View Full Version : First Ever dungeon map.
08-20-2011, 05:02 AM
Title says it all. I was tweaking with some things yesterday and randomly made this.
As this was a really really short project it doesn't have too much detail like stairs and such.
For a quickie it looks pretty nice, you could build something upon that - the only thing disturbing (me) a lil' bit is the strong noise around the walls - it somehow drags my attention from the floor away.
08-20-2011, 07:57 AM
That's has a really distinct (and cool) look to it.
08-20-2011, 12:48 PM
I dig it like Steel but also agree with Moe. Maybe if you tighten up the dots like bring them in closer to the walls instead of spreading out so far.
08-20-2011, 04:07 PM
Hmm.. What about this?
08-20-2011, 06:39 PM
Do you plan to add color to it? For me, the issue with the heavy stuff (dots or fuzzy stroky things) is how much black you have in the image itself as part of the "tile". Adding color would help draw the eye's back into the floor plan and away from the wall ornaments I would think.... Perhaps a light grey(say 30% or so) or a light tan.... Or... if you made the tile pattern, perhaps making the lines thinner so there is more showing through and less black in the actual floors....
08-21-2011, 10:21 AM
I think this looks even cooler. I'm with JFJ on the grey for the floors, not too light just a little bit lighter.
08-22-2011, 05:30 AM
Heres another one I did in like 3 hours.
Believe it or not these are really easy to crank out. Even when fiddling like I did on this one. And I will be coloring this.
08-22-2011, 02:13 PM
08-29-2011, 07:54 PM
I prefer the first style (black & white with spots).
08-30-2011, 04:31 PM
I like them both for different reasons. One of the better dungeon "first attempts" I've seen.
I like the first one best, however, imho the floors are much to heavy, I'd like to seem them lightened :)
08-30-2011, 05:19 PM
I actually do have a different pattern that is the same just alot lighter!
its just that all these heavy lines are the graphic equivalent of being slammed with a hammer *lol* ... but heavy walls with light floors would be more aesthetically pleasing :)
08-31-2011, 03:25 AM
I prefer the versions where the background is white, it makes it instantly apparent where's dungeon and where's solid rock. I like the simplicity of the earlier black-and-white maps, though I'm not saying the coloured one are bad.
another positive thing about a white background is of course saving toner/ink if printed :)
08-31-2011, 04:20 PM
thanks guys! :)
09-06-2011, 11:49 PM
I printed all 3 of them out today.. It was disappointing for the colored one and the black lines were too floor tiles in the 1st and 2nd one are too strong.. Definitely need to be toned down alot.
09-18-2011, 04:33 PM
I really like the 3rd B/W one, it does retain the 'classic' style. And really nice for a first attempt revision!
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