nd comission and my first real one. (That was requested and wasn't a edit of a pre-existing map.)

Hugo Solis
09-06-2011, 11:20 PM
Love the maaany little shaped details on the edges, that will be lots of fun to detail. Looking forward to see it develop and congratz on the first "real" commision!

09-06-2011, 11:25 PM
Thanks! Ill try my best to live up to your expectations ;)