View Full Version : Fractal Terrains 3 - Exporting quesiton

01-19-2012, 06:03 PM
I need to know if it's possible to export a Fractail Terrains map having a well-defined altitude.
I would make a map and trasform it in a 3d "height field" (1 pixel = 1 tile). Is it possible?
Do you know if ther's a tool to do a thing like that? Or if i should use some kind of strategy?

01-19-2012, 08:47 PM
Try File>>Save As with a type of 16-bit Grayscale PNG Height Files to save the current view as a grayscale height-coded image. Raw Binary file might also work for you. The bump map shader will shade the surface in the manner of an 8-bit height field that can be saved with any of the "Picture Files" types.

There is also the MDR and special MDR file formats as described at http://www.cartographersguild.com/showthread.php?15949-My-own-custom-world-generating-heightmap-software.