PDA

View Full Version : WIP unnamed world by Harrg



Harrg
01-29-2012, 05:28 AM
Hi
I have returned. And now I am starting new map.

Harrg
04-09-2012, 12:17 PM
I have reterned again, and continue my map...))
need advice about mountains, how draw more realastic mountains with clouds and light efects?

octopod
04-09-2012, 04:44 PM
How much of your world is this? It's hard to think about how mountains should look without a general sense of scale, I think.

arsheesh
04-09-2012, 05:02 PM
HI Harg, welcome back! As far as realistic mountains go, I use the method outlined by Ascension in his Atlas style map (i.e. generate clouds, copy and paste them where you want them, fade the edges). I'd check out his tutorial to see how he does it. If you are using GIMP (rather than PS), I've recently put together a tutorial that, among other things, explains cloud patterns I use to create mountains.

Cheers,
-Arsheesh

Harrg
04-10-2012, 08:30 AM
How much of your world is this? It's hard to think about how mountains should look without a general sense of scale, I think.
not big, how Europe :)



HI Harg, welcome back! As far as realistic mountains go, I use the method outlined by Ascension in his Atlas style map (i.e. generate clouds, copy and paste them where you want them, fade the edges). I'd check out his tutorial to see how he does it. If you are using GIMP (rather than PS), I've recently put together a tutorial that, among other things, explains cloud patterns I use to create mountains.

thanks I will use your toutorial, clouds very difficult for me, but I like it:)

Harrg
04-17-2012, 03:06 PM
beta mountains))

Heinrich Zweihänder
04-18-2012, 10:43 AM
Since you use bump to represent terrain height, now your bump effect on the coastline give the impression the whole coast is made of cliffs.

Harrg
04-18-2012, 11:38 AM
Since you use bump to represent terrain height, now your bump effect on the coastline give the impression the whole coast is made of cliffs.
hmmm... realy, I need work on it, thank you

Harrg
04-22-2012, 05:26 AM
I experiment color gamma of the woods and mountains (northern part of the world)
I need ideas how to make a coniferous forest, bogs and the snow-covered wood? and make high and low coast

eViLe_eAgLe
04-23-2012, 05:31 PM
Those rivers, I love them. And please, oh please tell me how you got your mountains to look like that, they're amazing.

Lukc
04-23-2012, 06:15 PM
Oh, this is shaping up great Harrg! I really love the colours too!

arsheesh
04-23-2012, 06:31 PM
Harg, those forests turned out great! And the rivers do look wonderful as well. I agree that this is shaping up to be a very promising map. Look forward to seeing it progress.

Cheers,
-Arsheesh

Gidde
04-23-2012, 07:57 PM
This is looking good! For your snow-covered wood, this is what I'd try (note that this is off the top of my head so if it doesn't work don't get mad!):

Make a forest like your others, but on its own layer. Select your forest layer, do an alpha-to-selection. Then make a new layer above it and add a layer mask (selection). Select none. Then on the new layer (not the mask!) do a filter -> noise -> HSV noise with holdness 2, hue 0, saturation 0, and value 255. You should now have a bunch of ugly noise in the shape of your forest. Then change the blend mode of that layer to either Screen or Lighten only and play with the opacity a bit. That should sprinkle varying levels of white over your forest giving the illusion of snow.

Harrg
04-24-2012, 06:56 AM
thanks
I did mountains according to arsheesh textbook and a yandor, I took a basis from clouds (the first steps from the textbook) then according to the advice of a yandor flooded a card of heights in вилбар and delivered the following settings

Precipition
.25
-1
8ways
none
5
blend 90%
none

Incrise Flow
1
.4
1
1
0
0

(twice)
Precipition
.25
-1
8ways
none
5
blend 90%
none

Saved(optional) and exported it as a grayscale heightmap. There is a good possibility I did this set steps as well before I saved, not 100% positive...

(For Rivers)
Incrise Flow
1
.2
1
.5
0
0

Precipition
.25
-1
8ways
none
1
blend 50%
none

then saved(optional) and exported as a grayscale height map again.

So regardless if I did the rivers part of it or not I also saved the original overlay the wilbur puts on the height map. So I have the original file i imported into wilbur (if its jpg or png it doesn't matter), and now I got an altered grayscale height map and a colorized height map. (I'll upload the 3 files of one of the mountain ranges I did for the Ashlon World.)

Once I got that done I imported the grayscale image as a Alpha layer and used it as a Filter->Render->Lighting Effects on a grass layer I had (check Jezelf's Tutorials on lighting Effects, along with Ascensions Atlas Styled tutorial, there are others as well). And also imported the colored image and used it as a overlay of some sort (I played with it a lot to get the effect, you'll have to adjust stuff and play with it until you get something similar) But yeah thats the basic idea of what I did.

Original Image
http://img821.imageshack.us/img821/9964/79021802.jpg

After Wilbur GrayScale
http://img856.imageshack.us/img856/3963/77006217.png

After Wilbur Default color Overlay
http://img13.imageshack.us/img13/1662/20858957.png
/\
|
this is quote post of yandor

and then play with color settings) more green or blue


PS
Gidde can you give a link to exemple

Yandor
04-25-2012, 07:42 PM
well would you look at that! Nice job Harrg, glad my mess of instructions were useful.

Gidde
04-25-2012, 08:23 PM
Hi Harrg; that was just an off the top of my head set of stuff I'd try. I'll work up a sample quick and post it up.

Harrg
04-29-2012, 10:33 AM
thanks
I started make the southern part of my land:)
I want to make ices and glaciers in the north,also volcanoes on the noth and on the south

Harrg
05-11-2012, 06:15 AM
more realistic forest

pasis
05-11-2012, 09:37 AM
Hi,

I think you are doing a good job here. One way to improve your forest is to make it look like smaller and more detailed to fit better in the map you have. I have attached a sample to show what I mean. In the forest sample you see the original forest texture on the left and tweaked forest on the right. The right side forest looks more detailed and is better if you have a large scale map as you do have here.

To do that (in Photoshop) you need to change the layer style. Under Bevel and Embos you have a texture sheet like attached sample. I usually select the same texture I have used as forest, but you can experiment with any textures to get the results you need.

Harrg
05-11-2012, 09:45 AM
cool, thank you very much

Jaxilon
05-11-2012, 10:34 AM
This looks really good Harrg, keep up the good work. I was wondering one thing. Are there a ton of lumberjacks clearing the forest back from the rivers? If not I imagine the forested areas would run right up to the edge of them. I know your rivers are awesome and that might partially hide them. You could have areas where the trees might not extend to the waters edge but I think in most cases they will get very close unless something clears them back. This is just a minor thing however and if you choose not to worry about it this is still looking to become a fantastic map.

Harrg
09-20-2012, 09:10 AM
new snow, new forest, new lakes

arsheesh
09-20-2012, 09:21 PM
That's looking fantastic! I really like the arctic zones. My only critique is that I think that the move from arctic to temperate zones could be a bit more gradual. Otherwise I think it looks fantastic.

Cheers,
-Arsheesh

Harrg
01-10-2013, 12:57 PM
I reterned after New Year)

arsheesh
01-10-2013, 03:00 PM
Welcome back Harg! I dig the new border.

Cheers,
-Arsheesh

Harrg
02-02-2013, 02:58 PM
Welcome back Harg! I dig the new border.
Cheers,
-Arsheesh
yes you`re right, I experimented with it, now I`m showing map with rivers and lakes, also I started experimented with fronts for my map.
On the next step, I will made map legend and scale, will be work with water and may be with forest(because on my old maps, when I do forests, I lost scale of my world)
Unforchentaly I should made my map without arctics area, because I can`t made mormal way between arctic and more southern earth
If anybody know how fix it, I will be very lucky.

arsheesh
02-03-2013, 04:53 AM
This keeps getting better and better Harg! I'm sorry though, I couldn't quite understand what your question about the arctic section was?

Cheers,
-Arsheesh

Harrg
02-03-2013, 05:44 AM
Thank you)

This keeps getting better and better Harg! I'm sorry though, I couldn't quite understand what your question about the arctic section was?
Cheers,
-Arsheesh
I mean that the move from arctic to temperate zones could be a bit more gradual. I can`t do the normal move.

Diamond
02-03-2013, 02:57 PM
That's really beautiful work. I especially love the mountains and the landmass shapes.

Harrg
04-14-2013, 07:32 AM
I added more relief and forests

nolgroth
04-18-2013, 06:05 AM
So far I am liking what I am seeing. Interesting border. Your rivers are awesome.