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kiriona
01-19-2012, 12:27 PM
Yes.

Following the Wikipedia colour standards and using a heightmap I can't say I made, since I am not God (yet, anyway)—it's derived from NASA data. Which looks very realistic but is obviously very hard to customise if you need to...

Someday I'm going to learn how to draw my own heightmaps :|

Anyway.
The map, empty (http://dl.dropbox.com/u/32084883/Empty_Map.png)
It's uneven. I need to smooth it out sometime. Or at least blur the edges of the heightmap so it doesn't make it look so weird. Or just do without the heightmap.

This will probably serve to track how I usually draw maps for the curious few.
The map, with rivers—major catchments labeled (http://dl.dropbox.com/u/32084883/Map_with_rivers.png)
Note: I did not actually draw all the rivers. The ones outside the borders of this specific country I've mostly ignored for now. Will go back to them later.

Currently working on: Hypsometry. This will probably take a while but I'll update when I'm done.

Lukc
01-19-2012, 01:46 PM
Whate are the Wikipaedia color standards?

kiriona
01-19-2012, 07:17 PM
Whate are the Wikipaedia color standards?
Sorry—I guess my first reply never got validated. The Wiki standards can be found here: http://en.wikipedia.org/wiki/File:Maps_template-en.svg

ScotlandTom
01-19-2012, 09:02 PM
That looks like an incredibly believable system of rivers and tributaries for that region. Well done.

Lukc
01-20-2012, 03:53 AM
Sorry—I guess my first reply never got validated. The Wiki standards can be found here: http://en.wikipedia.org/wiki/File:Maps_template-en.svg

Oh, this is pretty cool! :) And yeah, I'm with Scotland on the riversystems - very good - what's the final goal of the map? Political? Geo?

kiriona
01-20-2012, 05:23 PM
Oh, this is pretty cool! :) And yeah, I'm with Scotland on the riversystems - very good - what's the final goal of the map? Political? Geo?
This is going to be a European-sized country—haven't actually calculated its exact size, but the scale is roughly 1 px = 150 m.

Hypsometry is taking forever, each colour is taking me like 5-6 hours. Big map. -.- To give an example of what the whole thing will eventually look like, though, here are the islands on the bottom (with shaded relief).
41421

E: The more I look at it, the less I'm liking Wiki's light aquamarine-ish 0 elevation colour. I'll probably switch it out for a darker green later.

Lukc
01-20-2012, 05:55 PM
A labor of love then :) I'll be glad to see what comes out of this!

Midgardsormr
01-21-2012, 03:23 PM
That doesn't look like a height map to me, it looks like a light map. If you have an actual height map of this terrain (where the value of a pixel indicates its elevation), then you can do your hypsometry programmatically instead of having to draw it by hand.

Michael Stenmark
01-21-2012, 06:28 PM
The rivers looks absolutely believable. I love it.
What is this map for ?

kiriona
01-21-2012, 07:55 PM
That doesn't look like a height map to me, it looks like a light map. If you have an actual height map of this terrain (where the value of a pixel indicates its elevation), then you can do your hypsometry programmatically instead of having to draw it by hand.
Ah. No, this is not a height map of that type. (I'd be curious to learn how to make and use them, though...) It's just a greyscale shaded relief image superimposed over the map at 35% opacity. (As an aside I figured out why it was taking me so long—each bit would take about a minute to render—and it's because linked images slow Inkscape down a lot. With the shaded relief removed [I'll put it back later] it works a lot faster.)

Colour six of eleven now xd

@ Michael Stenmark - It's for teaching myself how to use Inkscape, mostly. I'm half-heartedly inventing a country at the moment—a vaguely Anglo-Celtic one to judge by the river names—but I doubt I'll do anything much with it right now.

loogie
03-05-2012, 03:04 PM
wow.. brave.. so you have an automated function to get your contour layers? (as in each "color" is created automatically?) that's pretty cool, inkscape tends to crash so much on my comp i'm doubting it'd even load... I'd think there'd be many frantic saves and crashes.. or some kind of beefy comp involved in that...

Depending on the use of the map the wiki standard might not work quite as you want it to... What I mean is that that those colours are meant to make the map for maximum readibility for such things as road maps or city locations... this means your beautiful heightmap becomes more faded into the background, since it's not meant to be the focus of the map... for instance, in the screenshot the rivers pop-out much more than the elevations, cause as a google-maps-like webmap it's more imporant than elevation... like i said that can be a good or bad thing depending on what your trying to accomplish, if it's meant to be a travel map or to identify locations travel distances etc (much LIKE a google map) then it's perfect... if your trying to go for a dramatic map that shows more of the "3D qualities" of the map, making the topography pop a bit more might be beneficial...

that being said.. how to do that.. i'm not sure, i've been struggling with trying to create a heighmap style map into a fantasy art style map and it's always filled with a LOT of manual blending.. something which i'm sure would be difficult in your sense.. all i could think of is maybe making the mt elevations have a bit more contrast? i mean.. if you go from colour A -> B, making B a bit darker or something? I remember posting an article i found about swiss cartography standards.. it may be something to look at, they create unbelievable looking elevation maps in which the mts are detailed and pop, but at the same time the roads, rivers, and everything else don't dissapear... ooh! i found it! (http://www.cartographersguild.com/showthread.php?9703-Swiss-Cartography-Terrain-PDF/page2) seems it's more for DEMs themselves.. i dunno you could try to glean something from it...

jazzon
03-07-2012, 08:52 PM
OK, so the greyscale part....

Did you make that (and if so how) or where did you find it. This is a beautiful work.