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Hugo Solis
11-03-2011, 01:08 PM
39629

Text taken from the website:
The Six Griffons Lodge, an exclusive club for gentlemen-warriors, is experiencing strange noises and curious apparitions. The manor’s small staff is at wits’ end chasing phantoms. Tomorrow at noon, the lodge is hosting an elegant luncheon, and the hauntings must be stopped before that exclusive event—or before someone gets seriously hurt.

“The Six Griffons Haunt” is an investigative adventure for the Pathfinder Roleplaying Game that can be set in any large city. Presented for PCs of 3rd or 4th level, this 32-page adventure also includes notes and statistics for scaling challenges to PCs of higher or lower level. The adventure contains a new monster, several player handouts, and a file containing a full-scale color map of the lodge ready for printing. “The Six Griffons Haunt” is written by Ron Lundeen and illustrated by Jeremy Thompson, with maps by Hugo Solis.

If you like it, you can find the adventure in here: http://paizo.com/store/downloads/runAmokGames

I hope you like it!

arsheesh
11-03-2011, 01:58 PM
Congrats Hugo, this is a fine map indeed and I hope that it is a commercial success.

Cheers,
-Arsheesh

RunAmokGames
11-03-2011, 03:21 PM
As the author of "The Six Griffons Haunt," I want to jump in to say that Hugo's map has really made the adventure come alive!

Thanks,

Ron

Hugo Solis
11-03-2011, 05:14 PM
Thanks arsheesh and Ron (RunAmokGames)!

Thomian
11-03-2011, 09:49 PM
Great looking map. I really love the detail.

Dain
11-04-2011, 04:18 AM
Gorgeous map! You really know how to impress people, don't you?
Love it. Colours are great and match the "Paizo touch" details are marvelous.
I'm only wandering about one thing ... one double bed, ok, but ... triple bed? owners must be naughty :P

Otherwise, can I take the red armchair in front of the fireplace and enjoy the warmth of the fire?

Steel General
11-04-2011, 12:25 PM
Congratz! ...nicely done.

Hugo Solis
11-04-2011, 06:58 PM
You know, those huge beds used in medieval times :)

The third pillow was put there to show that it's a different bed, not just a resized copy-paste bed, thou it does look funny :P

Dain
11-04-2011, 07:17 PM
You know, those huge beds used in medieval times :)
The third pillow was put there to show that it's a different bed, not just a resized copy-paste bed, thou it does look funny :P
No misunderstanding, I love that bed! I actually wish I have the same :D

Larb
11-05-2011, 12:44 PM
That looks really nice! I love how rich all the colours are too.

anstett
11-07-2011, 09:08 PM
And purchased, I will figure out a way to explain why that grid is there *wry grin*

Have to support good art.

BOB

Hugo Solis
11-08-2011, 10:52 PM
Glad you did, I hope you enjoy it :)

Green-Pilgrim
11-12-2011, 05:44 PM
awesome looking map. How did you do the texture to the floor on the first level? that looks great!

Hugo Solis
11-14-2011, 07:34 PM
Thanks Green-Pilgrim!

The first floor texture (and second) it just a flat brown color base (differen colors of course on the wood and the dirt) with shading and highlighting using the exposure tool of Photoshop. I added a bit texture with a noisy brush and using the same burn and expose tools. The wood planks is only a couple hand-dran tiles and a lot of repetition with a little single tile modifications so that it doesn't look too repetitive. Seriously all the grid and textures is simple hand made shading and highlighting :)

ChicagoMay
11-16-2011, 11:29 PM
Amazing map! I don't know know to play those rpg games but I would totally try it out with an amazing map like this attached!

atpollard
12-02-2011, 11:40 PM
Flawless graphics.
Some thoughts on the design though ...

The dining table sits 16, but there is only 1 guest room and no servant rooms. The term Lodge suggests a remote rural location.

Since wood typically cannot span more than 20-30 feet, the wall between the dining and kitchen should be load bearing and would probably be better as stone.

I absolutely loved the Washroom ... congratulations on avoiding a fantasy realm with eternal constipation.

Exterior walls are valuable for window space, so corridors are usually centrally located with rooms to the exterior. Moving the stair closer to the entrance would allow a shorter centralized hallway upstairs with the music room placed along an exterior wall.

Bogie
12-03-2011, 01:00 AM
Excellent map, Well done! It is always cool seeing one of your maps get published in an adventure module. (even better if you got paid for it!)

tilt
12-03-2011, 02:29 AM
nice map Hugo, love the colors and all the little details.

@atpollard - interesting with the wood span - I'll try to remember that for my own maps (although there is the occasional giant magic red wood that can span hundreds of feet of course ;)

atpollard
12-03-2011, 01:54 PM
A quick and dirty rule of thumb for spans is the 1 to 20 rule ... each 20 feet of span requires 1 foot of thickness.
So a 6 inch thick floor (0.5 ft) could span 10 feet.
An 18 inch thick floor (1.5 ft) could span 30 feet.
A 5 foot tall roof/floor truss (or your giant redwood beam) could span 100 feet.

Hugo Solis
12-06-2011, 08:53 PM
Real good real architecture tips here!

Regarding the HUGE table, I agree that is quite big. Not my design, I was asked to do it like that :P I did took four chairs off the table to make it look less crowded. You could always think of the lodge as a "club-house", not some sort of Inn.

Same thing for corridors, that's a design from the client, thou I must say that sometimes (most of the times actually) proper architecture does not work well with standard dungeon crawling, I remember this one super-nicely/properly built temple complex which had a nice big and wide corridor that went straight into the main temple and the players going straight in skipping all the secondary, ou of the way chambers... So, winding corridors and senseless architecture are lots of fun for players but a nightmare for cartographers... :D

Thanks for the tips and points!

atpollard
12-06-2011, 09:23 PM
Even in the real world, some arcitectural decisions are driven by the client ... we were part of a 'team' of designers working on an athlete's dream home. On a normal inspection of the heating system (our part of the project) one of our people saw that they were installing a real stone staircase over a wooden floor ... the structural engineer had no idea that the wooden stair had been changed to stone. You should have seen the custom steel beams and collumns that were added to support the weight of that stair.

Given the mix of rooms, I thought that much of the plan might have been driven by the 'adventure'. As I said before, I have nothing to add to your graphics ... they look flawless to me.
Well done.
Arthur Pollard