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pasis
11-14-2011, 03:06 PM
Here is a little of something I started today. This is going to be a roadside encounter and will be used in my game in few weeks. This is basically my first battlemat I知 doing, so I guess I値l be redoing things many times before I知 finished.

pasis
11-14-2011, 04:48 PM
The road is coming along quite ok and I'm happy with the gravel at the edges of the road. Also added some basic grass textures to get more live to the ground

pasis
11-15-2011, 04:04 AM
This is the point I got with this yesterday. I try to finish this fast (in two evenings) to find reasonable ways to do the battlemats quickly. I should be able to spend few hours to finish this today after I get the kids to bed.
Though I'm a bit worried that this map starts to have too much going on in it. In my opinion less is more what comes to battlemats. I will tone it down in the next version and maybe few other tricks to make it less busy.

ravells
11-15-2011, 04:20 AM
Really nice texturing you have there. Are you going to print this out when you are done?

pasis
11-15-2011, 05:06 AM
Thanks Rav, yes I will print it out. I only have possibility to print A3 size color prints, which means the mat will consist of four A3 sheets taped together. The samples attahed here are ス of the original resolution. The actual size is 3200x2300 so when printed out, it will be 100dpi which is enough for the purpose.

Lukc
11-15-2011, 05:13 AM
Yup, the textures are pretty solid :) Now to see what else joins thems.

pasis
11-15-2011, 04:31 PM
I think this one is finished, or is it? Do you think it is ok as it is or should it be toned down or add/remove something? I already made the ground less green to get the bushes and trees more visible.

anstett
11-17-2011, 09:53 PM
Outstanding! This is exactly the kind of map all VTT GMs need. Something realistic and generic enough to drop in almost anywhere.

+2 for no grid :D

BOB

ravells
11-18-2011, 07:14 AM
Wow, that is utterly beautiful! Some of the best texturing I've seen on this site (but then you are the texture Meister!)

Ramah
11-18-2011, 07:48 AM
Looks wonderful, Pasis. :)

The only thing I'm not a fan of is the digitally shiny hill thing in the south but your boulders and rocks look fantastic.

Steel General
11-18-2011, 07:53 AM
Nicely done...

ChicagoMay
11-18-2011, 09:23 AM
Holy crap, I didn't think a road could look so good!

Matrix Sorcica
11-22-2011, 05:26 PM
Outstanding! This is exactly the kind of map all VTT GMs need. Something realistic and generic enough to drop in almost anywhere.

+2 for no grid :D

BOB
I would love it with a grid - or a guide on how to add my own :)

Bogie
12-01-2011, 09:42 PM
The final map is excellent, love the texturing. Great battlemap, open area to fight in, enough trees and rocks to stage an ambush from!:)

I also prefer my maps without a grid, but if I need one (very rare) I make it just barely visible.

Alex
12-01-2011, 09:49 PM
Wow! That roadside looks amazing, pasis! Great job!

Repped!

pasis
12-02-2011, 03:03 AM
@Ravells: Thanks man. The credit goes to the guild and the community. Before joining the guild my players had a solid opinion that I should stick with pen and paper when making RPG maps. Haven稚 heard that from the players anymore :)

@Ramah: I agree, I知 not a fan of that hill either. I have new better ways to do it now and I might redo this map one day.

@Matrix Sorcica: There is a version with a grid in the 杷inished maps section. I attach here the grid (as transparent .PNG file) I have been using. You can take it as it is or use it to make your own. I set the blending mode of my grid layer as multiply in Photoshop and by doing so the grid is nicely visible in both light and dark areas.