View Full Version : Fort Flavian
03-16-2008, 02:21 PM
Another one of my maps that I dug up.
A simple fort.
03-16-2008, 03:00 PM
Very nice map. I'd love to see you colour this one.
03-16-2008, 09:52 PM
Nice digging job! ;) Do you plan to play with this one more?
03-16-2008, 10:19 PM
I agree, I nice map. Simple in design and labeling. Nothing complex.
03-17-2008, 11:49 PM
Didn't get to much done on this so far, but its progress none the less! I used the same grass as my other map I used a while ago, but tried something new for the walls.
How does it look thus far? Any suggestions on tips/tricks to make it work better?
I still have to fade the grass away from the river, but i have an iteresting idea i'm going to try for doing that...
03-19-2008, 12:27 AM
Ok so I did alot more work... Still need to run some touch ups... but thats going to be about it for today...
Input please? After staring at this for hours its kinda starting to blend together.
03-19-2008, 05:45 AM
wow it's looking better and better each time.;)
Now you should put the effort on the 3d effect of the map (shadow and light)
then we'll be able to tell you more where the changes need to be done.
I realy like your fense and your wooden dockside :)
03-19-2008, 10:50 AM
I am liking the wall quite a bit. The furniture is quite nice, too, although you should flip the long table in the upper left building vertically so that the shadow matches the two short tables.
I think I'd make the doors leading to the wall interiors stronger, and indicate arrow loops. That way, if the enemy breaches the first gate, they can't break into the wall interior too easily, and they can still be attacked while they try to deal with the second gate. I'd also assume there are murder holes above that area--nasty situation to find yourself in!
Your dirt texture is sharply focused--the details are clear. The grass texture, though, is blurry, which jars a little with the rest of the map. Also, there is a radial pattern in the water texture; that's a little odd since it's supposed to be a river. If you have the ability to make your own textures, there was a nice mini-tutorial on creating water here: http://www.cartographersguild.com/showthread.php?t=811&highlight=ship
Or you could just go out and look for a free water texture from the Dundjinni user forums or one of the texture sites listed in the Mapping Elements forum.
03-19-2008, 11:04 AM
This is looking great.
I love the docks and the walls. I agree that the blur on the river is a bit odd. I also really like the worn path look. I'd probably widen the section between the main path and the dock path a touch though.
04-01-2008, 09:55 PM
Ok so I need some input before i can continue this map.
I need to create some form of 3d effect, most likely a shadow, to show the walls of the towers and buildings as actually being tall. How should I go about doing that?
ok so i've been struggling with the water... I can't get it to do what i want it to do. I need help!
Any suggestions to make it more polished is very welcomed!
Thanks for all your help so far guys!
The answer to some of those questions depends on how you have been making the map...is it all flat, like a painting, or is it on layers? (And what is the program you are using again? I thought you posted that but seemed to not see it in the thread, now...)
04-02-2008, 10:52 AM
It would also be helpful to know exactly what it is you want from the water and how you arrived at what you currently have.
04-02-2008, 07:09 PM
Ok answer time...
No, everything is in layers. I'm a freak when it comes to organizing my layers... So I have alot of leway in what I can do to change what I have already done.
And for the program I'm using, Fireworks.
and as far as the water is concerned... Theres a bottom layer base with a solid color and a half opacity texture on top. On top of that, is a highlight section, with a couple of effects thrown in.
What I want out of the water is a nice ripple effect that shows the water is running downstream. If I removed the top layer and took away the texture i'd be left with a solid light blue color, so thats a good starting point to go after then I'd assume.
Do those answers help your ability to help me? O_o
Well, if everything is in layers, the obvious suggestions would be bevel effects (on the stone walls), drop shadows (on everything tall) and outer glow (black shadows) on low objects, like the docks, to separate them from the terrain beneath.
04-02-2008, 09:31 PM
Alright, obviously you've got a color that works nicely, and if I'm interpreting the image correctly, I think the texture is good. That leaves the highlights layer, which is where that radial pattern comes in. It's working pretty well in the downstream area, but the roundness starts to become obvious near the docks.
Incidentally, would it be reasonable to assume that this river's flow is fairly slow? If not, there should be a breakwater of some kind upstream of the docks so that boats can disembark more easily.
That's beside the point, though. What you need is highlights that you can blend in that don't show that circular pattern. I don't have Fireworks available to me at the moment (at work), so I'm not sure how to go about it, but you might be able to find a watery texture, bump the contrast way up, then make the dark areas transparent, allowing you to lay the resulting highlights on your water. The trick is to find one that doesn't suggest the circular ripples your current image shows.
04-03-2008, 12:53 PM
I did some doodling this morning, just to see how I'd approach water in Fireworks.
Here's a quick tutorial:
I started a new image with dimensions 800 X 600 (a bit small for a map, but this was just an experiment). You could probably do this right in your existing image, but I didn't have access to your layers, so I didn't bother with that.
A new Fireworks document starts with one layer, and I knew I'd be using that one for the textured grass, so I started by making a new layer. Using the lasso tool, I drew the banks of my river--since this is a relatively small-scale map, I wasn't too concerned with getting the banks precisely parallel. Using the fill tool, I filled the river selection with a solid light blue color. This becomes the base color of the river.
With the river selection still active, I clicked "Add Mask," which created a mask of that selection in the current layer. I made a new layer and dragged the mask to it. The new layer is all white, and the mask is white, so now might be a good time to drop a texture into that first layer. I selected Layer 1 (the bottommost one that I left empty) and imported a random greenish texture I had lying around. Back up to layer 3, I use the magic wand to select the new white area.
Now things start get fun. I hit delete to get rid of the white and let the blue base color show through. I select the Fill tool, but now I change it from "solid" to "pattern."
Where you would normally select a color, the box now shows the different patterns you can select. "Blue Wave" seems promising, given that we're making water, I so choose that one, knock the transparency slider down to about 40%, and click in the selected area. I now have some nice watery ripples, but they're not terribly overpowering. Putting the transparency low allows me to change the tint of the water to match the rest of the map by changing the color of the underlying layer. Here it is with a dark magenta instead of blue:
If I had a tablet, I might be inclined to add another layer and put in some highlights with a small brush. It's rather difficult to do that with a mouse, though, so I didn't try it.
Hope that helps a bit!
04-07-2008, 04:47 AM
I don't use fireworks so can't give you any help on that front, but here's a tileable water texture that you are welcome to if it is useful:
It's transparent, so it's not as light as that when you use it.
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