View Full Version : Northern Seal of Mythodea WIP
01-28-2012, 10:02 PM
Here's my current project. A digital map of the northern parts of the continent Mythodea.
Concipated to like a bit old and intime (ingame). Someone might already know or guess. I'm doing LARP.
Mythodea is a roleplaying world/background for live action role play by Live-Adventure (http://www.live-adventure.de/)
A few facts to this map in progress:
Hard coast-, river- and streetlines done in AutoCAD.
Imported to Illustrator modifying the brushes and possible pathbased text.
Last imported to Photoshop and all the paint-,draw-, brush- and effectwork done.
Dozens of dozens of layers =/
I'm using the brushes of StarRaven (http://starraven.deviantart.com/art/Sketchy-Cartography-Brushes-198264358)
And this tutorial of torstan (http://droner.deviantart.com/favourites/#/d4lhqfh) helped me out good!
Hoping to get some tips and tricks for editing this map further here ^^
There are some points in the map with rivers overlapping mountains, text overlapping environment.
Here my work in progress so far:
01-29-2012, 04:11 AM
Looking good! I like the colors you've chosen, they all fit in together.
01-29-2012, 05:12 AM
Good map, yes.
It looks very good indeed. I have a few suggestions:
1. Where the rivers hit the mountains, I would suggest some valleys - or end the rivers earlier so they don't cross mountains.
2. Again, I'd add a bit more sea in the West, just to make the composition breathe a bit more (and because I assume you can sail past that headland).
3. The labels of towns in the woods are utterly hard to read for me. I'd suggest a gentle cream or pale ochre outer glow effect for all your labels.
4. I demand a townhouse for my Lord, the Dark Bringer of Fuzz, in Angelsway.
Keep it up!
01-30-2012, 05:03 AM
Good start, the chosen colors look good.
01-30-2012, 11:22 AM
Looks good so far. As a question, are you thinking of filling out the brown mountainous area with more mountains? I'm wondering if (presuming the brown is meant to be sort of hilly but not the big peaks) it's worth filling in with a few low mountain/hill symbols.
01-30-2012, 12:54 PM
The brown area is going to be filled with mountains. should resemble a wide unpassable hillregion. the few greater hills are atm "placeholders"
01-30-2012, 11:07 PM
01-31-2012, 01:48 AM
Given that the mountains are clearly "here be mountains" representations rather than attempting to detail every peak, the rivers just going up into the mountains a bit are fine, but the one crossing the mountain needs a gap to pass through or should be cut back (or if you want really exotic, have it disappear under the mountains and flow underground to the other side).
Paolos Trutz has a river violation going straight through it. Rivers don't split, with certain rather specific exceptions. That could be a canal, but it looks to me like that's a marsh where it hits the sea, which doesn't exactly fit the idea of it being a canal.
01-31-2012, 04:54 AM
In the original i used for this map the river crossing paolos trutz seemed like a river (i was a bit confused too) as i asked back they told me it was infact a canal so i've to modify that to be looking more like a canal. and yes it's freaking that it ends in a marsh but by description it flows further to the sea underground entering caves and holes (with lifting columns for ships) and seeping away in the marsh... have to think over how to display that.
the mountains in the south are going to be detailed out (hadn't up to now the time to do that) and the crossing river will be cut by the starting at the mountainsite. but right atm i hope that it won't be looking to heavy with to much mountainsymbols...
03-14-2012, 06:01 PM
I've got a question for continuing the map.
How can I display the northern coastlines the best way as cliff lines / steep coasts?
03-21-2012, 10:57 AM
Redid the shape of the canal going through Paolos Trutz. It's seeping away into the swamps and caves near the coastlines.
Added the Eastern wall... any ideas how it could be drawn better? =/
The southern mountain-sides still under construction and most rivers are done... still some with clipping-error and alike...
06-18-2012, 06:20 AM
Many things done and the map reaches slowly its final stage...
06-18-2012, 08:28 PM
Well, the Sea texture and the Desert texture aren't working for me, the pattern repeats too much. Also, I'd try muting the mountain color just a bit so that it doesn't contrast too much with the rest of the map. But those nit-picks aside, this is looking fairly nice.
06-25-2012, 08:25 AM
Very fine map. Volcanoes look like a bit strange to me though (like mountains with their tops cut off - which they are^^), I think that they would look better with a thicker rim. They have a certain charm as they are now too of course - it looks as if someone hacked at the mountains and now they are spilling blood... It's a really nice map, but, like Arsheesh have said, some work on the textures might improve it.
06-29-2012, 12:13 PM
Ok... the volcanoes are not that good and now everytime i see them i've to think about bleeding cut-off mountains XD
But what do you mean with !repeating! textures for sea and desert (there's no desert). I just use plain colours there and have one big parchment overlay for the whole map. so there shouldn't repeat anything... or do you mean the brushes?
07-03-2012, 01:24 PM
Nearly done maybe doing some advancements in the future and revising the whole map with own drawings so i don't have to use premade external brushes.
Still the volcanoes are not redrawn and I'm not that happy with the snowy tops of the mountains...
07-03-2012, 06:18 PM
A great map that invites the reader to go exploring... and exploring... and exploring....
There is just one thing I personally would like to see changed: you used the same frame for each settlement label, is that correct? Well, the form you used looks very irregular / handdrawn... and so it appears rather strange that this same form repeats over and over again. Perhaps you could either use more variation, or use a different, more "constructed" form?
07-03-2012, 06:21 PM
Hi Droner. This piece is really coming along nicely. I like what you've done with the title and compass. A couple of criticisms would be: (a) some of the elements in the map are not so clear, but look rather blurry and out of focus compared to other elements (e.g. the Anchor symbols); (2) the Grenzen borderlines really bother me. The color choice seems ill suited to your overall color palette, and the size and shape make them look like a child's scribble. Other than that, I think this is a fine map.
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