View Full Version : El-Hazard the boardgame

03-17-2008, 01:12 AM
I finally finish the translation of my board game.

I've decided to post a simplified version so many of you can try it and let me know your thoughts and modification I should get into the game.

I only hope I made the rule clear and enough understandable. In case something seem wrong just tell me so I can adjust the rule book.

Have fun,

03-17-2008, 06:27 AM
I forgot about the monster. A word doc will follow before today's lunch.

Sorry, Alu.

03-17-2008, 09:29 AM
Here is the monster file.

I only did a quick translation of the monster cards we uses.m It's still missing a short (1 page) monster chart for the quick game play.

If anyone do it, just post it here for the ohters to enjoy too.


03-17-2008, 10:41 AM
Would you mind if I let my gaming group playtest this?

-Rob A>

03-17-2008, 12:48 PM
Sure, that the whole point of posting this game here, so you can all play test it and send back comments.

But it should be a little more "boring" then the full game.

Try reading through all the rules and do a lone play test then ask me any obscure rule or point before you try with your group. That is what I did, to make sure I could answer any of their questions.

Well I hope you still find it fun,

03-17-2008, 01:20 PM
Here another game I did during Christmas.

This one we are playing at least 1/week.

But due to Copyright, I add to blur a portion of it. By now, all the guild members should know that I possess no skill at drawing so I must uses others arts, but I can be really hard to find back all the rightful artist from the images I uses :?.

I still decide to post it so u could have a quick look and a general idea of that game.

Unless the admin gives me the thumbs up, I won’t translate a post the original here for play test.

Mostly, this game is a rethink version of snake & ladder. You use the same iconic hero found in the el-hazard board game rule and the D10 dice.
Each player rolls the dice and the one with the higher score goes first. Your hero move 1d10 case(s) per turn. When they arrive on a case, they must make an ability roll corresponding to the color of the case. If he passes the roll, he can move on, else he stay there and try again on his next turn.
Example, the player with the warlock hero moves to a yellow case and so must make an Intelligence roll (8 or less for him). He roll 5 (a success) and so move 5 case up on the board.

The case with blue arrow are the same as ladder with a success they move up, while a case with a red lightning drop you down if you miss your roll.

That is the basic of that game for now.

take care,

03-17-2008, 03:54 PM
Intriguing idea! How clever of you.

03-17-2008, 07:12 PM
Intriguing :? idea!

Thanks, I guess

How clever of you.

That kind of cleverness come from member like U who always push us to do better.

C U,

03-18-2008, 03:46 PM
That kind of cleverness come from member like U who always push us to do better.

Ha! Yeah right: I'm a big softie who just likes all maps, and so I gush at basically every map I see! You're the one who rocks, alu, coming uop with your own boardgame!

GROUP HUG!!!!....

05-16-2008, 05:55 AM
Here is a map I've done a while ago for my players who wanted to have a game of card that could be played with the card we uses in our game instead of the dices (see my website for more info).

I just want to get your advises before I post it on my site. So here is the map with the rules.

Thanks for the input,