View Full Version : Rivertrail

02-16-2012, 05:11 AM
My new toy is hungry for battlemaps. So i gave it a try and thought to share. THX torstan for the backgrounds fetched up in the free annual from profantasy. I hope you like it.


02-16-2012, 01:39 PM
Hey I recognize that compass ;)

Great looking river trail, Troedel!

03-17-2012, 11:08 PM
Nice use of 3d visual techiniuqe

03-18-2012, 12:00 AM
Nice use of 3d visual techiniuqe

Just dodge and burn with a light hand and patience. Works very well to give your maps more depth.

02-01-2014, 10:20 AM
Very nice job :)

02-06-2014, 08:32 AM
Great map - I really like the colour of the grass and your contours.

02-06-2014, 09:22 AM
I agree with Jack, nice work!

02-06-2014, 01:20 PM
The land (island?) in between the river(s) makes me so happy :)

Also everything looks very nice ^.^

Cunning Cartographer
02-06-2014, 07:22 PM
Only thing I'd say is missing is a scale, because by default I'd always presume an unlabeled map is 5ft per square, in which case with a 1sq width this is probably more a stream than a river :) Looks nice though.

From an encounter point of view I would have maybe had the fork be more central to the map as it's the strongest tactical environmental feature along with the cliff, having the little island portion at the edge of the map can make combat an issue because whilst people might want to use it, players often avoid the edge of the map as there's less maneuverability because the meta avoid moving off the map.

Looks wise it's nice.

06-05-2014, 12:21 PM
This is a late reply ;)
Now that you mention it the tactical strongpoint of a map should be in the center, you are absolutly right. Thanks for pointing it out.
Thanks to all for the kind words!