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View Full Version : How much plausible is this map from the game Just Cause 2?



Mateus090985
09-22-2011, 09:34 AM
38662

I consider this map a very weel made one, but I was thinking if it is only stetically beautfull or if it is also plausible as it represent a fictional island in Earth.

Thougths?

Mateus

cantab
09-22-2011, 10:00 AM
The whole region is very small, though that's understandable for game mechanics.

And there are a bunch of apparent rivers connecting two coasts. That's not possible for real rivers. It's physically possible if they're sea inlets, but makes little geographic sense.

Mateus090985
09-22-2011, 10:08 AM
Yes, the two "problems" things that I was thinking was "rivers" as you have said and mountains. There are almost no "real" rivers on the map, only divisons beteween pieces of tha main lands. I dont remember if the game put small rivers in the island that are not represented on this big map.

Hugo Solis
09-22-2011, 11:42 AM
Visually is really cool, but it does have the "realistic" issues mentioned abode. Watch out for the River Police!

ramseyhong
09-22-2011, 12:22 PM
It's extremely plausible ... for a map of a video game locale. :) In terms of realism what seems the most unrealistic to me is the capital city situated on the four separate islands connected by the extensive system of bridges. Altho, it'd be cool if that did exist in real life! Do you get to drive around on all of those awesome roads in the game?

cantab
09-22-2011, 01:47 PM
Look at New York, Miami, Venice for similar significant cities on islands (albeit not capitals). It doesn't seem too implausible. It may be even more likely if the capital is fairly new, and the location is basically for showing off.

RobA
09-22-2011, 02:02 PM
As pointed out the hydrology is the craziest bit.
- What look like rivers going to multiple sea points
- What look like deltas (or maybe just are supposed to be swamps?) that have formed in situations where deltas would never have formed (sediment deposits from rivers) as bizarre scales
- "river" widths look way to large using the other visual indicators and features as a scale (since there is no scale).

Also the roads look like a mess of spaghetti. Roads are expensive and effort intensive to build and many seem to go all over the place in rough looking terrain for no reason other than to look cool, it seems.

BUT - since it is a "fantastical" (if not fantasy) world, none of these points are really that relevant.

-Rob A>

cantab
09-22-2011, 03:07 PM
There's no scale indicator, but the scale can be inferred since grid positions are given for the locations. (OK "m" could be metres or miles, but considering the size of the runways, and that the cloverleafs are visible, it must be metres).

In the game the place is ruled by a dictator (not sure how long it's been that way for), which may rationalise the roads to nowhere.

Ascension
09-22-2011, 04:04 PM
Well it passes the "looks cool" test but all too often people start and stop with that and never think out what they are doing. Of course, many people don't even know where to begin with thinking about the sorts of things we try to teach here at The Guild...they just hire an artist to "make something cool" and that's exactly what they get. So kudos for that, I guess.

Mateus090985
09-22-2011, 06:26 PM
It's extremely plausible ... for a map of a video game locale. :) In terms of realism what seems the most unrealistic to me is the capital city situated on the four separate islands connected by the extensive system of bridges. Altho, it'd be cool if that did exist in real life! Do you get to drive around on all of those awesome roads in the game?

Yes, you do. Or you can fly a chooper or airplane, or a boat =)

Mateus090985
09-22-2011, 06:29 PM
As pointed out the hydrology is the craziest bit.
- What look like rivers going to multiple sea points
- What look like deltas (or maybe just are supposed to be swamps?) that have formed in situations where deltas would never have formed (sediment deposits from rivers) as bizarre scales
- "river" widths look way to large using the other visual indicators and features as a scale (since there is no scale).

Also the roads look like a mess of spaghetti. Roads are expensive and effort intensive to build and many seem to go all over the place in rough looking terrain for no reason other than to look cool, it seems.

BUT - since it is a "fantastical" (if not fantasy) world, none of these points are really that relevant.

-Rob A>

The "delta" near point 13 is a big swamp if I remember right. As long as I remember, the "zig-zags" of the roads are due terrain elevation, but I may be wrong (there are more than a full year that I played this game).

Mateus090985
09-22-2011, 06:35 PM
There's no scale indicator, but the scale can be inferred since grid positions are given for the locations. (OK "m" could be metres or miles, but considering the size of the runways, and that the cloverleafs are visible, it must be metres).

In the game the place is ruled by a dictator (not sure how long it's been that way for), which may rationalise the roads to nowhere.

Yes, there is not scale indicator but at least the Airports and others big constructions are in scale with the rest of the map. And in their site, the developers said that the area is "400 square mile island"

RobA
09-22-2011, 09:21 PM
The "delta" near point 13 is a big swamp if I remember right. As long as I remember, the "zig-zags" of the roads are due terrain elevation, but I may be wrong (there are more than a full year that I played this game).
I realize some of the roads are (well done) switchbacks but others just seem "unneeded" and circuitous.

-Rob A>

NeonKnight
09-23-2011, 02:03 PM
Well, I personally have no problem what so ever with the 'Roads all over the place' issue with the island. I have personally been to an island that has roads that far outnumber these roads:

http://maps.google.ca/maps?hl=en&ll=33.33856,126.602325&spn=0.484731,1.056747&t=m&z=11&vpsrc=6

This is the Island of Jeju (or Cheju depending) in Korea (know for having a population of women that outnumbers the men by almost 5:1).

http://wikitravel.org/en/Jeju

Again, not a very large island (The largest island, Jeju-do, lies off the southwest corner of the peninsula and has a land area of 1,825 square kilometers.) or 1140 square miles. This roughly 33 x 33 miles, while 400 square miles is 20 x 20 miles. So, Jeju is not that much bigger, whith a crap load of roads everywhere, and lot of them Circuitous as well.

bartmoss
09-23-2011, 02:50 PM
Worst. Rivers. Ever.
Pretty map tho.