View Full Version : Zombie outbreak in Thunder Bay

03-26-2008, 08:50 AM
This is what you get when you give a geomatics technician creative process over some data saying "it has to be some kind of catastrophe.

i think the class when something like this...

Teacher:"I would like you to take this information and use some networking analysis to create a solution to some sort of catastrophe"
Loogie:"What kind of catastrophe?"
Teacher:"You can choose anything you wish, chemical spill, explosion..."
Teacher:"Well I guess you coul..."

I was a little rushed to get it complete, but i think the result wasn't terrible...
and regardless it was fun to do.

03-26-2008, 09:01 AM
Gotta love the Legend!


Police Station

03-26-2008, 09:10 AM
well, besides shopping malls being THE zombie survival location... we were very limited in the actual data we had... (it was made for more... conventional disasters... so there was a bit of substituting going on there)

03-26-2008, 09:20 AM
Well, the Shopping mall was the main site for Both versions of DAWN OF THE DEAD as well as being the site for the video game DEAD RISING.

Personally, I just like it ;)

03-26-2008, 09:36 AM
Lol excellent. The map presentation is really cool too!

03-26-2008, 09:52 PM
Very Nice, Tell me what grade you get on the project.

03-27-2008, 11:08 AM
LOL. As someone who lived in TB way back in the day as a little kid, two questions: Do the zombies stay away from fort william? The smell of the pulp mill would be enough to send them screaming.... And would the sleeping giant be a cool sanctuary?


03-27-2008, 01:03 PM
well one of our first ideas was that the sleeping giant awoke... but it didn't work with the data we had...

and the fort was going to be the military stronghold... till we found out that the route from the fort to the other survivors went pretty much straight through one of the biggest graveyards in the city...

03-29-2008, 11:25 PM
Hahaha! Thanks for posting this--how fun! (Or, at least as fun as imagining a horrifying zombie outbreak can be...)

03-30-2008, 12:07 PM
Excellent! Have some rep for being the best kind of student a teacher could ask for - one who thinks outside the box! :)

05-10-2008, 02:09 PM
Got my mark back, and it was terrible :P a 67%

100% for creativity, but she complained about not having what she wanted on the map... she's one of these teachers that never tells you what she wants, then complains that she didn't get it... plus a ridiculously hard marker, and all that... 67 was believe it or not the 2nd highest mark in the class.

She also gave us our Stats final, stating as she handed the tests out that it would only be on projects 3 and 4, nothing from any other projects. We got the test, only to find out it was 2 questions from project 2, and one question from project 3. Fun... i did fine, but it took me like 15 mins to convince myself that it acctually was from project 2, cause i couldn't believe she just said there wasn't going to be that on the test, yet there it was.

05-10-2008, 07:01 PM
I hope that class has a curve! I've always disliked teachers like that. Tell me what you want, and you'll almost certainly get it. If you fail to accurately define the project, you've got no call to downrate submissions that do not meet your expectations. Grr...

Okay, I'm all better now.

Again, it's a brilliant idea and very well executed. So you get an 'A' from me!

05-11-2008, 04:29 PM
What a fantastic concept! That's just great!


05-12-2008, 12:51 PM
So when does the movie version come out? ;)