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someguy
10-05-2011, 08:21 PM
I've been working on this map for a while. Its the first sector map for my "Jump Point" project. The general idea of the project is to develop an open setting, where anyone (that includes you) can pick a star system, write about it, detail it a much as you care too.

Each star system is up for Grabs. If you want more than one, that's fine as well. To plant your flag just post below the hex numbers of the star systems you want.

If you want to grab a hole cluster, you also need to name the nation you are going to be developing.

The numbers below each star are the systems Universal World Profile. The digits right to left mean:

Star Port Quality:
Main World Size
Atmosphere
Surface Water Coverage
Population
Government Type
Law Level
hyphen
Tech Level


UWP information can be found in the world building section of the Traveller Main Rule book. By the way, Traveller is the default rules system for this setting, unless some one knows of a system that would work better.

bartmoss
10-06-2011, 01:53 AM
UWP information can be found in the world building section of the Traveller Main Rule book. By the way, Traveller is the default rules system for this setting, unless some one knows of a system that would work better.

Traveller is pretty much the only game in town for sci fi. Gurps might work, or d20 if you are a D&D-fanatic, but everything else can be discarded as "fringe systems". Mongoose Traveller, the current incarnation, is actually pretty good.

mearrin69
10-06-2011, 02:07 AM
GURPS works pretty well. We've used it for Traveller, Firefly, and I'm gearing up for Star Trek. Nothing wrong with the original Traveller rules, of course, if you're ready to roll with that old-skool feel. I've never really looked closely at the new Mongoose stuff, though they certainly seem faithful to the look of the game so maybe they keep the original feel as well.
M

bartmoss
10-06-2011, 04:11 AM
Mongoose is really a modernized Classic Traveller. I haven't tested it, and did not read it in-depth, but I'm considering doing my Sci Fi universe design in Mongoose Traveller. The main advantage over Gurps is that it's a much simpler system. That, and I always had a thing for their character generation minigame. ;)

someguy
10-06-2011, 08:35 PM
Mongoose is really a modernized Classic Traveller. I haven't tested it, and did not read it in-depth, but I'm considering doing my Sci Fi universe design in Mongoose Traveller. The main advantage over Gurps is that it's a much simpler system. That, and I always had a thing for their character generation minigame. ;)

The differences between CT and MGT is the same 2nd and 3rd edition shadowrun. It was mostly cleanup and clarification.

I've never likes, GURPS it was always too complicated and when you have to have 8 different skills just for basic movement, you know the system has some major clunk issues. MGT is for the most part a simple enough system that covers a wide range of circumstances.

So, anyone interested in joining the project? Do you have any questions? Any parts of the map interest you?

bartmoss
10-07-2011, 06:54 AM
I'm working on my own sci-fi setting, if I detail a world, I'll do it for that - I have little enough time as-is. :(

someguy
10-15-2011, 07:18 PM
I'm working on my own sci-fi setting, if I detail a world, I'll do it for that - I have little enough time as-is. :(

edit: When you post that in a thread like this its saying "not no, but F*** no!". Its highly inappropriate, and down right rude. Its not only a nonconstructive statement, its actually a hindrance.

Its like walking into a dealership and yelling "I'm not buying a Ford, because i have Chevys dealership".

mearrin69
10-15-2011, 09:33 PM
I didn't take his response as overly negative. It's never good to read too much into comments on the Internetz. :)


I've never likes, GURPS it was always too complicated and when you have to have 8 different skills just for basic movement, you know the system has some major clunk issues.

GURPS can be a complicated system if you take all of the add-ons and options, but you shouldn't just assume your perceptions are correct without giving it a close look - and I know a lot of gamers that make generalizations about it without really being able to offer any specific issues and don't really know how it works beyond the surface. I realize your comment was intended as an exaggeration (I hope) but I know of no real 'clunk' issues in GURPS 4E...it certainly doesn't have as many patched-on and chopped-together incompatible rules as some rules systems I can think of (including D&D 3.5). Just saying.
M

someguy
10-17-2011, 04:42 PM
I use to play GURPs quit often, had a long running Traveller: Interstellar Wars game a year back. It was rather clunky.

mearrin69
10-18-2011, 09:11 PM
That's cool...everyone has different opinions about things. You do, however, misrepresent it: there are *not* eight different skills for basic movement. :) Comments like that (even jokingly) just further the skittishness of potential GURPS players who'll never give it a chance because they've heard it's "too hard". You can do that if you like, of course...but why?
M

someguy
10-19-2011, 03:55 PM
You do, however, misrepresent it: there are *not* eight different skills for basic movement.Really?

Acrobatics: A good skill used by a lot of games.
Climbing: Should be combined into athletics.
Flying leap: They have flying leap, but dodge is a derived stat? :?:
Hiking: Should be part of athletics skill.
Jumping: should be part of Acrobatics skill.
Lifting: Strength check!
Running: Should be part of Athletics skill.
Swimming: Should be part of athletics skill.

But all of this has nothing to do with setting development!

mearrin69
10-20-2011, 10:04 AM
Really! :) Those skills represent athletic-style training and are used to model characters with training beyond that of a normal person. Flying Leap, for that matter, is a cinematic skill designed for non-realistic martial artists - dodging a strike is something anyone can do, hence Dodge as a derived stat (just like Basic Lift). We've never used *any* of those skills in a game and probably never will. Basic movement in all of those modes is covered by the basic rules. But, maybe this misunderstanding does point to the complexity of the ruleset.

But, as you say, none of this has anything to do with setting development...so I'll drop the matter!
M

bartmoss
10-22-2011, 03:13 AM
edit: When you post that in a thread like this its saying "not no, but F*** no!". Its highly inappropriate, and down right rude. Its not only a nonconstructive statement, its actually a hindrance.

No, it's not. I was basically saying "I'd normally like to, but I have other commitments and no time on my hands". We were also kind of having a conversation, and I thought it'd be rude not to reply to you. Of course now you did lose me as a potential participant.

Hai-Etlik
10-22-2011, 04:57 AM
Really?

Acrobatics: A good skill used by a lot of games.
Climbing: Should be combined into athletics.
Flying leap: They have flying leap, but dodge is a derived stat? :?:
Hiking: Should be part of athletics skill.
Jumping: should be part of Acrobatics skill.
Lifting: Strength check!
Running: Should be part of Athletics skill.
Swimming: Should be part of athletics skill.

Flying Leap is a cinematic martial arts skill; it's essentially a super power. Likewise for Light Walk, Blind Fighting, Lizard Climb, Power Blow, etc.

Usain Bolt, Michael Phelps, and Edmund Hillary are not interchangeable. Neither are Andrey Silnov and Lavinia Miloşovici.

Normal lifting is an ST roll. Lifting skill represents training in applying your strength more effectively, as distinct from simply being stronger. Running, Jumping and Hiking are similar. You can run, jump, lift, and hike without any special training, but training can improve your technique. You can even make default rolls against Swimming, Acrobatics, or Climbing to attempt those things without the skills.

Basic movement requires no skills at all. Skills either let you do things that require training to do, or represent refined technique beyond your physical fitness/agility/strength as represented by your attributes.

Acidrain
10-24-2011, 04:32 PM
I've been working on this map for a while. Its the first sector map for my "Jump Point" project. The general idea of the project is to develop an open setting, where anyone (that includes you) can pick a star system, write about it, detail it a much as you care too.

Each star system is up for Grabs. If you want more than one, that's fine as well. To plant your flag just post below the hex numbers of the star systems you want.

If you want to grab a hole cluster, you also need to name the nation you are going to be developing.

The numbers below each star are the systems Universal World Profile. The digits right to left mean:

Star Port Quality:
Main World Size
Atmosphere
Surface Water Coverage
Population
Government Type
Law Level
hyphen
Tech Level


UWP information can be found in the world building section of the Traveller Main Rule book. By the way, Traveller is the default rules system for this setting, unless some one knows of a system that would work better.

It reminds me of my days of modding Starfleet Command 3, it had hexagons to flip when taking that of territory.

someguy
10-31-2011, 01:06 AM
It reminds me of my days of modding Starfleet Command 3, it had hexagons to flip when taking that of territory.Save that in this game you get a lot more story and background information. Not to mention you get to make your mark on the setting.

So are you interested in taking up writing for a world, star system, or cluster of worlds?

someguy
10-31-2011, 01:13 AM
Flying Leap is a cinematic martial arts skill; it's essentially a super power. Likewise for Light Walk, Blind Fighting, Lizard Climb, Power Blow, etc.

Usain Bolt, Michael Phelps, and Edmund Hillary are not interchangeable. Neither are Andrey Silnov and Lavinia Miloşovici.

Normal lifting is an ST roll. Lifting skill represents training in applying your strength more effectively, as distinct from simply being stronger. Running, Jumping and Hiking are similar. You can run, jump, lift, and hike without any special training, but training can improve your technique. You can even make default rolls against Swimming, Acrobatics, or Climbing to attempt those things without the skills.

Basic movement requires no skills at all. Skills either let you do things that require training to do, or represent refined technique beyond your physical fitness/agility/strength as represented by your attributes.And if you try and simulate reality in an RPG you might as well just live your real life. Its also horrible game balance to list gestalt skills in with pacific circumstance skills. It best to have them as mutually exclusive.