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Sapiento
12-07-2011, 09:08 AM
I'm a great sci-fi fan, and I like especially the books from British sci-fi novelist Peter F. Hamilton. In his latest trilogy (the Void Trilogy) - a masterpiece of sci-fi in my opinion -a great part of the story happens in a city called Makkathran.
On his website, Mr. Hamilton has a simple map (http://www.peterfhamilton.co.uk/index.php?page=makkrathan-map) of the city. But I felt this story needs a new and more elaborate map. So I asked Mr. Hamilton's agent a few weeks ago for permission to make a new map. Gladly I received this permission.

I made the map in style which I think fits the technological stage of its inhabitants which is similar to the Renaissance. Important sites of the story are done as 'hand-drawn' additions.
The map is mostly completed apart from a scale. I finished the last book nearly a year ago and can't remember exactly how large the city is; at least some kilometers in diameter. So if anyone has an idea I would be thankful. As a last resort I could create a fictional 'Makkathran mile'.

C&C is welcomed.

mearrin69
12-07-2011, 09:20 AM
Very nice. I love it!
M

Lukc
12-07-2011, 12:38 PM
It looks nice, but maybe the map is a bit short on squares and open spaces? Also, I do recall the books quite well :) but don't recall the size of the city.

Was it Makkrathan or Makkathran tho'?

Sapiento
12-07-2011, 12:54 PM
It looks nice, but maybe the map is a bit short on squares and open spaces? Also, I do recall the books quite well :) but don't recall the size of the city.

Was it Makkrathan or Makkathran tho'?

Good point.
It's Makkathran, yes. This name is too complicated to remember :? I had to check one of the novels after your question - actually the name on the website is wrong, too.

Sapiento
12-08-2011, 02:50 AM
I added some forests on the western side of the city and corrected the title.

Btw, could one of our CLs be so nice to change thread title into Makkathran.

Hai-Etlik
12-08-2011, 03:27 AM
The phrase "Done by" seems a bit vague and crude compared to the rest of the map. Maybe "Prepared by" would work better?

atpollard
12-08-2011, 11:42 AM
I think that maps are "Created by the Cartographers' Guild".

[EDIT: corrected per the grammar nazi.] :)

... but in my defense, the spelling was a typo (old keyboard) and the quotations could be single or double (see Oxford guide to writing) - the ('s) that should have been (s') was 100% my bad ... I should have known better than that. :(

... So it was a one-man guild that draws carts. ;)

Lukc
12-08-2011, 12:28 PM
In that case, to be a grammar nazi, it should be "Created by the Cartographers' Guild" - unless you really mean a guild consisting of just one guy that draws cats. :)

Sapiento
12-09-2011, 05:18 AM
I changed the label as suggested.

atpollard
12-09-2011, 10:44 AM
Given your rep (and professional artist status) I am going to be harsher than I normally would, so let me preface my criticisms with an acknowledgment that it is a really good map that I think has the potential to be a great work of art.

The hatching (diagonal across the buildings and horizontal on the main roads) just doesn't do it for me - the background parchment and base line work seem better than that. Unless you have a specific map that you are copying in mind, the Renaissance is more about art than technical drafting. Yes, there should be the technical line work like the building outlines and compass, but that should be only the starting point. Specifically, I suggest something closer to a watercolor embellishment of the buildings than a simple hatch. Perhaps a transparent Grey (or color tinted layer) as a solid hatch over the buildings - with some sort of cloud texture to create the lighter and darker patches common in watercolor.

Since the side streets are defined by their light color, the main streets should lose the horizontal hatch completely and just let their slightly darker background define them.

The city wall should be solid black or a near-black dark Grey.

The woods dot texture doesn't work - it looks more early 20th century zip-tone than Renaissance. I suggest some small hand drawn texture or some small gaps in the canopy and a light watercolor-like shading.

Another small nit, but the woods should stop at the inner line of the border, that's what it is there for. Same with the roads and buildings to the top and bottom, and the top and bottom edge of the water/coast hatch.

As far as the water's edge goes, it is absolutely perfect, don't change it one bit (except to stop it at the border).

So that's my 2 cents worth ... you did say that C & C was welcome.

Sapiento
12-09-2011, 11:13 AM
Given your rep (and professional artist status) I am going to be harsher than I normally would, so let me preface my criticisms with an acknowledgment that it is a really good map that I think has the potential to be a great work of art.

The hatching (diagonal across the buildings and horizontal on the main roads) just doesn't do it for me - the background parchment and base line work seem better than that. Unless you have a specific map that you are copying in mind, the Renaissance is more about art than technical drafting. Yes, there should be the technical line work like the building outlines and compass, but that should be only the starting point. Specifically, I suggest something closer to a watercolor embellishment of the buildings than a simple hatch. Perhaps a transparent Grey (or color tinted layer) as a solid hatch over the buildings - with some sort of cloud texture to create the lighter and darker patches common in watercolor.

Since the side streets are defined by their light color, the main streets should lose the horizontal hatch completely and just let their slightly darker background define them.

The city wall should be solid black or a near-black dark Grey.

The woods dot texture doesn't work - it looks more early 20th century zip-tone than Renaissance. I suggest some small hand drawn texture or some small gaps in the canopy and a light watercolor-like shading.

Another small nit, but the woods should stop at the inner line of the border, that's what it is there for. Same with the roads and buildings to the top and bottom, and the top and bottom edge of the water/coast hatch.

As far as the water's edge goes, it is absolutely perfect, don't change it one bit (except to stop it at the border).

So that's my 2 cents worth ... you did say that C & C was welcome.

Thank you, any C&C is appreciated.

I guess from your comments that you don't know the novels, which may have influenced your comments.

The 'main roads' are canals and the texture is the same as for the coast. The city wall is not of stone ('crystal wall'!) - if I would change the colour it would be very bright.

Even if the tech of this culture is similar to Renaissance it's not the same. People can 'connect' to animals like eagles and see through their eyes, so they know very well how their city looks like from above. I think this would make an artistic approach to a map unlikely.

As for the border: I will try if it looks better to make the space between the black border lines solid.

You're right about the woods, I was not satisfied with it from the beginning, but at the moment I still haven't found a better way.

Jaxilon
12-09-2011, 11:40 AM
That is cool Sap, I don't recall ever seeing the books but I think I will be looking for them now.

atpollard
12-09-2011, 01:04 PM
People can 'connect' to animals like eagles and see through their eyes, so they know very well how their city looks like from above. I think this would make an artistic approach to a map unlikely.
Just for clarification, by 'artistic', I did not mean a caricature rather than a precision map.
I meant something like this:
40497
which is clearly a line drawing, but one which has been artistically enhanced with watercolor

... as distinct from a purely technical drawing like this:
40498
where the hatching is intended to clearly depict different materials with little attention paid to its 'artistic rendering'.

PS. You were dead on about my unfamiliarity with the books ... I still think that the shore hatch distracts from the canals, but the wall should probably be rendered whiter than the rest of the map ... the walls just need to look more distinct from the buildings and the canals.

YMMV, but I wanted to make sure that I was communicating my intent correctly.

Sapiento
12-10-2011, 03:59 AM
Ok, I understand what you mean.

But that's simply not my intention for this map.

Sapiento
12-10-2011, 06:42 AM
I tried it with vertical lines for the forest (still not satisfying) and added a light dropshadow to the buildings. I also deleted the tower at the city gates - IIRC the gates are simply openings.

Steel General
12-10-2011, 08:19 AM
*** Thread title updated per OP request ***

atpollard
12-10-2011, 10:21 AM
40519
What about ANSI38 for the forest?

Sapiento
12-11-2011, 01:24 PM
This time a simple brown colour for the woods.

Sapiento
12-11-2011, 01:25 PM
40519
What about ANSI38 for the forest?

Thanks for the pattern. I think it's a little bit too complicated.

Sapiento
12-13-2011, 04:26 AM
Thanks to a comment in a Peter F. Hamilton fan forum I've got at least an estimate for the diameter of the city, which would be around 28 km. I added a scale bar to the map.