View Full Version : December Entry: Dragon's Lair...Here there be Dragons.

12-07-2011, 05:13 PM
For my first Challenge entry I am posting a 2 part map. The first part I am starting with is the Entrance to the lair and the area around it. You know, the deserted valley with the sign that says "don't go any further stupid". So far the map is made just with DundJinni. I will probably tweak it some more with photoshop, but I wanted to post what I had. Any suggestions welcome.

Non-Qualifying Map moved to Finished Maps http://www.cartographersguild.com/showthread.php?16898-Dragon-s-Lair-valley-and-cave-entrance&p=172548#post172548

Next I will work on the interior "Dragon Caves";

12-07-2011, 07:22 PM
I like the setting, but something about all those angles on the "cliff/mountain"? faces diverging to different vanishing points seems to distract the eye. It's as if the viewer is overhead looking down from different points all at the same time.

12-08-2011, 01:35 AM
The cliffs are all the same object just rotated and layered. And since there is only one version of this object I don't have a lot of options to change it. I may be able to add more trees and blend in some moss or scrub brush texture to break up the angles a bit. Will give it a try and see how it comes out.

12-08-2011, 04:01 PM
good start bogie, just remember that the thumbnail-script can only pic up one picture - so you have to put them together in the end or make a pdf :)

12-09-2011, 01:01 AM
Thanks, I am working on the maps separately, but then I will stitch them together at the end.

I added more foliage to break up the lines on the cliff. Does that work better?

12-13-2011, 09:01 PM
Heck, I'm no pro. As far as my two-cents are concerned ( devalued due to inflation and other market pressure... current value .18 cent) that helped.;)

12-14-2011, 01:36 AM
Your 2 cents are worth way more than that, And I like it better to.

I've been working on the caverns for the dragons lair. I think I may expand the layout a bit. Needs more details. I'm OK with the look so far, but it needs more to finish it.

Just found out the maps I was working on probably don't qualify for this challenge. Please disregard the previously posted maps.
I started a new set tonight, they are in the next post.

12-15-2011, 02:12 AM
Sorry about the mix up with the previous maps.

I started a new Cavern Map tonight and here are 3 stages of production. Lots more to do, but wanted to show what I was doing.



### Latest WIP ###

12-15-2011, 10:54 AM
The premise of a mapping challenge is to train ourselves to create cartographic content that meets a specific criteria within a limited amount of time to a specific deadline. As if it were a commission map for a publisher. Its a challenge to each entrant, not even with an emphasis on winning rather, a sense of accomplishment to meet the challenge. Voting at the end of the month is just a bonus for the community to recognize the best in their eyes. This is why the activity is called a challenge and not 'contest'. There is almost never a prize, although their have been at least 5 sponsored mapping challenges that did include prizes - I sponsored 2 challenges this way.

So never worry if you have a winning map entry - that's not important. Getting your map done in the time span allowed is what's important.

12-15-2011, 11:50 AM
Being new here, and first time in the challenge, I didn't know the guidelines & rules. I'll learn.

I'm going to use the same technique as the cavern map I started to post so I have all the components ready to go. Should be easy to get caught up.
I won't bother with the entrance map as that would be a bit to much to do getting this close to the Holidays.

Right now I'm fiddling with the floor and background textures to get the color combination right.

12-16-2011, 01:25 AM
New floor and backgrounds, I like the combination better. Added a lot of terrain elements. Not sure if I like having the dragon's hoard on the map or not. What do you think?

### Latest WIP ###

12-17-2011, 12:23 PM
Unless I think of some other touch up, I think I'm done with the basic map. Now I have to label it and make a nice background or frame.

### Latest WIP ###

12-22-2011, 12:23 AM
Lacking a true artists touch, my goal when I create a map is to have a nice game map that the players will enjoy using. I try to make it visually interesting with terrain and features the GM & players can use just as shown on the map. It is designed to be printed or displayed on a VTT at full scale and the details really show best that way.

Hope you like it.

### Latest WIP ###

12-24-2011, 05:07 AM
looking very good, love the details/texturing! Maybe for usability for non-VTT you could add a grid-overlay. One minor thing is the border is rather 'flashy' drawing my eye away from the pretty map. Maybe a darker/more subtle color would fix that. cheers, DJ

12-26-2011, 12:40 PM
Thanks for the advice djekspek. I like the muted color better. I also made a version with a grid as requested. I prefer no grid so that is the one I am submitting for the challenge.

### Latest WIP ###

12-26-2011, 12:52 PM
Here is the one with the grid.

12-26-2011, 03:40 PM
yeah, I agree the toned-down border works much better. cheers, DJ

12-27-2011, 12:28 AM
Thanks, I appreciate the help.:)

12-27-2011, 01:07 AM
I like it, this dungeon-plan looks a lot better then the outdoor-canyon you posted in the beginning of this challenge

01-02-2012, 04:36 PM
Thanks Eric.

I didn't include the dragon's treasure so that the map could be used for other purposes, but I have a treasure trove that can be added onto the map easily.
( not part of the challenge, just adding it so anyone can put it on the map if they want to for a game.)


The Goblin's Lair
01-02-2012, 09:35 PM
Very nice work Bogie. I like the toned down border myself. Nice!