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Sapiento
12-30-2011, 12:44 PM
Random map. C&C?

Larb
12-30-2011, 06:08 PM
Love the style and the colours (but I've always been partial to brown hues and the like). Really nice and neat lines too. I really can't think of anything I'd do different. I'd maybe add a subtle glow the same colour as the overall map background colour around the place names so they are easier to read (like Thuray for example) but that is a very minor thing.

vman3force
12-30-2011, 09:28 PM
Very nice. My only question is: how does that rift manage to stay dry when its below sea level? Magic?

Sapiento
12-31-2011, 01:40 AM
Love the style and the colours (but I've always been partial to brown hues and the like). Really nice and neat lines too. I really can't think of anything I'd do different. I'd maybe add a subtle glow the same colour as the overall map background colour around the place names so they are easier to read (like Thuray for example) but that is a very minor thing.

Thanks. I try something to make the labels more legible.


Very nice. My only question is: how does that rift manage to stay dry when its below sea level? Magic?

Kind of magic, yes. The ground is covered by dense fog and people who climb down rarely come back, so no one is really sure what's down there.

Hai-Etlik
12-31-2011, 02:31 AM
It doesn't really look like a delta so much as a bunch of, for lack of a better term, "ordinary" islands. The way the distributaries branch off back, seemingly uphill just doesn't look right and their banks are too crinkly looking.

Deltas tend to have lots of smooth curves, and they are, as a necessary result of how they form, flat. You don't find mountains or hills in the middle of deltas. It's also odd to find a significant waterfall close to a delta.

It looks beautiful otherwise.

Sapiento
12-31-2011, 06:11 AM
It doesn't really look like a delta so much as a bunch of, for lack of a better term, "ordinary" islands. The way the distributaries branch off back, seemingly uphill just doesn't look right and their banks are too crinkly looking.

Deltas tend to have lots of smooth curves, and they are, as a necessary result of how they form, flat. You don't find mountains or hills in the middle of deltas. It's also odd to find a significant waterfall close to a delta.

It looks beautiful otherwise.

You're obviously right with your arguments. I was more interested in the style than in the correct geologic structure.

Lukc
12-31-2011, 06:21 AM
A lovely map, the style looks nice and it works well. There's maybe not enough contrast for my taste, but tastes vary!

atpollard
12-31-2011, 10:23 AM
"The Delta" in the upper left corner looks incredible. I really like the waterfall and background color.

The woods blend with the background too much - they are hard to see and look like low plateaus at a glance.

I love the compass and scale, but can't help but wonder if merging the scale circle and the compass rose circle might be interesting as a future evolution.

Sapiento
01-01-2012, 08:26 AM
Added some subtle changes and increased - I hope - the legibility of the text.

Saule
01-02-2012, 11:24 AM
I really like it. My only comment on the first one would've been the place names, but since you've already fixed that... ;)
I especially like the little waterfall at the top, nice detail!

Feadel
01-03-2012, 12:23 AM
It doesn't really look like a delta so much as a bunch of, for lack of a better term, "ordinary" islands. The way the distributaries branch off back, seemingly uphill just doesn't look right and their banks are too crinkly looking.

Deltas tend to have lots of smooth curves, and they are, as a necessary result of how they form, flat. You don't find mountains or hills in the middle of deltas. It's also odd to find a significant waterfall close to a delta.

It looks beautiful otherwise.
Considering the scale, it's not really a delta (for the reasons pointed out) but it may be called "The Delta" by the people living there for any number of reasons. The three heads make a triangle (for example) that may be "The Delta" in some magical or historical way. I'm sure there are other possibilities.

Dallin Walton
01-03-2012, 04:40 PM
Intense heat from the Rift would make any water that went inside it evaporate into a scalding steam, would lead to people not surviving (probably), plus no water. Maybe you're thinking of something more magical though. Its a good looking map though, makes me think of deserts and barbarians for some reason.

Sapiento
01-04-2012, 06:25 AM
I played around with contrast and values, and added a light glow around the heads.

Lukc
01-04-2012, 06:38 AM
Those heads look ... very orange. They were left htere by the orange goblins of yore, eh?

rdanhenry
01-04-2012, 01:56 PM
The heads are my favorite part.

Elzevir
01-04-2012, 05:13 PM
Great work on it. Highlighting the heads is a pretty good idea, since i didn't even noticed them in the firsts versions ! And, it's a detail, but i like the way you rendered the falls on the top right of the map.

Sapiento
01-05-2012, 01:56 AM
Thank you all.
@Feadal: good idea with the heads as origin for the 'delta'.
@Lukc: No; a group of Dutchmen made beer-festivals there! ;)