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ravells
11-22-2011, 08:03 PM
I am trying out some new stuff for an unpaid commission here: (http://www.cartographersguild.com/showthread.php?16584-RPG-Map-Zoh&p=170325#post170325)

Mostly I'm going to do the labelling by hand and will have to do lots of practice rediscovering the art of Calligraphy, which was a hobby of mine about 20 years ago and which died a death when I discovered computers did fonts.

jbgibson
11-22-2011, 08:32 PM
Niiiice, ravells. You doing the lettering with tablet or paper?

maxsdaddy
11-22-2011, 08:49 PM
Looking good so far. Are the names on the map already done by hand, and if so how did you superimpose them on it

ravells
11-22-2011, 08:57 PM
Thanks guys, but it really shows how far my handwriting has gone to hell in a handbasket over the years when I stopped using a pen and started using a keyboard.

At the moment, I'm writing the characters on paper with an italic nib, scanning them and then autotracting them into vector (so they look consitent / stay clear at high resolutions / easier to colour / edit etc) and reducing the size (which gets rid of some of the sins).

I want to get to the stage where I can print out an outline of the map, do all the lettering by hand (doesn't matter if I make a mistake, I can just do that bit again later), scan the whole lot in at once and drop it into place. I think it would be more fun.

Zonatos
11-22-2011, 09:03 PM
Whoa, so this is the 'new technique' you wanted to do? Now I'm even more surprised with the work of you guys...
I've seen other maps made by this 'guild'... but you guys really take it very seriously, don't you? =D

Very nice so far... Can't wait to see it finished... xD
I've searched for some 'cartographers' before, but none of them accepted to do it unpaid (in brazillian foruns... xP)

maxsdaddy
11-22-2011, 10:09 PM
"Thanks guys, but it really shows how far my handwriting has gone to hell in a handbasket.." No sin there. I think by now that the only thing I write in script is my own signature. :) I took a course in architecture wayyy back in junior-high and the teacher was a real stickler for super neat hand printing. Loved the look of it then and it stuck. Every time I have to write a out a message in a birthday card or such, if I try to use my long lost "skills" in script, I end up throwing out the card in and having to get a new one.

Lukc
11-23-2011, 03:16 AM
Thanks guys, but it really shows how far my handwriting has gone to hell in a handbasket over the years when I stopped using a pen and started using a keyboard.

At the moment, I'm writing the characters on paper with an italic nib, scanning them and then autotracting them into vector (so they look consitent / stay clear at high resolutions / easier to colour / edit etc) and reducing the size (which gets rid of some of the sins).

I want to get to the stage where I can print out an outline of the map, do all the lettering by hand (doesn't matter if I make a mistake, I can just do that bit again later), scan the whole lot in at once and drop it into place. I think it would be more fun.

That sounds like a familiar technique ... :) I recommend tracing paper for the lettering, then just scan that and drop it on top as a layer.

ravells
11-23-2011, 05:53 PM
What a clever idea! Thanks Lukc! Need to go and buy some now!

ravells
11-23-2011, 07:27 PM
I'm quite liking it...

I don't know exactly how difficult it is to draw a map for you guys, so if I'm asking too much, or if you don't wanna change it because you think it's nice this way... well, I don't mind. As you said, I'm not paying, you're doing it for free, so you have no obligations here. ^^

But... anyway, if you don't mind, I'll just ask to you to make the west a little bit misterious... If you could simply leave that part in blank, as if it wasn't drawn yet... Because no cartographer in Zoh ever reached the other side of the desert, so they can't know for sure the coastline there... I simply don't want the players to know anything about that side. In the other hand, I could simply cut the map when I present it to the players, so I wouldn't have problems here, then, it's up to you taking that part off or not.
The moutains could be a little bigger too, they appear to be a little small in that map... I was thinking about really high mountains, and extensive too, something as the Andes down here in South America... ^^

You can make a little town at the east too, after the Walls... it's a necromancer tower, in fact, far from the walls, in the east. That's why humans constructed the Walls and the city of Barreira (a militar city)...

I don't know if the story of the world would help you drawing, or not. So, if it helps explaining what each city is (militar, economic, etc.) and how they were made, I can explain... if it doesn't, I'll swear I stop bothering you with scenary stories (as the necromancer and the fact that Barreira is a militar city).

Just posting this here from the other thread for easy reference.

More labels (I can feel my hand improving slowly) and some reference stuff. Might be a bit of a silence while do the rest of the labelling in this font which is going to make for pretty boring incremental updates.

Zonatos, the more information you can give the better, although I can't promise to put everything in.

Zonatos
11-23-2011, 08:11 PM
Ok, great. I think I'll start putting them here then...
And please, do not put 'Norse' or 'Egyptian' in the map... they are the settlers of Mor, Treefor and Barreira... but their civilization have been destroyed. Ever single information about them has been destroyed by the church in the RPG, so it would be better if this names didn't appear in the map (the players will need long hours of campaigns to finally find out the truth about the Settlers... ^^)

Well, f information is what you need... here is a bit of History and Geography

I don't know exactly how far you will go with this project, but wanna ask if you pretend making 'Thanatos' continent in the north...
Another thing: there is an archipelago in the south sea - it still don't have a name, and, as it was discovered and named by christians, an english or latin-language name would do better. The Archipelago is just a LOT of little and medium islands. They can be a little far one from the other, and at a distance big enough for not to be seen from the continent itself - only in days with really no clouds. Most of this islands is habited, and the southern islands have a big oriental influence, having cultures and religions based on Japanese and Chinese one's.

In the East, beyond the Walls, there is the kingdom of the Necromancer, the great mage Talos, that lives in a black tower, with something like 20 stories high (something between 60 and 100 meters), but it can be bigger.
This kingdom is the land of the Kataots, small creatures created by Talos, that are similar to kobolds. They have a black skin (as coal, but similar in aspect and roughness to rocks). They don't have hair. They have long and sharp claws and teeth. They use leather or metal armors, and natural weapons (claws and teeth) or metal weapons (battle axes, swords and hammers). They are really stupid and desorganized, and can't climb mountains. Attack in armies of 50 to 500 kataots, with 3 to 5 leaders (kataots with a little more inteligence).

In the Far South, in a distance similar to the distance America-Europe, there is a recently discovered continent, named No Komo. If you wanna draw it, feel totally free. It's still a little unknown, but there was some explorations, so the coastline of it is well known, but the continental area is more misterious - apart from some areas where humans start to make villages, as when the europeans found america (think it's like the XVI to XVII centuries).

The north continent, Thanatos, is habited by demons and other evil creatures. There are legends about it been a human continent much time ago, but demons now control everything in that continent. As it is a terribly dangerous area, most humans do not return from the continent, and this makes it a little misterious too.

Zonatos
11-23-2011, 08:31 PM
And now about the economy, commerce and policy in this world

The economy in Zoh is based in the Treefor currency, as Gold Coins, Silver Coins and Cooper Coins, but the islands in the south have some different coins too, although the Treefor currency is the only that has value EVERYWHERE.
The commerce is done by boats and ships in the South Sea. There is a road connecting Mor and Treefor, used by caravans, and another from Mor to a harbour in the south sea. Another important thing for the commerce are the Voadores (in singular, Voador), flying machines as airships, that usually make their way between Mor, Treefor and Barreira.

Mor has the only Voadores' factory in the continent, and the largest wine production, exporting both products, and importing weapons, tools and utensils from Treefor.
Treefor has a big production of weapons and utensils, exporting both to Barreira and Mor, and importing wine from Mor. The city doesn't have a big food production, and imports it from Mor, Barreira and some little villages, but has the better bread in the continent (importing wheat from other places and processing it inside the city).
Barreira, as a militar city, imports much weapons and armors, and have a good production of both too. They have the lowest price of both things in the city. There are much mages in the city, helping defending the Walls from Kataots attacks, and to attack and conquer places beyond the Walls. The Church is strong in Barreira, but the Major General of the city, it's 'governor', don't like the Church very much, as it is always trying to arrest mages and wizards, who usually help a lot with the defense of the city. Because of this, this is the city in which the population most accepts mages, and with more of this kind of hero in all Zoh - and that makes there the best place to buy magic items and things.

Treefor is commanded by a King and a council of 9 sages, 4 from the church, 3 from choose by the King and 2 elected by the people. In fact, the people elect 100 "Escolhedores", that take care of minor things and elect 10 "Prefeitos", which one controlling 10 Escolhedores and voting for the 2 member of the council.

Mor is commanded by a group of merchants, one from each of the 10 Great Guilds of the city.

Barreira is commanded by the Major General, that controls the entire city alone, being the best soldier, named by the other minor Generals and substituted only after death (or if the generals believe he needs to leave the power).

ravells
12-05-2011, 08:22 PM
The joys of Dover clip art...Zonatos, any amendments you want to make or additions? I'll need to fix the mountains a bit....might use Star Raven's brushes. Do you want forest in this map?

ravells
12-05-2011, 09:19 PM
Some final fiddling for the night.

ravells
12-06-2011, 05:47 PM
Next Update...Zonatos...anything else you would like?

Zonatos
12-07-2011, 05:21 PM
Wow... that's an amazing work... I was thinking you would let it as it was before... but this is impressive, really.

If it's not any trouble for you... yeah, a forest would look nice... But only if it is something easy to do, because... well, it's already perfect! xD

Thanks a lot!

ravells
12-07-2011, 05:37 PM
lol, glad you like it. I thought you'd run away somewhere! Where would you like the forest?

Zonatos
12-07-2011, 08:36 PM
Well, I've been checking this forum for some days... xD

I don't know... the forest should dominate the area, from the north side of the mountains to the sea...
The path that connects Mor and Treefor has trees in both sides.

It should go all the way from something like 50km of the desert to 10km from the Walls. I don't want a big forest in the south, and the Lands of the Necromancer may be a devasted land... As well as Thanatos. There may be a tree in some places, but if you can make dead trees in those places that would look nice (not dominating the view, as in 'human Zoh', but in some little areas).

In that valley in the center of Zoh, in the mountains, next to Tarios and Pervous, I think there may be some plains, without any tree... But the rest may be really DOMINATED by trees - apart from the places near the biggest cities, as Treefor and Barreira (Mor is in the mountains, so there is no need to worry.


Zonatos

ravells
12-08-2011, 01:55 PM
OK, This just about finishes it then.

Have fun with your map!

Zonatos
12-13-2011, 03:41 PM
Well, thanks for the map, thats amazing!

Saved it here already... Thanks ravells!

Zonatos
12-13-2011, 03:42 PM
Well, thanks for the map, thats amazing!

Saved it here already... Thanks ravells!

Zonatos
12-13-2011, 03:45 PM
In fact, saved all of the map's you posted here.. xD