View Full Version : U1 - Sinister Secret of Saltmarsh

11-06-2011, 07:48 PM
Hey all, so I am finally back and at work on mapping for a new campaign. Early in the campaign I am going to utilize some of the old 1st Ed. modules, T1, U1-3, then see what direction the players will go. As such, I found some good maps for T1 to use as battle maps, but didn't find any for use with U1-3. Originally I started working on U1 in RPTools MapTool, which is nice, but in many ways limited. Here are the maps I ended up making, then painstakingly "exporting" via screen capture. How I wish they had built in a way to save a bounded section of the map as a PNG!!!

The house grounds - 39722

The Ground Floor - 39723

The 1st Floor - 39724

The Attic - 39725

The Cellar - 39726

The Caverns - 39727

Sea Ghost Deck - 39728

Sea Ghost Desk Cabins - 39729

Sea Ghost Hold - 39730

And the Sea Ghost Bilge - 39731

11-15-2011, 10:13 AM
I like your boat designs.

11-21-2011, 05:52 PM
The boat layouts were the best things about those modules, you could use them for other things whenever you need a boat! Nice maps!! Good stuff, thanks.

11-29-2011, 07:06 AM
I agree with those above, the boat design is great. I can imagine using these for multiple games. The interior of the house has a bit of a scale issue. The floorboards are extremely wide in comparison to other things in the house and the stone patio doesn't seem to match stylistically. Great work! Thanks for sharing.

03-19-2015, 05:59 AM
It's a few years later, but I want to thank you so much!

I'm preparing to run the Saltmarsh trilogy on www.Roll20.net soon and was looking for fan-source maps of the cellar and caverns.

03-28-2015, 05:59 PM
Great module. Very Scooby-Do.