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Tareth
03-11-2008, 05:47 PM
Here is a second map done in the same style as the Stormmount region map. One of the big differences between the two maps is that I reduced the size of the ridgeline marks between 10-20 pixels.

I've also added a simple compass rose and scale. As before everything was done using Photoshop CS2.

For a little background on this project, it is something I've been developing for a GURPS 4th edition campaign that my group will undertake soon. Many of the ideas and places have been floating around in my head for a few years, but only now is anything being put down on paper.

I plan for this set of maps and the accompanying journal text (yet to be developed) to be standard PC handouts (With the backstory being they are common copies of the last Imperial survey completed prior to the empires withdrawl from the region about 20 years in the past.)

Now its time to get the journal entries completed and then start mapping out the cities, ruins, and other more campaign/adventure specific buildings and locations.

Thanks for looking,

Tareth

Kagehito
03-11-2008, 06:25 PM
This is a style I'm not quite used to, but I think it turned out really well.

The locations look good, and the overall feel is very clean.

One tech question for you though: The elevation lines, how did you get the "arrow" effect?

RobA
03-11-2008, 06:47 PM
This captures the style of a survey map very well! I can guess most of the symbols, but assume that there will be a key provided in the journal?

Kagehito - I could tell you how to do it in Gimp or Inkscape, but will leave the photoshop answer to Tareth :)

-Rob A>

rwaluchow
03-11-2008, 06:55 PM
i think this is a big improvement from the last one.

Very nice.

The Cartographist
03-11-2008, 07:17 PM
Tareth - Beautiful. I agree that it is a big improvement over the first.

Two comments:
1. (I believe that this was brought up in the previous, but -- ) There are times when the arrows don't follow their curve that well. Although it might take some time, cleaning that up (even if manually) might improve the overall map.
2. I don't like the symbol for the towns. All of the other symbols look like paint on parchment, but the round, dark-gray, with some additional detail symbols for the towns do not match the style of the rest of the map. (IMHO)

Midgardsormr
03-11-2008, 07:36 PM
Very nice! I liked the first map quite a bit, but this one is a big improvement. Care to share that compass rose? It's pretty!

Airith
03-11-2008, 07:59 PM
awesome style tareth, although your compass says north is up... yet you have the east fort to the left and the west fort to the right... explain? ;)

Kagehito
03-11-2008, 08:06 PM
awesome style tareth, although your compass says north is up... yet you have the east fort to the left and the west fort to the right... explain? ;)

Hey, I once had a Place known as "Port Town", which rested at the top of a mountian....

Never question the methods of the egocentric people that tend to name places in fantasy worlds.... :lol:

Redrobes
03-11-2008, 09:53 PM
Awesome - if you keep this up you would have quite a staggering campaign land.

Torq
03-12-2008, 02:48 AM
Great map Tareth!

I love the style and the clarity of the whole thing. We have many great mappers and tutorial writers on this site and becasue they are so good many of us find ourselves trying to emulate them to a greater or lesser extent. What I find to be one of the hardest parts of mapping is coming up with or developing a style of your own that looks good and does the job.

While I think your map could benefit from a few minor refinements, I think you have a great style and a unique look to your maps, which I think you should hold onto.

Torq

Tareth
03-12-2008, 12:04 PM
Thanks for all the great comments everyone.

Airith: lol. Nice catch. I must have looked at the map for hours and never noticed that little mistake. Final version has been switched.

Midgardsormr: Glad you like the rose. I've attached a psd file of it below for anyone who wants to use it. If you need a different format just let me know.

Cartographist: Those ridgelines are a bit of a pain sometimes, but I still like the effect. I went through once to clean up several of the most out of place ones, but I can see now I missed a few. I'm not sure what causes them to go so out of whack sometimes, but next go around I'm going to try to make sure my paths don't have any weird 'kinks' or other angles that might be causing the issue. May just be something in PS.

On the city markers I wrestled a long time to come up with a symbol that 'worked.' I wanted something simple, but also not too modern. I can't say I'm totally happy with them either. I went with the dark gray/black circles with the thought that they would have been easy for someone to just 'ink' in when creating the map. I may just try making them smaller next time so they are still visible, but not quite so...prominent. That is if I don't think of something else. :)

Kagehito: The 'arrow' was defined by making a new brush from one of the standard calligraphy brushes set with the fade between 150 and 200 and a little size and roundness jitter. Then using the 'new' brush to stroke the path. An excellent tutorial on the whole 'ridgeline' process is located on Butch Curry's website here: http://www.zombienirvana.com/?page_id=67.

Thanks again,

Tareth

NeonKnight
03-12-2008, 04:01 PM
I really, really love this style.

I am going to see if I can easily emulate it in CC3...when i have time...and my ADHD doesn't suddenly pull me in another direction (CURSE YOU ADD!!!!!!!!!!!)

:D

Kagehito
03-12-2008, 08:58 PM
Hey thanks for the link! I'll go check it out as soon as I can! It's the wifes birthday today, so i have no time for projects.


I really, really love this style.

I am going to see if I can easily emulate it in CC3...when i have time...and my ADHD doesn't suddenly pull me in another direction (CURSE YOU ADD!!!!!!!!!!!)

:D

ADD + Internet = trouble

Midgardsormr
03-13-2008, 05:58 PM
Thanks for the rose!


On the city markers I wrestled a long time to come up with a symbol that 'worked.' I wanted something simple, but also not too modern. I can't say I'm totally happy with them either. I went with the dark gray/black circles with the thought that they would have been easy for someone to just 'ink' in when creating the map. I may just try making them smaller next time so they are still visible, but not quite so...prominent. That is if I don't think of something else. :)


It might be effective to blur them just slightly--the sharp edges might be causing them to look computer-generated. It might also work to reduce their opacity a little bit.

pyrandon
03-13-2008, 06:41 PM
Nice map, Tareth. Excellent work!

(PS: Gurps 4e rocks!)