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View Full Version : [WIP] Tamaria (Worktitle)



wally-d-feed
02-08-2012, 07:42 AM
I decided to drop my last WIP as I grew more and more discontent with it. Also I had a lot of other stuff to do at that time. I restarted the whole project and created the following map-concept.

This time I decided to draw landmasses first and then tectonic plates. In my last project I did it the other way around and tried to draw the landmasses according to the tectnonic plates ... which in the end lead to several landmass concepts that I weren't really happy with.

This time I started with the landmasses and added the tectonic plates after that so they will help me to locate meaningful mountain ranges and stuff in the future.

For the coastlines I used many segments of real earth maps that totally rearranged.

http://i.minus.com/jbldg2rhhkruhx.png (http://min.us/mF023IRuR#1o)

http://i.minus.com/jbewXjsOWIxRkB.png (http://min.us/mF023IRuR#2o)

Mateus090985
02-08-2012, 08:03 AM
Your landmasses look fantastic! As I dont understand about tectonic plates I will leave this part for others.

jfrazierjr
02-08-2012, 08:47 AM
While I am in no way a geologist(and know very little except the odd things my brain chooses to retain from news/tv shows), you would also want to indicate direction for the plates. Two plates moving apart is typically bad news for the local residency, especially if the area is close to the ocean and close to sea level(say for example... California) I would expect that to form a trough in water and sinkholes(or chasms) on land. Two plates that are "grating" against each other in opposite directions I would expect could form cliffs of some sort. And of course, a plate that buckles under another plate will create mountains..

If you are not opposed to adding to the map, you could use a bi-directional plate intersection to create a nice chain of archipelagos(bottom left looks like a great place to me to put a ton of islands, but of course this is your map....).

EDIT: oh yeah... I agree with Mateus, the land forms look really nice. Very well done.

wally-d-feed
02-08-2012, 10:16 AM
You're absolutely right about the plate movement. That will come in the next step. As I have drawn the landmasses first and then the plates the movement is already predefined in some places (the green plate for example has to move away from the violet plate above) so that the coastlines actually make sense... but I still have to figure that out for all the plates. And yes ... after I've done that I can start to figure out where mountain ranges are to be placed and where for example underwater ridges might form Islands etc. In some cases I will also have to make some changes to the coastlines.

Eilathen
02-08-2012, 10:41 AM
Very interesting continent shapes. I dig it. Looking forward to the progress of this WIP.
Ich erinnere mich an deine Kargath Karte und die war episch... :)

wally-d-feed
02-08-2012, 11:00 AM
Ich erinnere mich an deine Kargath Karte und die war episch... :)

Vielen Dank für die Blumen (= thanks for the compliment)

LowerSpatialDimension
02-12-2012, 12:43 AM
I see London I see France...just kidding, but I do see China, Alaska, Greenland, Madagascar & the bottom tip of South America! I'm taking a similar approach with a map I'm working on, building continents by sampling real-world coastlines. I like the overall look of your continents and I can't comment on the tectonic plates as I'm still learning about them myself, but one thing you may want to consider is the "puzzle-piece" effect you get when a supercontinent breaks up - in Earth's case, one can clearly see how South America and Africa could fit together. Making it look like your continents drifted apart from a supercontinent (which is a common scenario on Earth) can add a lot of realism to your worldmap.

Coyotemax
02-12-2012, 02:20 AM
If we're playing Spot the Source, I see Hudson's Bay and Australia too ;)

Lukc
02-12-2012, 03:17 AM
I see South Africa! ;)

wally-d-feed
02-12-2012, 07:36 AM
I see London I see France...just kidding, but I do see China, Alaska, Greenland, Madagascar & the bottom tip of South America! I'm taking a similar approach with a map I'm working on, building continents by sampling real-world coastlines. I like the overall look of your continents and I can't comment on the tectonic plates as I'm still learning about them myself, but one thing you may want to consider is the "puzzle-piece" effect you get when a supercontinent breaks up - in Earth's case, one can clearly see how South America and Africa could fit together. Making it look like your continents drifted apart from a supercontinent (which is a common scenario on Earth) can add a lot of realism to your worldmap.

I thought about that AFTER I finished the coastlines ... you're right that would enhance realism. What I was just thinking about was that my map could be near the end of one supercontinent-splitupcontinents-cycle ... so that the continents of my map are not the pieces of a supercontinent drifting apart but instead towards each other. deal? ;)

Lukc
02-12-2012, 08:50 AM
BUT even if they're drifting together, you would still see where they drifted apart! Geology, she is a long, slow-moving b**ch :)

wally-d-feed
02-13-2012, 08:47 AM
lol ... sure that

Schwarzkreuz
02-19-2012, 11:06 AM
My skills in spotting coastlines is not as develloped as this.

But how do you plan on progressing with the tectonics?

wally-d-feed
02-20-2012, 02:50 PM
I went on by adding some movement to the tectonic plates. Some of the plates seem to move into several different directions, which is because they are rotating. I only indicated movement on critical spots.
It might be, that my tectonic is not totally geologically accurate. But I actually don't bother too much.
In my last attempt to create this map I tried to stick to geological rules and principles as far as possible. In the end I realized that this aim collided with too many ideas that I had for the map ...
This time I wanted to let geology inspire me but nothing more ... so please don't be surprised if you come to the conclusion that I don't take geological accuracy too seriously this time :)

http://i.minus.com/jEqptMKbn4Ltc.png (http://min.us/mF023IRuR#3o)