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overwatch
03-06-2008, 09:18 AM
Oh random dungeons, you so cwazy.

Having the layout predetermined yet still nonsensical suddenly reminded me of of playing Warhammer Quest, and how much I liked the detail they put into the big board pieces.

I'm shooting for a cramped stone battle-map style dungeon with dynamic lighting and shadows.

Work in progress as of 3/6 .. still painting the unlit floor tiles.

3/7 .. finished painting unlit floor tiles.
3/13 .. spider room detail

The Cartographist
03-06-2008, 09:26 AM
Really like the floor tiles. Very nice. Can't wait to see more.

pyrandon
03-06-2008, 10:04 AM
Looking great, Adam. Very painterly--I like it!

Did you basically lay this out in PS with selection tools & fills, and now are painting over with grays and darks (etc.)?

Arcana
03-06-2008, 10:25 AM
As for thumbnails...if you make the image an attachment it will automatically create a thumbnail. Looks VERY nice!!!

RobA
03-06-2008, 10:38 AM
Oooh! Great start... I like where you are going with this...

(Though I was trying to figure out what the New York Fire Department had to do with this months challenge....)

-Rob A>

overwatch
03-06-2008, 02:24 PM
Thanks all, I'm eager to get back to it!

Yep Pyrandon, thats pretty much how it goes. Once the base is done, i go in and paint the areas of shadow and cracks, then move on to the grunge and highlights. Basically starting from the flat gray color you can see in the lower rooms, and then building up layers of shading.

Also, RobA.. I totally forgot the R in my post title. >< doh, haha!

Midgardsormr
03-06-2008, 07:31 PM
(Though I was trying to figure out what the New York Fire Department had to do with this months challenge....)


I thought the same thing!

Overwatch, I'd be very interested in seeing some WIP shots of a tile as you add each layer of detail.

overwatch
03-06-2008, 08:28 PM
Sure thing Midgar, after this project is through I'll do a brief writeup with images.

overwatch
03-07-2008, 03:30 PM
Updated my first post with the completed basic floor tiles. Moving on to the doors and misc debris.

overwatch
03-14-2008, 12:11 AM
Haven't had a chance to continue till today. Heres a detail of the spider room.

RobA
03-14-2008, 08:56 AM
I thought the same thing!

Overwatch, I'd be very interested in seeing some WIP shots of a tile as you add each layer of detail.

Maybe even a quick video tutorial .... :)

-Rob A>

overwatch
03-14-2008, 01:02 PM
Maybe even a quick video tutorial .... :)

-Rob A>


Ohhhh that could be fun. I've never done one before. I'll have to look into it.

Redrobes
03-14-2008, 03:41 PM
Try http://camstudio.org/ its free and works very well. By default I expect that it would produce an uncompressed avi. To convert you would be best to change it into an XviD format which is widely supported now and very highly compressed as its basically MPEG4. To do the conversion run up http://mediacoder.sourceforge.net/ which is also free and extremely good too.

Edit -- BTW the maps looking sweet !

pyrandon
03-14-2008, 05:08 PM
I can say that camstudio works very well and is easy--so easy in fat that even I can do it.

(And as for video tutorials in general, we're currently working on the idea of hosting these here at the Guild, too!)

Looking great, Adam. I'd be interested in a tut (video or otherwise) too!

overwatch
03-15-2008, 05:34 AM
Ahhhh, cool deal, thanks for the links. I'll have a something whipped up soon.

overwatch
03-17-2008, 03:14 PM
As Requested: Painting Dungeon Tiles in Adobe Photoshop (http://www.cartographersguild.com/showthread.php?t=1693)