PDA

View Full Version : Highland riverside encounter



pasis
10-20-2011, 06:50 PM
Hi,

It's been a while (over a year) since I have been doing any mapping and oh boy it feels good...

This will be an encounter map in a world we are currently roleplaying. It is located in highlands where two rivers are running down the rocky hillside. My plan is to have a bandit settlement in there and players will be facing an overwhelming enemy, so a direct approach is not an option.
Here is a small sample I have been done so far. Basically I have been creating the height map and new textures... As usual, comments and critique is most welcome...


-Pasi

DgtlDrgn
10-20-2011, 06:57 PM
Wow, I really like the water in this! How did you do that?

pasis
10-20-2011, 07:14 PM
The water consists from the base water texture which is a bit more than just a blue layer. On top of it I have the waves layer which was the hardest part to create and then yet another layer for hand drawn elements like currents etc. The waves were create by experimenting several photoshop finters and effects to get only the white and light blue lines (to be honest I sent several hours creating the effect and eventually it just clicked after many tries).
Below the actual river layer I have the ground layer with layer masks as I wanted to have an effect of seeing through the water.

torstan
10-20-2011, 07:27 PM
Hey Pasis, welcome back! That water's beautiful.

eViLe_eAgLe
10-21-2011, 12:55 AM
Definitely welcome back Pasis! You probably don't know me as I joined shortly before you left I believe. :P

Ramah
10-21-2011, 04:46 AM
Hey, Pasis. Welcome back. :)

That water effect you have their really does look very nice. Looking forward to watching this progress.

tilt
10-21-2011, 05:18 AM
long time no see, wb pasis ... looks great as usual looking forward to seeing more :)

Steel General
10-21-2011, 07:27 AM
Nice to see you back, and with a very nice beginning for your map.

pasis
10-21-2011, 10:20 AM
Here is a new update. So far I have been in safe teritory, but now I need to get the settlement there and I'm not sure how I will do it. Only thing I know is that I want it in between the rivers.

tilt
10-21-2011, 10:32 AM
now we're talking... very nice... and that water looks so great :)

mearrin69
10-21-2011, 11:30 AM
Nice! What about a very slight greyscale overlay to emphasize the height differences? I've done that before and it worked pretty well. I'm talking something on like single-digit opacity and a blend mode, so it's nearly subliminal. As for the settlement, I'm not sure how to approach it since you map's already *done*. :) Looks so nice in its natural state it'll be a shame to mess it up with an infestation of home-building creatures!
M

tilt
10-21-2011, 04:00 PM
Stay away from earth.. it's got humans... and they are contagious ;)

anstett
10-21-2011, 04:20 PM
Love the look.

For the settlement, why be above ground? One small building to protect the entrance to the "mine" and then a second map of the interior.

No messy buildings to distract from the natural enviroment.

BOB

pasis
10-21-2011, 05:45 PM
Nice! What about a very slight greyscale overlay to emphasize the height differences? I've done that before and it worked pretty well. I'm talking something on like single-digit opacity and a blend mode, so it's nearly subliminal. As for the settlement, I'm not sure how to approach it since you map's already *done*. :) Looks so nice in its natural state it'll be a shame to mess it up with an infestation of home-building creatures!
M
I added an additional layer where I boost the elevation. I did it by the method i represented in the tutorial I created in 2009 (using bevel effect and letting the Photoshop to do the shadows for me). It looks better now, but there is a risk to go overboard with it.

mearrin69
10-21-2011, 05:51 PM
I think that helps a lot. I use that technique in most maps I make...and may well have learned it from your city tutorial, which is one of the first I tried when I first joined this forum. I know I used your method to make my hills look like hills on my Haibianr map. So. Have some rep for that and for this very nice map. :) Looking forward to seeing what you do with the settlement.
M

Djekspek
10-21-2011, 07:51 PM
Welcome back Pasis! Great to see some more awesome pieces from your hand! cheers, DJ

arsheesh
10-21-2011, 08:17 PM
Wow, that looks fantastic Pasis! Looking forward to following this one.

Cheers,
-Arsheesh

Diamond
10-23-2011, 01:53 AM
Every time I see something new from Pasis I go "Squeeee!!!"

This is no exception.

dasneviano
10-23-2011, 01:46 PM
Amazing!
The only thing I'm not sure about are the boulders in the middle. Are they supposed to be forming a waterfall, or just boulders sticking out of the river? If it's a waterfall, then maybe adding some foam and circular ripples would do the trick. But that is only if you want to be super realistic. It's jaw-dropping as it is!

pasis
10-24-2011, 04:43 PM
Thank you all for all the comments. I finally got something done and added the small settlement and tweaked the river etc. I really had hard time creating the tents and bridges ect as had not done any of those before.

tilt
10-25-2011, 09:34 AM
nice... a few comments, the green buildings look a bit round in the bevel, and the boat bridge sports some rather wide boards - especially when you consider the other bridges. :)

pasis
10-25-2011, 03:40 PM
nice... a few comments, the green buildings look a bit round in the bevel, and the boat bridge sports some rather wide boards - especially when you consider the other bridges. :)
Good points there tilt...Narroved the pier a bit adjusted the bevel of the tents. In an addition I some small bits and pieces here and there and I will call this now done. I will post the final version to the finished maps sections shortly.

But before that here is a night version of this encountermap. I created the light scheme quite fast, so I don't have all the shadows right and this cannot be considered a "map" anymore, but I'll post it anyway...