View Full Version : World WIP
It doesn't have a name, yet, so I will keep the thread title pretty blank for now. I'm following the Saderan tutorial. I had a bit of trouble getting a few layers to work, but I finally got it set right (couldn't find my layers, channels and path toolbar), and the ocean/water thing was giving me a hard time. I don't like it turned out, probably really bad so I'll go back and see if I can edit it. xD
I probably went overboard with the snow/ice, but I couldn't help it. I love mountains and show, and I wanted the north to be really snowy. :lol: The next step in the tutorial is rivers, but my Path tool isn't showing up the same as the one in the tut, so I'll have to wait until my PS savy sister can fix it for me. :blush:
That said, my first WIP! :3
*I wish I could have made it bigger... :( too late now I suppose.*
Hopefully I can apply this to my hand-drawn map in time. :((
Thanks for looking! I look forward to suggestions, help or whatnot! :)
08-28-2011, 11:35 PM
looks pretty good... as you mentioned, its a bit small, and the mountains are really big if those landmasses are continents :P
good start though :)
I spent all night making maps. :P its pretty fun xD
Mountains too big? I decided to redo it and make it, the map, bigger. This is a small screenshot so its not the full size, but are the mountains too big in this one too? :blush:
*On step gravel in the tutorial again*
(Here was a finished (tutorial run) of the last map, full size sadly.)
08-29-2011, 10:54 PM
idk if they are to big for the scale, but the new mountains (http://i52.tinypic.com/32zltad.jpg) look a lot better :)
imo they're good. you have the hang of it, and they look good as they are. also the forests look good on the finished version.
Thank you very much for the feedback, Rythal! I very much appreciate it :)
I'm practicing making rivers now, but no matter what I try it looks like they are too thick...especially when my brother screams it in my ear :lol:
08-30-2011, 11:14 PM
On a world-scale map, I think rivers are always going to be depicted as much wider than they really are. Scales are typically several km to a pixel after all.
08-31-2011, 12:46 AM
It's a matter of scale. If that little screenshot there represents like 500 miles then the river might be just 1 pixel wide but if it's only like 20 miles then it's fine. The flaw with the first mountain was that it look like one big mountain peak instead of a mountain chain with many peaks. Again, scale here - if it's 20 miles then cool but if it's 500 then the second mountains are better. Overall, though, nice so far.
Scale? I wasn't thinking scale when I generated the map (it was mostly done for practice but I ended up loving the map, so I stuck with it)... :((
I haven't given it any thought, actually. Well, I suppose I need to learn more about this to actually do this right (good). :D
But that's fine with me, I love learning and I have always been interested in this, so it won't feel like hard work. :)
So I decided to search the forum and internet on learning about latitude Biomes (?) etc etc and I came across this PDF tutorial, which I'm reading now. (http://e23.sjgames.com/item.html?id=XRPFREE2) I want this world to be big, I know that, and snowy but I want it to be believable so I took to learning about this. I hope this sort of map updates are allowed as well. Anyways, if its allowed, here is the first step is has me doing -- squeezing the land masses together like a puzzle! :3
I realize that you see complete cutoffs for the west, eastern and southern parts in this screenshot. I am building the rest of the world right now. But I will link to a general blob-form of what it should look like, if its needed which it most likely is. :P
*The red is where I forgot to push the together like the rest and made a quick edit. xD
And here is an update with vegetation and whatnot. I don't really like how this one came out though... :(
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