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View Full Version : U1 - Sinister Secret of Saltmarsh



koralas
11-06-2011, 07:48 PM
Hey all, so I am finally back and at work on mapping for a new campaign. Early in the campaign I am going to utilize some of the old 1st Ed. modules, T1, U1-3, then see what direction the players will go. As such, I found some good maps for T1 to use as battle maps, but didn't find any for use with U1-3. Originally I started working on U1 in RPTools MapTool, which is nice, but in many ways limited. Here are the maps I ended up making, then painstakingly "exporting" via screen capture. How I wish they had built in a way to save a bounded section of the map as a PNG!!!

The house grounds - 39722

The Ground Floor - 39723

The 1st Floor - 39724

The Attic - 39725

The Cellar - 39726

The Caverns - 39727

Sea Ghost Deck - 39728

Sea Ghost Desk Cabins - 39729

Sea Ghost Hold - 39730

And the Sea Ghost Bilge - 39731

MapGoon
11-15-2011, 10:13 AM
I like your boat designs.

rredmond
11-21-2011, 05:52 PM
The boat layouts were the best things about those modules, you could use them for other things whenever you need a boat! Nice maps!! Good stuff, thanks.

meek75
11-29-2011, 07:06 AM
I agree with those above, the boat design is great. I can imagine using these for multiple games. The interior of the house has a bit of a scale issue. The floorboards are extremely wide in comparison to other things in the house and the stone patio doesn't seem to match stylistically. Great work! Thanks for sharing.

Gold
03-19-2015, 05:59 AM
It's a few years later, but I want to thank you so much!

I'm preparing to run the Saltmarsh trilogy on www.Roll20.net soon and was looking for fan-source maps of the cellar and caverns.

Easydamus
03-28-2015, 05:59 PM
Great module. Very Scooby-Do.