PDA

View Full Version : [Region 1][Map 08] Name to come



Clercon
04-04-2008, 06:02 AM
OK so here's the map of region 8. I've used CC3 to do it (just couldnt resist the style from the january edition of the annuals). Well this is not the finished version. Now lets see what my neighbourghs say. Have I got everything correct? What do you guys think? Any changes needed in the "border" areas? All type of opinions are welcome

cheers :-)

Torq
04-04-2008, 09:50 AM
Cool Clercon, I like the MERP type features. As your Southern neighbour may I ask what type of terrain the green ground cover symbolises. Not the forests but the flat green bit. I will need to incorporate it into my map.

Torq

Clercon
04-04-2008, 10:28 AM
Thanks Torq :-)

Well the green area is supposed to repressent a steppe area. A wide area of open ground, fertile soil and a lot of grass. Like the one you today have in ukrain. I'd probably remove the western green area and will only keep the one that goes down to you. If that type of area doesn't fit in to your region just tell me and I let it quit a bit further north.

And by the way the steppe is called "the green sea"

Clercon
04-04-2008, 07:49 PM
OK so I decided to redo my map a bit. I realized I neede some more space. So I redid all theterrain in a smaller scale. Well you can look at the map and compare.

So what do you think...is this better or worse?

:-)

Midgardsormr
04-04-2008, 08:54 PM
I like the grey mountains in the forest better, and I think recolored hills would look good, too. I think I preferred the larger scale tree symbols to the current version. I was really liking those clustered trees near the borders of the forest.

Did you break the neatline in the northeast corner deliberately? If so, you should see if you can't mask out the line beneath the mountains--it makes their transparency a little too obvious.

Clercon
04-07-2008, 08:59 AM
OK so I've remade the forest three or four times now. but I think I now have something that looks good. I've also put in the major settlements around the lakes. Two major roads leads to neighbour mps. Are they OK? Do you want me to change them? Hopefulle they don't end up in the middle of a mountain :-)

OK here's the map.

Robbie
04-07-2008, 10:03 AM
CC3's forest fill has always been my least favorite part of the application...I wish instead of filling it with a close-knit obviously tiling tree graphic it would instead randomly draw trees closely packed in the space you specify. Thats really my biggest beef...I love the colors...desaturated colors are my favorite.

As for the forest, if you have the patience, I'd just place the trees yourself instead of using the forest fill.

Clercon
04-11-2008, 04:50 AM
Ok so here is the latest version of may map. Some rather big changes has been done. I've also put in some names, mostly for cities. Still some things to do but I'm starting to feel that I'm in the right direction here.

Still have to get a name for may region though....thinking...thinking....thinking....

Any comments are welcome.

Airith
04-11-2008, 04:27 PM
That's looking awesome Clercon, the only thing I can say is that some of the city names are a bit hard to read, but that could just be me :)

I love the levels each part of your map has, high barren hills to dirt covered ones, to grass covered ones.

Those city symbols, came with CC3 right?

Clercon
04-11-2008, 07:45 PM
That's looking awesome Clercon, the only thing I can say is that some of the city names are a bit hard to read, but that could just be me :)

I love the levels each part of your map has, high barren hills to dirt covered ones, to grass covered ones.

Those city symbols, came with CC3 right?

Thanks for the nice words :-)

Yes they did, the city symbols came with the january edition of the annuals. The hole style is from that set. The names of the cities are more readable if I increase the zooming. But I don't know how to save that to a jpeg file from CC3. Can you do that? Any expertise around here that knows? All my maps are saved in the same scale. you get no choice at all. Probably its possible but I don't know how.

Midgardsormr
04-11-2008, 08:40 PM
Try the command "wbs." CC3 will prompt you for two corners of your image. Once you click on the second corner, it will open the export dialogue. If I recall correctly, though, there is no option to set the resolution--it will use the resolution you last set for a normal export.

Clercon
04-13-2008, 04:26 AM
Try the command "wbs." CC3 will prompt you for two corners of your image. Once you click on the second corner, it will open the export dialogue. If I recall correctly, though, there is no option to set the resolution--it will use the resolution you last set for a normal export.

Thanks for your answer. I did eventually find where to change the resolution of saved maps. When you set it to jpeg you have a button that says options. If you press that button before the save button. You get som options (quite obvious). I can't understan how I missed that before :-)

Clercon
04-13-2008, 07:04 PM
Heres the latest version of the map. Some more names and terrain added. In the far southwest I've also put in a wall, I'm calling it the plague wall. A way for my region to try to stop people from the south getting north, away from the plague. Don't know if it fits in to the overall story. What do you say? There is no name only the wall on the map. You can't miss it :-)

:-)

Midgardsormr
04-13-2008, 07:18 PM
I think you should put some forts and settlements in near the southeast corner. That's a wide-open avenue of attack into what looks like good farmland. Someone's going to want to control that.

And have you been reading Robin Hobb? Shaman's Crossing is the name of the next book on my reading list.

Clercon
04-14-2008, 06:23 PM
I think you should put some forts and settlements in near the southeast corner. That's a wide-open avenue of attack into what looks like good farmland. Someone's going to want to control that.

And have you been reading Robin Hobb? Shaman's Crossing is the name of the next book on my reading list.

Yeah I've read her books. They're really great....except for the soldier son trilogy (in which shamans crossing is one of the books), honestly I thought it was crap. But I like the name :-)

When it comes to the area called the green sea, which is an area of big grassy plains, it is controlled by different nomadic tribes. Travelling back and forth over the area. That is also where the shamans comes in as they are part of the tribes. Shamans crossing is a trading post for doing business with the different tribes. The name shamans crossing it has because it’s close to Shamans valley which probably is a holy religious place for the nomads. So the “unprotected” area down south east is actually part of a nomadic “kingdom”. Which means that it is quite well protected.

Gamerprinter
04-15-2008, 02:08 AM
Hey Clericon, just so you know, I named the large inland sea to the eastside of your mapped area, the Sea of Qashya - of course its large enough that someone on the other side might call it something different... ;)

Midgardsormr
04-15-2008, 09:31 PM
Yeah I've read her books. They're really great....except for the soldier son trilogy (in which shamans crossing is one of the books), honestly I thought it was crap.

Well, that's a disappointment! I was really looking forward to that one, having really enjoyed the entire Farseer - Liveship - Tawny Man cycle.


So the “unprotected” area down south east is actually part of a nomadic “kingdom”. Which means that it is quite well protected.

Nice. I'll definitely keep that in mind as I develop my northwest corner. Nomads would be a natural choice for severe discrimination, especially in a plague-ridden land. It just remains to come up with a reason why they'd continue coming close...

Anyway, your map looks really nice. Of course, I've been a fan of Fenlon for a long time, so it's only natural that I'd like a map based on his style!

Clercon
04-16-2008, 04:24 PM
OK so I'm pretty much done with my map. A loy of the names are still missing but the map itself is considered done. maybe a tree or two might jump in but nothing more. One of the areas I've added lately is the deadlands. An area where the land has died around an old city ruin. Rumores say that there is a great treasure under the city but so far no one has found it. At least no one that made it back.

The are is called "lake kingdoms" after the kingdoms that are situated around the lakes. I'm going to try to write down some of the thoughts I have of the area in a later post.

ravells
04-16-2008, 06:16 PM
That's a really excellent result, Clercon. I love all the different styles used. No two maps look alike.

Avulsion
04-30-2008, 08:21 PM
I am so glad you added a scale on your last version. Now I can actually imagine the distances between places. For example, I imagine a trade caravan travelling from Littleport to Shaman's Crossing would take about 5 to 7 days. Perfect.