View Full Version : Calcule areas from a tileset map (concept)

09-13-2011, 06:34 PM
Hello everyone,

I checked CC3 and I did an order. Its an impressive tool but my intention about CC3 is to use it to build a turn based eletronic game. So the maps created will board some kind of grid to show up the regions the chars can move freely. I have to calcule this spots somehow but I donīt to do this manually.

My idea was to build some tileset editor, thus I can create some squares to represent free move areas or some spots will trigger some items or something like that.

The regions marked obviously wonīt pop up at the final map created.

Any suggestion, any tip will be welcome. At moment thanks in advance!