View Full Version : WIP: HMS Bounty
11-16-2011, 04:01 PM
After working on it for quite some time now I decided to show you the progress I made so far. I chose the Bounty, because it was a small ship (originally I wanted to model the Victory) and I thought it could be done in a reasonable amount of time. This was a mistake, scanning the plans from the book ('Anatomy of the ship' series), scaling/rotating them, create a proper scale, many tries in modelling the ship hull etc. took much time, but I still love old sailing ships so I'm still on it. No matter how much time it will take I will finish it!
11-16-2011, 04:03 PM
And some more screenies...
11-17-2011, 03:46 AM
The meshes are really clean and beautiful and I can't believe the level of detail you are going into. Are you going to texture it too?
I hope you're posting these WIPs on the silo forums too! It's so good to see it being used for hard modelling!
11-17-2011, 08:13 AM
Very impressive Katto, looking forward to watching it progress.
11-17-2011, 01:01 PM
Thank you ravells and SG!
Of course will the final objects be textured! Otherwise it would be like a map without a compass or a scale :)
Here is a test render I did some time ago.
11-17-2011, 05:11 PM
That is just super stunning!!!
12-15-2011, 04:36 AM
Progress is slow, because it's getting detailed now. Here is an update with the three masts added.
Starts to look like a ship now ;)
damn that looks good - great work Katto :)
12-15-2011, 08:28 AM
Thanks tilt, still a long way to go...
12-15-2011, 09:27 AM
The detail is just mind blowing!!!
12-15-2011, 10:48 PM
Absolutely stunning. I love seeing the insides of these ships, trying to imagine life on board. These really bring the dimensions to life! Incredible work.
12-18-2011, 05:31 PM
I know what you mean barsoomcore. The crew members/space ratio is amazing. Here in this case the Captain's quarters only served for exotic plants. 774 pots in this room!
I had time over the weekend, so I've done the yards. Now it's time to get back to the hull...40708
12-31-2011, 11:42 AM
The stern is nearly finished. It just needs a few adjustments when I will finish the upper deck.
01-04-2012, 05:49 AM
Absolutely amazing. That hull must have taken you forever. I've just started messing with SketchUp and round objects continue to taunt me with their curvyness. What kind of plan/blueprints are you using? I've been "commissioned" to make a map/image of an authentic pirate ship for a family member's novel-in-progress and have had a terrible time finding good layouts. You can find a few top-down of the upper deck and maybe side view, but never any really good looks at the masts, riggings, or lower decks.
01-04-2012, 01:04 PM
The hull was indeed the most difficult thing so far. After 3 failed attempts I found a great tutorial here (http://forum.piratesahoy.net/index.php/topic/17259-ship-hull-modeling) and gave it a try. The first results convinced me to carry on and now I am quite happy with it.
Finding free blueprints of historical ships on the internet is nearly impossible. There is a great book series called "Anatomy of the ship" with detailed blueprints for hobby miniature shipbuilders. You can find the books on Amazon or elsewhere if you search long enough.
There I am using Silo for modeling I can not help you with SketchUp.
01-04-2012, 02:37 PM
That's amazing! Repped for sure to keep you going :)
01-08-2012, 08:29 AM
You are crazy, but keep going... ;)
01-08-2012, 05:03 PM
I hope to post a WIP next week, except the figurehead and rigging (the next challenges), putting all things together I have so far. It will be the first time I'll see it altogether. Can't wait to see it, but now it is time to optimize many things that won't be seen at the end...
Thanks a lot for the rep torstan and Troedel :)
01-10-2012, 01:16 PM
Here are the promised pics. I've subdivided many objects to a medium level. The resulting file size is ~70MB. Silo is a bit slow but stable.
01-10-2012, 04:27 PM
amazing work. Deserves some rep!
02-01-2012, 05:00 PM
Progress is slow at the moment.
Optimized the meshes for a week and started with the standing rigging. I got bored at it and played with the UV mapping of the outer hull.
Here are the first rendered pics, I hope you like them.
Impressive indeed! Like lego for 3d-ups! :)
02-16-2012, 06:38 PM
progress is VERY slow at the moment until I manage to create an appropriate wood texture in Genetica. It is a very cool program, but think I have to read the manual first. I've spent a few days in searching for a realistic colour scheme of the ship, but it seems there is none. I've also watched "Mutinity on the Bounty" in FF but was also disappointed about the colours and the layout of the replica.
Some new renders are attached...
02-16-2012, 06:52 PM
Wow impressive work so far. You know they do say that slow and steady wins the race, so there you go for your progress.;) She does really need a nice transparent salt sea layer to caress her hull though, she looks so lonely floating in her virtual dry dock. lol
02-16-2012, 07:03 PM
Thanx maxdaddy, there a lots of things to do, but I am stuck atm without the wood texture. I've definitely thought about a weathered layer.
04-12-2014, 07:04 PM
I am so new to this - building a wooden model - 3-d is so great. Sorry if this is presumptuous, any change of getting one copy of a 3d file for Photoshop for me to practice with?
06-14-2015, 03:56 PM
06-14-2015, 04:01 PM
Those who make maps know a map is never finished. It can always be improved in some ways. The same is with 3D models. They can always be tweaked and optimized. The model was too complex for my skills and the program I've used and I was always unhappy when I looked at it from time to time.
So I've decided to start again from scratch: scanning the book, adjusting the pics and modeling the stuff (and in the future UV'ing and texturing the model).
This is what I have so far. Next will be the stern...
06-14-2015, 04:23 PM
That is really impressive Katto. :)
From having done 3d modelling in the past, though not to that level, I can really appreciate what is being done here.
It looks like you had been using Silo and went to Modo...
How have you found MODO, to work with? I always wanted to try Modo but never had the money for it.
What lead to the change from Silo to Modo?
06-14-2015, 06:18 PM
Silo was really cool for modelling, but lacked in many ways: advanced modelling features like arrays, symmetry,... yes everything you need for complex models.
I've tried almost every 3D program that is in reach for a hobbyist and chose modo (I hate the new MODO spelling), because it is like modelling in Silo but on steroids and the other features like rendering, UV'ing and rigging are good.
If you are really interested in that program, watch Peter Stammbach's Youtube tutorials to see its modelling power and start with modo indie. It's Steam summer sale at the moment and you will get it 40% off. Of course there are limitations, but for that price it is a steal. If you want the full version, wait for a sale that is normally 2 or 3 times a year.
06-15-2015, 03:43 AM
Glad to see you're still working on this Katto. Wow, just wow.
Hey, I use silo and it has arrrays and mirroring (which is the same thing as symmetry.
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