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eViLe_eAgLe
08-20-2011, 05:02 AM
Title says it all. I was tweaking with some things yesterday and randomly made this.

37915

As this was a really really short project it doesn't have too much detail like stairs and such.

Moe
08-20-2011, 07:57 AM
For a quickie it looks pretty nice, you could build something upon that - the only thing disturbing (me) a lil' bit is the strong noise around the walls - it somehow drags my attention from the floor away.

>Moe

Steel General
08-20-2011, 07:57 AM
That's has a really distinct (and cool) look to it.

Ascension
08-20-2011, 12:48 PM
I dig it like Steel but also agree with Moe. Maybe if you tighten up the dots like bring them in closer to the walls instead of spreading out so far.

eViLe_eAgLe
08-20-2011, 04:07 PM
Hmm.. What about this?
37920

jfrazierjr
08-20-2011, 06:39 PM
Do you plan to add color to it? For me, the issue with the heavy stuff (dots or fuzzy stroky things) is how much black you have in the image itself as part of the "tile". Adding color would help draw the eye's back into the floor plan and away from the wall ornaments I would think.... Perhaps a light grey(say 30% or so) or a light tan.... Or... if you made the tile pattern, perhaps making the lines thinner so there is more showing through and less black in the actual floors....

Ascension
08-21-2011, 10:21 AM
I think this looks even cooler. I'm with JFJ on the grey for the floors, not too light just a little bit lighter.

eViLe_eAgLe
08-22-2011, 05:30 AM
Heres another one I did in like 3 hours.
http://gyazo.com/ff3bbcd1717f13d39f221881d2543349.png

Believe it or not these are really easy to crank out. Even when fiddling like I did on this one. And I will be coloring this.

eViLe_eAgLe
08-22-2011, 02:13 PM
37976

Or.

37977

rdanhenry
08-29-2011, 07:54 PM
I prefer the first style (black & white with spots).

arsheesh
08-30-2011, 04:31 PM
I like them both for different reasons. One of the better dungeon "first attempts" I've seen.

Cheers,
-Arsheesh

tilt
08-30-2011, 05:04 PM
I like the first one best, however, imho the floors are much to heavy, I'd like to seem them lightened :)

eViLe_eAgLe
08-30-2011, 05:19 PM
I actually do have a different pattern that is the same just alot lighter!

tilt
08-31-2011, 02:59 AM
its just that all these heavy lines are the graphic equivalent of being slammed with a hammer *lol* ... but heavy walls with light floors would be more aesthetically pleasing :)

cantab
08-31-2011, 03:25 AM
I prefer the versions where the background is white, it makes it instantly apparent where's dungeon and where's solid rock. I like the simplicity of the earlier black-and-white maps, though I'm not saying the coloured one are bad.

tilt
08-31-2011, 06:19 AM
another positive thing about a white background is of course saving toner/ink if printed :)

eViLe_eAgLe
08-31-2011, 04:20 PM
thanks guys! :)

eViLe_eAgLe
09-06-2011, 11:49 PM
I printed all 3 of them out today.. It was disappointing for the colored one and the black lines were too floor tiles in the 1st and 2nd one are too strong.. Definitely need to be toned down alot.

booticus
09-18-2011, 04:33 PM
I really like the 3rd B/W one, it does retain the 'classic' style. And really nice for a first attempt revision!